Player Matchup

Jing Wei
Jing Wei
ELNENEVERDE
Jing Wei
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,167 Elo+
Solo
Nike
Nike
H1tM4n82
Nike
Level 119
God Stats
0W - 1L
1,686 SR
Queue Stats
27W - 27L
1,499 Elo+
Party 2
Chaac
Chaac
SPG225
Chaac
Level 47
God Stats
1W - 1L
1,934 SR
Queue Stats
1W - 1L
1,697 Elo+
Party 2
Janus
Janus
Trisquεl
Janus
Level 148
God Stats
5W - 13L
1,480 SR
Queue Stats
247W - 248L
1,566 Elo+
Solo
Bastet
Bastet
jwcjoebestt
Bastet
Level 69
God Stats
17W - 10L
1,675 SR
Queue Stats
169W - 203L
1,433 Elo+
Solo
Team Averages
Level 83
1,655 SR
1,472 Elo+

VS

Team Averages
Level 87
1,592 SR
1,507 Elo+
Tsukuyomi
Tsukuyomi
ABigCrab
Tsukuyomi
Level 89
God Stats
10W - 3L
1,632 SR
Queue Stats
30W - 26L
1,502 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DarkKnightofevil
Ah Muzen Cab
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
88W - 96L
1,401 Elo+
Solo
Hercules
Hercules
Kidd-Nick-1030
Hercules
Level 89
God Stats
1W - 0L
1,530 SR
Queue Stats
8W - 5L
1,651 Elo+
Solo
Janus
Janus
Vikes071
Janus
Level 68
God Stats
8W - 3L
1,499 SR
Queue Stats
53W - 37L
1,491 Elo+
Party 1
Athena
Athena
joatmeal
Athena
Level 103
God Stats
1W - 0L
1,797 SR
Queue Stats
25W - 24L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ELNENEVERDE
Jing Wei
14
0 / 5 / 2
9,039
904
6,794
16,620
5,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nike
15
2 / 9 / 3
9,583
958
15,951
22,658
20,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
SPG225
Chaac
16
3 / 3 / 4
10,929
1,093
11,973
20,292
18,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
Trisquεl
Janus
15
1 / 7 / 3
9,840
984
12,428
14,806
4,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
14
1 / 3 / 1
9,076
908
5,192
6,823
2,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

144

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ABigCrab
Tsukuyomi
17
10 / 2 / 10
11,650
1,165
19,972
12,444
6,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
DarkKnightofevil
Ah Muzen Cab
17
2 / 3 / 15
10,532
1,053
8,850
8,791
4,774
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
17
4 / 0 / 11
10,245
1,025
11,680
15,488
18,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
Vikes071
Janus
17
7 / 1 / 15
12,244
1,224
23,682
6,891
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
joatmeal
Athena
18
4 / 1 / 17
10,710
1,071
10,277
12,015
12,826
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
95
7
Kills
27
27
Deaths
7
13
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ABigCrab
Tsukuyomi
10
2
10
7.5
W
Ah Muzen Cab
DarkKnightofevil
Ah Muzen Cab
2
3
15
3.17
L
Jing Wei
ELNENEVERDE
Jing Wei
0
5
2
0.2
L
Nike
2
9
3
0.39
W
Hercules
4
0
11
9.5
L
Chaac
SPG225
Chaac
3
3
4
1.67
L
Janus
Trisquεl
Janus
1
7
3
0.36
W
Janus
Vikes071
Janus
7
1
15
14.5
W
Athena
joatmeal
Athena
4
1
17
12.5
L
Bastet
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,338
Damage
74,461
81,199
Taken
55,629
51,897
Mitigated
46,404
4,824
Healing
7,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ABigCrab
Tsukuyomi
19,972
3,864
0
1,493
12,444
6,752
0
2,472
9,842
0
31,085
W
Ah Muzen Cab
DarkKnightofevil
Ah Muzen Cab
8,850
3,874
0
0
8,791
4,774
0
1,648
7,057
0
26,436
L
Jing Wei
ELNENEVERDE
Jing Wei
6,794
5,031
0
1,019
16,620
5,197
0
6,642
9,557
0
21,531
L
Nike
15,951
1,621
0
380
22,658
20,460
0
8,435
13,657
0
28,099
W
Hercules
11,680
3,349
0
4,320
15,488
18,894
0
2,546
12,714
0
17,178
L
Chaac
SPG225
Chaac
11,973
958
245
1,964
20,292
18,796
0
8,274
11,266
0
42,095
L
Janus
Trisquεl
Janus
12,428
452
0
520
14,806
4,998
0
5,087
9,481
36,140
0
W
Janus
Vikes071
Janus
23,682
494
0
0
6,891
3,158
0
1,888
4,919
61,861
0
W
Athena
joatmeal
Athena
10,277
1,961
863
681
12,015
12,826
0
3,060
8,669
13,494
713
L
Bastet
5,192
1,438
0
696
6,823
2,446
0
3,648
2,911
0
11,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,467
Gold Earned
55,381
211
Minions Killed
201
5
Camps Cleared
7
867,187
Distance Traveled
1,007,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,650
1,165
19
2
1
219,877
0
W
Ah Muzen Cab
10,532
1,053
36
4
0
165,478
0
L
Jing Wei
9,039
904
36
4
0
212,965
0
L
Nike
9,583
958
24
2
2
179,909
0
W
Hercules
10,245
1,025
19
2
1
208,542
0
L
Chaac
10,929
1,093
72
7
0
182,798
0
L
Janus
9,840
984
63
6
0
190,921
0
W
Janus
12,244
1,224
126
13
5
205,284
0
W
Athena
10,710
1,071
1
0
0
208,389
0
L
Bastet
9,076
908
16
2
3
100,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role