Player Matchup

Sol
Sol
Demilios
Sol
Level 92
God Stats
3W - 4L
1,492 SR
Queue Stats
88W - 90L
1,465 Elo+
Solo
Bellona
Bellona
rain3300
Bellona
Level 6
God Stats
3W - 7L
1,045 SR
Queue Stats
4W - 9L
1,083 Elo+
Party 1
Arachne
Arachne
severNervo
Arachne
Level 106
God Stats
7W - 5L
1,774 SR
Queue Stats
65W - 71L
1,322 Elo+
Party 1
Team Averages
Level 68
1,437 SR
1,290 Elo+

VS

Team Averages
Level 34
1,215 SR
1,340 Elo+
Thor
Thor
JustJ0K3R
Thor
Level 35
God Stats
1W - 6L
1,078 SR
Queue Stats
50W - 63L
1,347 Elo+
Party 2
Nox
Nox
JustQuinn
Nox
Level 29
God Stats
2W - 6L
1,172 SR
Queue Stats
45W - 60L
1,356 Elo+
Party 2
Bacchus
Bacchus
kiils
Bacchus
Level 38
God Stats
7W - 8L
1,394 SR
Queue Stats
122W - 117L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 0 / 10
10,380
1,038
17,614
8,048
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
rain3300
Bellona
10
2 / 1 / 11
8,170
817
2,962
6,264
3,387
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
severNervo
Arachne
12
9 / 1 / 11
9,713
971
8,521
6,253
2,951
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
8
0 / 9 / 2
6,701
670
5,517
13,043
4,482
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

9
1 / 8 / 1
6,970
697
3,274
9,479
3,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
kiils
Bacchus
10
1 / 4 / 1
7,290
729
4,654
10,400
11,034
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
21
Kills
2
2
Deaths
21
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
10
0
10
15
L
Thor
0
9
2
0.11
L
1
8
1
0.19
L
Bacchus
kiils
Bacchus
1
4
1
0.38
W
Bellona
rain3300
Bellona
2
1
11
7.5
W
Arachne
severNervo
Arachne
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,097
Damage
13,445
20,565
Taken
32,922
9,086
Mitigated
19,255
8,625
Healing
2,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,614
6,955
0
6,203
8,048
2,748
2,302
3,164
4,884
57,031
0
L
Thor
5,517
1,474
0
1,028
13,043
4,482
0
6,939
6,104
0
21,743
L
3,274
716
0
250
9,479
3,739
0
5,487
3,992
18,328
0
L
Bacchus
kiils
Bacchus
4,654
865
156
1,081
10,400
11,034
0
5,338
5,062
15,184
0
W
Bellona
rain3300
Bellona
2,962
885
0
0
6,264
3,387
163
2,212
4,052
0
13,692
W
Arachne
severNervo
Arachne
8,521
6,036
0
2,422
6,253
2,951
546
3,192
3,061
0
24,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,263
Gold Earned
20,961
118
Minions Killed
75
0
Camps Cleared
0
551,725
Distance Traveled
477,439
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,380
1,038
80
8
0
169,533
0
L
Thor
6,701
670
24
2
0
156,314
0
L
Nox
6,970
697
21
2
0
145,588
0
L
Bacchus
7,290
729
30
3
0
175,537
0
W
Bellona
8,170
817
19
2
0
178,339
0
W
Arachne
9,713
971
19
2
0
203,853
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role