Player Matchup

Thor
Thor
Corticem
Thor
Level 140
God Stats
1W - 3L
1,745 SR
Queue Stats
141W - 130L
1,532 Elo+
Party 3
Vamana
Vamana
JDaines2002
Vamana
Level 17
God Stats
1W - 5L
1,500 SR
Queue Stats
167W - 171L
1,256 Elo+
Party 3
Hera
Hera
WTC 1R0NS
Hera
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
171W - 182L
1,263 Elo+
Party 3
Jing Wei
Jing Wei
WTC BossMan
Jing Wei
Level 14
God Stats
2W - 2L
1,516 SR
Queue Stats
2W - 3L
1,533 Elo+
Party 3
Geb
Geb
ket2000
Geb
Level 17
God Stats
7W - 4L
1,500 SR
Queue Stats
203W - 209L
1,189 Elo+
Party 3
Team Averages
Level 41
1,552 SR
1,355 Elo+

VS

Team Averages
Level 68
1,562 SR
1,476 Elo+
Nike
Nike
ColonelBuckets
Nike
Level 83
God Stats
6W - 3L
1,461 SR
Queue Stats
207W - 229L
1,432 Elo+
Solo
Ullr
Ullr
Imparavel7
Ullr
Level 78
God Stats
9W - 11L
1,649 SR
Queue Stats
37W - 31L
1,474 Elo+
Party 1
Bacchus
Bacchus
MrDontFall
Bacchus
Level 66
God Stats
3W - 1L
1,461 SR
Queue Stats
25W - 22L
1,458 Elo+
Party 1
Ravana
Ravana
Takret
Ravana
Level 83
God Stats
7W - 5L
1,772 SR
Queue Stats
397W - 357L
1,495 Elo+
Party 2
Janus
Janus
sinoombre
Janus
Level 29
God Stats
3W - 2L
1,466 SR
Queue Stats
124W - 97L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
3 / 0 / 0
5,892
589
5,527
10,123
3,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
7
0 / 1 / 0
4,468
447
1,069
6,441
4,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
8
0 / 5 / 1
5,135
514
1,951
7,449
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
WTC BossMan
Jing Wei
7
0 / 4 / 0
4,327
433
1,456
7,389
2,228
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Geb
6
0 / 1 / 1
4,619
462
1,759
7,821
4,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,715
672
3,464
6,362
4,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 1 / 1
5,881
588
4,746
5,373
1,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
MrDontFall
Bacchus
8
0 / 0 / 3
5,856
586
3,243
5,233
5,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
Takret
Ravana
11
4 / 0 / 3
6,458
646
6,952
6,319
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
sinoombre
Janus
11
4 / 1 / 1
6,434
643
6,617
5,973
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
11
11
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Thor
3
0
0
3
W
2
1
1
2.5
L
Vamana
0
1
0
0
W
Bacchus
MrDontFall
Bacchus
0
0
3
1.5
W
Ravana
Takret
Ravana
4
0
3
5.5
L
Hera
0
5
1
0.1
L
Jing Wei
WTC BossMan
Jing Wei
0
4
0
0
L
Geb
0
1
1
0.5
W
Janus
sinoombre
Janus
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,762
Damage
25,022
39,223
Taken
29,260
17,447
Mitigated
16,095
4,398
Healing
7,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,464
750
0
931
6,362
4,505
210
0
6,362
0
47,027
L
Thor
5,527
1,085
0
448
10,123
3,949
0
1,969
8,022
0
39,532
W
4,746
2,008
0
990
5,373
1,840
735
603
4,770
0
39,776
L
Vamana
1,069
577
0
484
6,441
4,839
0
0
6,441
0
17,281
W
Bacchus
MrDontFall
Bacchus
3,243
505
0
2,139
5,233
5,327
168
789
4,444
13,412
0
W
Ravana
Takret
Ravana
6,952
2,346
0
1,640
6,319
2,603
0
615
5,704
0
47,927
L
Hera
1,951
370
0
230
7,449
2,216
360
3,081
4,060
27,222
0
L
Jing Wei
WTC BossMan
Jing Wei
1,456
827
0
1,086
7,389
2,228
0
1,720
5,667
0
18,291
L
Geb
1,759
169
0
2,150
7,821
4,215
0
2,576
5,173
12,388
0
W
Janus
sinoombre
Janus
6,617
242
0
2,092
5,973
1,820
0
1,703
4,270
36,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,441
Gold Earned
31,344
161
Minions Killed
295
0
Camps Cleared
0
1,071,264
Distance Traveled
1,112,067
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,715
672
76
8
0
220,878
1
L
Thor
5,892
589
70
7
0
244,185
0
W
Ullr
5,881
588
73
7
0
188,733
0
L
Vamana
4,468
447
19
2
0
226,196
0
W
Bacchus
5,856
586
7
1
0
220,299
0
W
Ravana
6,458
646
71
7
0
258,897
0
L
Hera
5,135
514
33
3
0
199,361
0
L
Jing Wei
4,327
433
28
3
0
215,455
0
L
Geb
4,619
462
11
1
0
186,067
0
W
Janus
6,434
643
68
7
0
223,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role