Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BigWiggie
Scylla
Level 116
God Stats
17W - 15L
1,520 SR
Queue Stats
459W - 444L
1,512 Elo+
Party 1
Hercules
Hercules
JackOldDaniels
Hercules
Level 121
God Stats
0W - 5L
1,196 SR
Queue Stats
300W - 319L
1,381 Elo+
Solo
Tsukuyomi
Tsukuyomi
KodaNike
Tsukuyomi
Level 108
God Stats
3W - 4L
1,225 SR
Queue Stats
463W - 445L
1,526 Elo+
Party 1
Anubis
Anubis
LGLDS95
Anubis
Level 96
God Stats
3W - 6L
1,380 SR
Queue Stats
33W - 34L
1,469 Elo+
Solo
Team Averages
Level 117
1,364 SR
1,478 Elo+

VS

Team Averages
Level 85
1,485 SR
1,414 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
BorislavKorotov
Ao Kuang
Level 38
God Stats
1W - 0L
1,278 SR
Queue Stats
5W - 9L
1,338 Elo+
Solo
Athena
Athena
Diihz
Athena
Level 67
God Stats
11W - 1L
1,769 SR
Queue Stats
67W - 70L
1,395 Elo+
Solo
Shiva
Shiva
Historian13
Shiva
Level 157
God Stats
4W - 4L
1,377 SR
Queue Stats
160W - 159L
1,499 Elo+
Solo
Chang'e
Chang'e
Ratoselvagem593
Chang'e
Level 36
God Stats
5W - 3L
1,500 SR
Queue Stats
23W - 29L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 5 / 2
7,515
578
7,717
11,683
4,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
BigWiggie
Scylla
6
0 / 0 / 0
5,106
393
1,220
879
222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
11
0 / 3 / 3
7,140
549
4,412
9,171
6,923
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
KodaNike
Tsukuyomi
12
5 / 3 / 0
7,468
574
10,090
12,046
5,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
LGLDS95
Anubis
12
0 / 2 / 1
6,867
528
6,351
9,526
4,011
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
7 / 4 / 1
8,151
627
10,862
15,236
6,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
12
4 / 1 / 1
7,624
586
5,135
13,199
7,371
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Athena
Diihz
Athena
11
0 / 1 / 7
7,375
567
3,119
10,253
6,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 0 / 1
8,445
650
7,170
12,136
6,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 2
6,924
533
2,110
7,569
2,638
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
7
Kills
13
13
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
5
2
0.6
W
Hou Yi
 
Hou Yi
7
4
1
1.88
L
Scylla
BigWiggie
Scylla
0
0
0
0
W
Ao Kuang
4
1
1
4.5
W
Athena
Diihz
Athena
0
1
7
3.5
W
2
0
1
2.5
L
Hercules
0
3
3
0.5
L
Tsukuyomi
KodaNike
Tsukuyomi
5
3
0
1.67
L
Anubis
LGLDS95
Anubis
0
2
1
0.25
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,790
Damage
28,396
43,305
Taken
58,393
21,398
Mitigated
29,693
17,284
Healing
26,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,717
3,226
0
3,723
11,683
4,861
855
1,739
9,944
0
53,455
W
Hou Yi
 
Hou Yi
10,862
6,853
0
6,024
15,236
6,618
350
0
15,236
0
60,408
L
Scylla
BigWiggie
Scylla
1,220
128
0
250
879
222
0
225
654
14,222
0
W
Ao Kuang
5,135
848
0
7,680
13,199
7,371
0
971
12,228
53,080
0
W
Athena
Diihz
Athena
3,119
905
1,777
3,818
10,253
6,539
260
0
10,253
21,005
0
W
7,170
1,411
60
3,534
12,136
6,527
155
4,503
7,633
0
65,373
L
Hercules
4,412
1,099
0
2,591
9,171
6,923
0
3,629
5,542
0
35,487
L
Tsukuyomi
KodaNike
Tsukuyomi
10,090
2,968
0
4,912
12,046
5,381
0
4,124
7,922
0
45,395
L
Anubis
LGLDS95
Anubis
6,351
453
0
5,808
9,526
4,011
0
647
8,879
52,721
0
W
2,110
191
539
3,126
7,569
2,638
438
2,097
5,472
42,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,096
Gold Earned
38,519
327
Minions Killed
397
0
Camps Cleared
0
1,069,429
Distance Traveled
1,326,704
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,515
578
84
6
0
232,920
2
W
Hou Yi
8,151
627
74
6
0
244,662
0
L
Scylla
5,106
393
35
3
0
75,405
1
W
Ao Kuang
7,624
586
91
7
0
255,166
0
W
Athena
7,375
567
39
3
0
308,910
0
W
Shiva
8,445
650
112
9
0
274,003
4
L
Hercules
7,140
549
51
4
0
250,125
2
L
Tsukuyomi
7,468
574
66
5
0
292,502
2
L
Anubis
6,867
528
91
7
0
218,477
0
W
Chang'e
6,924
533
81
6
0
243,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role