Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
AkOne1
Yemoja
Level 151
God Stats
4W - 0L
1,882 SR
Queue Stats
13W - 5L
1,623 Elo+
Party 1
Nemesis
Nemesis
RandomPleb
Nemesis
Level 126
God Stats
11W - 12L
1,676 SR
Queue Stats
28W - 26L
1,520 Elo+
Party 1
Raijin
Raijin
Rezza
Raijin
Level 210
God Stats
8W - 2L
1,953 SR
Queue Stats
112W - 96L
1,612 Elo+
Solo
Janus
Janus
qApplied
Janus
Level 155
God Stats
3W - 0L
1,690 SR
Queue Stats
41W - 46L
1,481 Elo+
Party 1
Team Averages
Level 154
1,740 SR
1,547 Elo+

VS

Team Averages
Level 145
1,582 SR
1,530 Elo+
Khepri
Khepri
 
Khepri
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Cutny
Sobek
Level 129
God Stats
8W - 6L
1,645 SR
Queue Stats
465W - 480L
1,530 Elo+
Party 2
Rama
Rama
PTorres1998
Rama
Level 153
God Stats
1W - 2L
1,220 SR
Queue Stats
129W - 122L
1,549 Elo+
Solo
Nu Wa
Nu Wa
heresed
Nu Wa
Level 137
God Stats
5W - 1L
1,905 SR
Queue Stats
214W - 197L
1,561 Elo+
Solo
Lancelot
Lancelot
qSmugu
Lancelot
Level 121
God Stats
12W - 7L
1,640 SR
Queue Stats
506W - 500L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
0 / 1 / 1
8,654
618
6,522
7,021
2,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
AkOne1
Yemoja
10
0 / 1 / 3
7,151
511
1,113
9,745
6,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
RandomPleb
Nemesis
14
4 / 1 / 2
8,676
620
7,359
10,302
3,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Raijin
Rezza
Raijin
15
3 / 1 / 2
9,655
690
10,590
9,097
3,696
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Janus
qApplied
Janus
14
3 / 0 / 3
8,579
613
6,334
8,607
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
9
0 / 1 / 1
6,280
449
3,588
6,030
4,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sobek
Cutny
Sobek
11
1 / 5 / 0
6,584
470
5,220
18,107
12,089
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
0 / 1 / 2
7,592
542
4,058
9,263
3,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
heresed
Nu Wa
14
2 / 2 / 1
7,965
569
6,976
6,119
2,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
qSmugu
Lancelot
12
1 / 1 / 1
6,978
498
4,245
8,629
3,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
10
Kills
4
4
Deaths
10
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
1
1
0.5
L
Khepri
 
Khepri
0
1
1
0.5
W
Yemoja
AkOne1
Yemoja
0
1
3
1.5
L
Sobek
Cutny
Sobek
1
5
0
0.2
L
0
1
2
1
W
Nemesis
RandomPleb
Nemesis
4
1
2
5
W
Raijin
Rezza
Raijin
3
1
2
4
L
Nu Wa
heresed
Nu Wa
2
2
1
1.25
W
Janus
qApplied
Janus
3
0
3
4.5
L
Lancelot
qSmugu
Lancelot
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,918
Damage
24,087
44,772
Taken
48,148
19,702
Mitigated
25,168
20,271
Healing
15,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,522
3,830
0
2,656
7,021
2,815
2,672
946
6,043
0
80,934
L
Khepri
 
Khepri
3,588
382
0
1,984
6,030
4,214
0
1,647
4,271
16,233
0
W
Yemoja
AkOne1
Yemoja
1,113
575
5,422
3,789
9,745
6,009
375
2,579
7,016
7,439
0
L
Sobek
Cutny
Sobek
5,220
1,075
0
8,398
18,107
12,089
0
11,051
7,016
40,147
0
L
4,058
3,550
0
2,914
9,263
3,121
0
457
8,806
0
59,929
W
Nemesis
RandomPleb
Nemesis
7,359
3,839
0
1,349
10,302
3,894
54
1,082
9,068
0
70,474
W
Raijin
Rezza
Raijin
10,590
3,174
0
5,118
9,097
3,696
1,339
5,687
3,334
81,565
0
L
Nu Wa
heresed
Nu Wa
6,976
1,136
0
970
6,119
2,006
0
3,259
2,684
61,711
0
W
Janus
qApplied
Janus
6,334
791
0
1,937
8,607
3,288
380
5,146
3,087
69,534
0
L
Lancelot
qSmugu
Lancelot
4,245
1,159
0
1,272
8,629
3,738
0
1,251
7,334
0
60,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,715
Gold Earned
35,399
499
Minions Killed
407
0
Camps Cleared
0
1,458,789
Distance Traveled
1,350,488
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,654
618
133
10
0
253,774
0
L
Khepri
6,280
449
21
2
0
216,369
2
W
Yemoja
7,151
511
7
1
0
304,156
2
L
Sobek
6,584
470
48
3
0
236,404
0
L
Rama
7,592
542
115
8
0
268,163
2
W
Nemesis
8,676
620
104
7
0
344,772
5
W
Raijin
9,655
690
133
10
0
261,595
1
L
Nu Wa
7,965
569
132
9
0
273,675
3
W
Janus
8,579
613
122
9
0
294,492
4
L
Lancelot
6,978
498
91
7
0
355,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role