Player Matchup

Chronos
Chronos
 
Chronos
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
GENERALMUJO
Set
Level 173
God Stats
2W - 3L
1,448 SR
Queue Stats
112W - 118L
1,476 Elo+
Party 2
Mulan
Mulan
LordDamian99
Mulan
Level 149
God Stats
3W - 5L
1,285 SR
Queue Stats
113W - 110L
1,501 Elo+
Solo
Janus
Janus
Ryan Walace1
Janus
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 133L
1,477 Elo+
Solo
Serqet
Serqet
SrSalafrabio2
Serqet
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
181W - 161L
1,548 Elo+
Party 2
Team Averages
Level 124
1,447 SR
1,501 Elo+

VS

Team Averages
Level 123
1,526 SR
1,514 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
SanTii51
Geb
Level 172
God Stats
1W - 1L
1,729 SR
Queue Stats
34W - 38L
1,512 Elo+
Solo
Chiron
Chiron
Tuna1
Chiron
Level 65
God Stats
0W - 3L
1,243 SR
Queue Stats
37W - 39L
1,519 Elo+
Party 1
Rama
Rama
xIBerserker
Rama
Level 129
God Stats
33W - 21L
1,659 SR
Queue Stats
302W - 308L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
6 / 3 / 2
7,043
640
6,300
6,970
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 2 / 5
6,666
606
6,628
9,564
5,827
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 1 / 4
5,512
501
4,984
7,326
3,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 3 / 1
5,198
473
2,327
5,696
1,720
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
5 / 1 / 3
6,589
599
4,299
7,336
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
5 / 3 / 1
6,739
613
4,716
7,601
2,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Horus
 
Horus
11
2 / 3 / 0
6,238
567
4,718
10,688
5,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 2 / 4
5,712
519
3,172
8,593
7,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
Tuna1
Chiron
12
0 / 1 / 2
6,744
613
3,429
7,331
2,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 3 / 0
6,466
588
4,782
6,755
2,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
12
Kills
10
10
Deaths
12
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
6
3
2
2.33
L
Ao Kuang
 
Ao Kuang
5
3
1
1.83
L
Horus
 
Horus
2
3
0
0.67
W
0
2
5
1.25
W
0
1
4
2
W
1
3
1
0.5
L
0
2
4
1
W
5
1
3
6.5
L
Chiron
Tuna1
Chiron
0
1
2
1
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,538
Damage
20,817
36,892
Taken
40,968
16,395
Mitigated
20,271
11,059
Healing
9,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,300
1,649
0
1,480
6,970
2,797
0
2,132
4,838
40,663
0
L
Ao Kuang
 
Ao Kuang
4,716
1,184
0
1,946
7,601
2,519
696
2,299
5,302
24,192
0
L
Horus
 
Horus
4,718
2,021
200
2,041
10,688
5,376
0
2,387
8,229
0
46,084
W
6,628
2,808
0
3,312
9,564
5,827
0
1,997
7,567
0
54,808
W
4,984
891
0
2,702
7,326
3,228
0
1,536
5,790
0
38,021
W
2,327
403
0
67
5,696
1,720
0
487
5,209
23,157
0
L
3,172
729
0
1,210
8,593
7,677
0
2,001
6,443
14,157
0
W
4,299
1,096
0
3,498
7,336
2,823
0
1,736
5,600
0
34,703
L
Chiron
Tuna1
Chiron
3,429
1,687
0
2,387
7,331
2,473
0
342
6,937
0
46,910
L
4,782
3,985
0
1,627
6,755
2,226
1,052
1,530
5,178
0
49,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,008
Gold Earned
31,899
297
Minions Killed
287
0
Camps Cleared
0
1,166,822
Distance Traveled
1,121,991
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,043
640
73
7
0
214,458
0
L
Ao Kuang
6,739
613
44
4
0
236,672
0
L
Horus
6,238
567
70
6
0
249,268
2
W
Set
6,666
606
80
7
0
210,392
0
W
Mulan
5,512
501
59
5
0
238,140
1
W
Janus
5,198
473
33
3
0
221,570
0
L
Geb
5,712
519
15
1
0
236,583
4
W
Serqet
6,589
599
52
5
0
282,262
1
L
Chiron
6,744
613
79
7
0
191,175
1
L
Rama
6,466
588
79
7
0
208,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role