Player Matchup

Mercury
Mercury
Gold III
 
Mercury
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
ChungusUgfuglio
Erlang Shen
Gold II
Level 157
God Stats
7W - 6L
1,583 SR
Queue Stats
270W - 274L
1,390 MMR
Solo
Ullr
Ullr
Silver III
NoleUprising
Ullr
Silver III
Level 108
God Stats
1W - 0L
1,694 SR
Queue Stats
9W - 13L
1,399 MMR
Solo
Ganesha
Ganesha
Gold II
TYL Athena
Ganesha
Gold II
Level 145
God Stats
11W - 19L
1,599 SR
Queue Stats
197W - 186L
1,472 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
rafavsilva
Baron Samedi
Gold III
Level 157
God Stats
4W - 3L
1,555 SR
Queue Stats
121W - 120L
1,371 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,586 SR
1,426 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,486 SR
1,449 MMR
Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Bronze III
Aphorix
Cupid
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,461 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
NGT Solutions
Zhong Kui
Silver III
Level 86
God Stats
2W - 2L
1,542 SR
Queue Stats
15W - 16L
1,424 MMR
Solo
Poseidon
Poseidon
Gold IV
RoX Stam
Poseidon
Gold IV
Level 197
God Stats
65W - 50L
1,622 SR
Queue Stats
893W - 904L
1,474 MMR
Solo
Thanatos
Thanatos
Gold V
matrlxrevolution
Thanatos
Gold V
Level 55
God Stats
3W - 5L
1,268 SR
Queue Stats
219W - 225L
1,384 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
3 / 1 / 1
8,835
589
4,326
13,107
5,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
ChungusUgfuglio
Erlang Shen
13
0 / 0 / 0
8,255
550
4,861
13,742
10,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

14
2 / 1 / 2
8,443
563
5,495
9,846
4,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
TYL Athena
Ganesha
12
0 / 2 / 2
7,874
525
3,187
15,479
11,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
rafavsilva
Baron Samedi
14
0 / 2 / 1
8,100
540
5,328
8,960
4,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ao KuangMaman BrigitteAnhurSkadiMorgan Le Fay

VS

Bans
CharonRaijinAgniPeleAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 0 / 2
7,439
496
6,994
9,896
7,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cupid
Aphorix
Cupid
10
0 / 3 / 0
6,546
436
3,605
7,677
2,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
NGT Solutions
Zhong Kui
14
1 / 1 / 2
8,367
558
8,645
9,559
9,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Poseidon
RoX Stam
Poseidon
15
3 / 1 / 3
8,984
599
8,860
8,123
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 0 / 0
8,385
559
5,124
10,141
9,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
5
Kills
6
6
Deaths
5
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
1
1
3.5
L
Cthulhu
 
Cthulhu
2
0
2
3
L
Cupid
Aphorix
Cupid
0
3
0
0
W
Erlang Shen
ChungusUgfuglio
Erlang Shen
0
0
0
0
L
Zhong Kui
NGT Solutions
Zhong Kui
1
1
2
2
W
2
1
2
3
L
Poseidon
RoX Stam
Poseidon
3
1
3
4.5
W
Ganesha
TYL Athena
Ganesha
0
2
2
0.5
L
0
0
0
0
W
Baron Samedi
rafavsilva
Baron Samedi
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,197
Damage
33,228
61,134
Taken
45,396
37,023
Mitigated
32,593
19,409
Healing
20,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,326
2,015
0
1,551
13,107
5,333
65
3,165
9,942
0
69,701
L
Cthulhu
 
Cthulhu
6,994
483
67
2,017
9,896
7,366
0
2,176
7,720
20,182
0
L
Cupid
Aphorix
Cupid
3,605
1,818
91
2,246
7,677
2,933
725
1,121
6,556
0
33,745
W
Erlang Shen
ChungusUgfuglio
Erlang Shen
4,861
2,476
0
6,099
13,742
10,981
570
3,754
9,988
0
63,494
L
Zhong Kui
NGT Solutions
Zhong Kui
8,645
1,948
0
5,090
9,559
9,328
0
2,325
7,234
61,242
21,944
W
5,495
1,582
13
2,273
9,846
4,514
489
3,592
6,254
0
67,580
L
Poseidon
RoX Stam
Poseidon
8,860
2,080
0
793
8,123
3,132
453
2,561
5,562
84,139
0
W
Ganesha
TYL Athena
Ganesha
3,187
222
2,471
4,167
15,479
11,377
0
8,218
7,261
29,231
0
L
5,124
1,365
0
9,777
10,141
9,834
417
332
9,809
0
66,363
W
Baron Samedi
rafavsilva
Baron Samedi
5,328
518
688
2,147
8,960
4,818
0
5,938
3,022
62,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,507
Gold Earned
39,721
463
Minions Killed
459
0
Camps Cleared
0
1,594,244
Distance Traveled
1,471,374
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,835
589
100
7
0
396,549
3
L
Cthulhu
7,439
496
26
2
0
318,854
0
L
Cupid
6,546
436
70
5
0
221,954
2
W
Erlang Shen
8,255
550
99
7
0
276,815
2
L
Zhong Kui
8,367
558
122
8
0
307,485
2
W
Ullr
8,443
563
120
8
0
289,073
0
L
Poseidon
8,984
599
137
9
0
320,086
0
W
Ganesha
7,874
525
0
0
0
321,080
6
L
Thanatos
8,385
559
104
7
0
302,995
0
W
Baron Samedi
8,100
540
144
10
0
310,727
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role