Player Matchup

Ix Chel
Ix Chel
JoeyJimothy
Ix Chel
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 79L
1,682 Elo+
Solo
Loki
Loki
LokiSyndrome
Loki
Level 121
God Stats
11W - 13L
1,473 SR
Queue Stats
577W - 583L
1,593 Elo+
Solo
Sobek
Sobek
PCà80euro
Sobek
Level 149
God Stats
1W - 2L
1,646 SR
Queue Stats
25W - 20L
1,431 Elo+
Solo
Ah Puch
Ah Puch
Pappe1
Ah Puch
Level 149
God Stats
3W - 3L
1,554 SR
Queue Stats
116W - 107L
1,519 Elo+
Solo
Chernobog
Chernobog
thatnameisxd
Chernobog
Level 120
God Stats
2W - 0L
1,730 SR
Queue Stats
70W - 59L
1,533 Elo+
Solo
Team Averages
Level 113
1,580 SR
1,552 Elo+

VS

Team Averages
Level 120
1,539 SR
1,531 Elo+
Poseidon
Poseidon
Erdante
Poseidon
Level 149
God Stats
1W - 5L
1,287 SR
Queue Stats
529W - 520L
1,598 Elo+
Solo
Achilles
Achilles
KenyanBreeder
Achilles
Level 121
God Stats
5W - 6L
1,522 SR
Queue Stats
288W - 267L
1,497 Elo+
Solo
Terra
Terra
Kok4ne
Terra
Level 105
God Stats
6W - 6L
1,675 SR
Queue Stats
620W - 596L
1,519 Elo+
Party 1
Tyr
Tyr
LookDogg
Tyr
Level 108
God Stats
7W - 6L
1,520 SR
Queue Stats
431W - 421L
1,506 Elo+
Party 1
Geb
Geb
VIRbot
Geb
Level 119
God Stats
2W - 2L
1,691 SR
Queue Stats
195W - 172L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
JoeyJimothy
Ix Chel
19
6 / 0 / 21
11,442
817
15,897
13,088
9,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

18
6 / 2 / 13
11,208
801
13,061
13,137
7,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
16
2 / 4 / 19
10,682
763
9,730
28,578
38,941
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Puch
Pappe1
Ah Puch
19
9 / 0 / 18
12,564
897
23,968
17,243
11,362
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chernobog
thatnameisxd
Chernobog
16
6 / 3 / 16
10,770
769
27,071
14,227
7,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Erdante
Poseidon
17
2 / 7 / 5
9,886
706
14,540
15,406
9,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
KenyanBreeder
Achilles
17
3 / 4 / 3
9,197
657
20,202
20,028
28,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Terra
Kok4ne
Terra
13
0 / 4 / 5
7,626
545
5,264
14,542
20,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

15
2 / 6 / 5
8,784
627
9,396
19,083
26,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Geb
VIRbot
Geb
15
1 / 8 / 3
9,289
664
13,656
24,147
33,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
29
29
Kills
8
9
Deaths
29
87
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Erdante
Poseidon
2
7
5
0.64
W
Ix Chel
JoeyJimothy
Ix Chel
6
0
21
16.5
L
Achilles
KenyanBreeder
Achilles
3
4
3
1.13
L
Terra
Kok4ne
Terra
0
4
5
0.63
W
6
2
13
6.25
L
2
6
5
0.75
W
Sobek
2
4
19
2.88
W
Ah Puch
Pappe1
Ah Puch
9
0
18
18
L
Geb
VIRbot
Geb
1
8
3
0.31
W
Chernobog
thatnameisxd
Chernobog
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,727
Damage
63,058
86,273
Taken
93,206
75,145
Mitigated
117,201
50,590
Healing
27,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Erdante
Poseidon
14,540
1,183
1,274
3,127
15,406
9,337
0
8,504
6,902
43,416
0
W
Ix Chel
JoeyJimothy
Ix Chel
15,897
2,548
15,768
8,016
13,088
9,169
1,488
5,861
7,096
31,137
0
L
Achilles
KenyanBreeder
Achilles
20,202
1,210
976
4,429
20,028
28,468
0
10,447
9,581
0
29,244
L
Terra
Kok4ne
Terra
5,264
328
5,507
3,375
14,542
20,160
0
6,427
8,115
7,749
0
W
13,061
1,901
1,946
2,363
13,137
7,867
1,706
4,830
7,998
0
28,141
L
9,396
839
1,127
2,043
19,083
26,084
0
11,381
7,702
0
13,493
W
Sobek
9,730
118
1,390
7,817
28,578
38,941
42
7,672
19,949
19,390
0
W
Ah Puch
Pappe1
Ah Puch
23,968
1,572
3,958
6,760
17,243
11,362
1,326
6,225
10,720
38,853
0
L
Geb
VIRbot
Geb
13,656
512
2,887
3,040
24,147
33,152
0
12,836
11,311
24,604
0
W
Chernobog
thatnameisxd
Chernobog
27,071
12,339
200
2,372
14,227
7,806
3,218
8,872
5,072
0
44,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,666
Gold Earned
44,782
168
Minions Killed
153
0
Camps Cleared
0
1,344,591
Distance Traveled
1,194,389
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
9,886
706
84
6
0
257,165
0
W
Ix Chel
11,442
817
34
2
0
287,097
0
L
Achilles
9,197
657
31
2
0
266,126
0
L
Terra
7,626
545
12
1
0
206,464
0
W
Loki
11,208
801
33
2
0
285,245
2
L
Tyr
8,784
627
16
1
0
234,482
0
W
Sobek
10,682
763
15
1
0
280,588
0
W
Ah Puch
12,564
897
38
3
0
281,220
0
L
Geb
9,289
664
10
1
0
230,152
0
W
Chernobog
10,770
769
48
3
0
210,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role