Player Matchup

Hun Batz
Hun Batz
Diamond I
Bakayarõ
Hun Batz
Diamond I
Level 121
God Stats
7W - 0L
1,500 SR
Queue Stats
144W - 117L
2,524 MMR
Solo
Hel
Hel
Masters
BlackSoldier99
Hel
Masters
Level 158
God Stats
14W - 15L
1,685 SR
Queue Stats
151W - 113L
2,571 MMR
Solo
Merlin
Merlin
Diamond II
Ratiiiiio
Merlin
Diamond II
Level 45
God Stats
14W - 3L
1,922 SR
Queue Stats
59W - 45L
2,387 MMR
Solo
Ullr
Ullr
Masters
Travoltarn
Ullr
Masters
Level 85
God Stats
5W - 4L
1,443 SR
Queue Stats
115W - 67L
2,386 MMR
Solo
Raijin
Raijin
Masters
UCMN
Raijin
Masters
Level 139
God Stats
11W - 4L
1,817 SR
Queue Stats
232W - 209L
2,370 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 110
1,674 SR
2,448 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 178
1,682 SR
2,450 MMR
Hera
Hera
Masters
Feesh
Hera
Masters
Level 189
God Stats
5W - 4L
1,844 SR
Queue Stats
140W - 84L
2,543 MMR
Solo
Cerberus
Cerberus
Masters
Poyolou
Cerberus
Masters
Level 181
God Stats
2W - 5L
1,384 SR
Queue Stats
440W - 416L
2,334 MMR
Solo
Loki
Loki
Diamond II
Skγneo
Loki
Diamond II
Level 196
God Stats
3W - 5L
1,694 SR
Queue Stats
666W - 646L
2,341 MMR
Solo
Baron Samedi
Baron Samedi
Masters
TankChronos
Baron Samedi
Masters
Level 157
God Stats
41W - 24L
1,753 SR
Queue Stats
149W - 112L
2,509 MMR
Solo
Hachiman
Hachiman
Masters
TheTychee
Hachiman
Masters
Level 169
God Stats
23W - 23L
1,737 SR
Queue Stats
316W - 289L
2,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bakayarõ
Hun Batz
19
6 / 3 / 8
12,255
613
12,670
17,554
7,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 0 / 8
11,782
589
11,537
20,874
23,419
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
Ratiiiiio
Merlin
18
1 / 1 / 5
12,198
610
11,128
11,234
4,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
2 / 2 / 7
12,740
637
17,795
19,005
9,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
UCMN
Raijin
19
6 / 1 / 3
13,168
658
15,566
18,299
14,696
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
AthenaAphroditeMorgan Le FayAo Kuang

VS

Bans
ThorMaman BrigitteThanatosAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Feesh
Hera
16
0 / 3 / 1
9,954
498
13,310
11,786
5,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Poyolou
Cerberus
16
2 / 4 / 1
10,376
519
8,672
23,232
27,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Loki
Skγneo
Loki
17
2 / 2 / 4
9,962
498
8,297
16,772
7,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
TankChronos
Baron Samedi
14
1 / 5 / 1
9,245
462
11,128
21,404
20,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
TheTychee
Hachiman
18
2 / 5 / 1
11,014
551
12,957
16,630
6,899
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
19
Kills
7
7
Deaths
19
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Bakayarõ
Hun Batz
6
3
8
3.33
W
4
0
8
8
L
Hera
Feesh
Hera
0
3
1
0.17
L
Cerberus
Poyolou
Cerberus
2
4
1
0.63
W
Merlin
Ratiiiiio
Merlin
1
1
5
3.5
L
Loki
Skγneo
Loki
2
2
4
2
L
Baron Samedi
TankChronos
Baron Samedi
1
5
1
0.3
L
Hachiman
TheTychee
Hachiman
2
5
1
0.5
W
2
2
7
2.75
W
Raijin
UCMN
Raijin
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,696
Damage
54,364
86,966
Taken
89,824
59,899
Mitigated
68,136
53,545
Healing
29,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Bakayarõ
Hun Batz
12,670
4,222
0
6,642
17,554
7,552
2,296
4,749
12,805
0
123,230
W
11,537
333
9,818
14,952
20,874
23,419
269
9,278
11,596
44,619
0
L
Hera
Feesh
Hera
13,310
1,900
0
2,760
11,786
5,352
0
7,874
3,912
103,280
1,721
L
Cerberus
Poyolou
Cerberus
8,672
406
0
8,909
23,232
27,904
0
10,942
12,290
83,439
0
W
Merlin
Ratiiiiio
Merlin
11,128
205
0
3,524
11,234
4,518
0
6,887
4,347
108,519
0
L
Loki
Skγneo
Loki
8,297
1,727
0
6,012
16,772
7,980
38
4,283
12,489
0
89,584
L
Baron Samedi
TankChronos
Baron Samedi
11,128
1,948
973
5,575
21,404
20,001
0
10,014
11,390
40,920
0
L
Hachiman
TheTychee
Hachiman
12,957
8,195
0
5,587
16,630
6,899
4,227
5,118
11,512
0
103,558
W
17,795
12,586
0
8,062
19,005
9,714
3,557
5,760
13,245
0
146,501
W
Raijin
UCMN
Raijin
15,566
1,432
0
10,547
18,299
14,696
1,422
7,997
10,302
115,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,143
Gold Earned
50,551
764
Minions Killed
740
0
Camps Cleared
0
2,081,738
Distance Traveled
1,959,622
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,255
613
146
7
0
449,757
1
W
Hel
11,782
589
40
2
0
457,382
9
L
Hera
9,954
498
183
9
0
408,694
3
L
Cerberus
10,376
519
198
10
0
371,688
0
W
Merlin
12,198
610
198
10
0
393,413
4
L
Loki
9,962
498
125
6
0
424,434
3
L
Baron Samedi
9,245
462
41
2
0
374,029
8
L
Hachiman
11,014
551
193
10
0
380,777
4
W
Ullr
12,740
637
207
10
0
402,558
1
W
Raijin
13,168
658
173
9
0
378,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role