Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BayB_Bee
Chiron
Level 116
God Stats
3W - 1L
1,464 SR
Queue Stats
109W - 111L
1,434 Elo+
Solo
Scylla
Scylla
Comando unit 65
Scylla
Level 80
God Stats
2W - 1L
1,573 SR
Queue Stats
200W - 198L
1,529 Elo+
Solo
Freya
Freya
SlappyisBae
Freya
Level 107
God Stats
36W - 19L
1,704 SR
Queue Stats
41W - 23L
1,674 Elo+
Solo
Ravana
Ravana
xczechmatex
Ravana
Level 141
God Stats
13W - 20L
1,484 SR
Queue Stats
548W - 550L
1,543 Elo+
Solo
Team Averages
Level 113
1,545 SR
1,536 Elo+

VS

Team Averages
Level 97
1,462 SR
1,481 Elo+
Achilles
Achilles
CTripio PR
Achilles
Level 127
God Stats
6W - 4L
1,573 SR
Queue Stats
223W - 246L
1,449 Elo+
Solo
Janus
Janus
Just cooling732
Janus
Level 18
God Stats
1W - 8L
1,283 SR
Queue Stats
17W - 24L
1,419 Elo+
Solo
Ra
Ra
K66 SK122N D
Ra
Level 5
God Stats
6W - 19L
1,311 SR
Queue Stats
7W - 25L
1,255 Elo+
Solo
Hera
Hera
Sukarettorozu
Hera
Level 129
God Stats
4W - 2L
1,696 SR
Queue Stats
281W - 249L
1,652 Elo+
Party 1
Osiris
Osiris
あああは
Osiris
Level 207
God Stats
1W - 2L
1,449 SR
Queue Stats
429W - 420L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 0 / 2
4,912
982
1,700
3,047
2,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
BayB_Bee
Chiron
9
0 / 0 / 2
4,543
909
480
1,316
406
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 0 / 0
4,606
921
639
1,251
381
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 0 / 1
5,241
1,048
2,745
1,481
747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
9
0 / 0 / 3
4,684
937
1,408
1,985
1,192
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CTripio PR
Achilles
10
0 / 0 / 0
4,451
890
1,540
2,123
1,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 1 / 0
3,976
795
333
786
256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 0 / 0
3,956
791
0
0
0
10
0 / 1 / 0
4,717
943
651
2,989
1,134
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
8
0 / 2 / 0
4,139
828
1,055
3,901
3,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
4
Kills
0
0
Deaths
4
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
2
1
W
Chiron
BayB_Bee
Chiron
0
0
2
1
L
Achilles
CTripio PR
Achilles
0
0
0
0
W
1
0
0
1
L
0
1
0
0
L
0
0
0
0
W
3
0
1
3.5
L
0
1
0
0
W
Ravana
0
0
3
1.5
L
Osiris
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,972
Damage
3,579
9,080
Taken
9,799
4,990
Mitigated
6,147
3,415
Healing
1,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,700
189
57
1,104
3,047
2,264
0
498
2,473
11,283
0
W
Chiron
BayB_Bee
Chiron
480
49
125
594
1,316
406
885
255
983
0
8,267
L
Achilles
CTripio PR
Achilles
1,540
28
0
352
2,123
1,553
0
728
1,360
0
9,878
W
639
37
0
190
1,251
381
558
0
1,180
7,956
0
L
333
0
0
0
786
256
0
536
250
420
0
L
0
0
0
0
0
0
0
0
0
0
0
W
2,745
956
0
483
1,481
747
84
147
1,334
12,810
0
L
651
0
0
250
2,989
1,134
0
1,449
1,454
14,094
0
W
Ravana
1,408
487
0
862
1,985
1,192
106
0
1,902
0
9,639
L
Osiris
1,055
252
0
637
3,901
3,204
0
2,093
1,651
0
2,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,986
Gold Earned
21,239
106
Minions Killed
61
0
Camps Cleared
0
539,670
Distance Traveled
283,662
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,912
982
31
6
0
108,252
0
W
Chiron
4,543
909
20
4
0
105,505
0
L
Achilles
4,451
890
18
4
0
91,994
0
W
Scylla
4,606
921
14
3
0
108,370
0
L
Janus
3,976
795
0
0
0
26,215
0
L
Ra
3,956
791
0
0
0
0
0
W
Freya
5,241
1,048
22
4
0
110,885
0
L
Hera
4,717
943
40
8
0
86,709
0
W
Ravana
4,684
937
19
4
0
106,658
0
L
Osiris
4,139
828
3
1
0
78,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role