Player Matchup

Achilles
Achilles
FIaming64
Achilles
Level 126
God Stats
44W - 49L
1,535 SR
Queue Stats
341W - 321L
1,537 Elo+
Solo
Sol
Sol
PlayboiMartii
Sol
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 11L
1,804 Elo+
Solo
Kukulkan
Kukulkan
RedSlayer84
Kukulkan
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
104W - 86L
1,559 Elo+
Solo
Ares
Ares
Thogy_Smite
Ares
Level 43
God Stats
5W - 8L
1,406 SR
Queue Stats
49W - 66L
1,394 Elo+
Solo
Anubis
Anubis
liL stuD muffnZ
Anubis
Level 80
God Stats
2W - 1L
1,795 SR
Queue Stats
19W - 16L
1,558 Elo+
Solo
Team Averages
Level 93
1,547 SR
1,571 Elo+

VS

Team Averages
Level 71
1,584 SR
1,485 Elo+
Ah Puch
Ah Puch
Bloodhound6420
Ah Puch
Level 67
God Stats
42W - 24L
1,490 SR
Queue Stats
336W - 330L
1,411 Elo+
Solo
Arachne
Arachne
Meliodas5993
Arachne
Level 82
God Stats
140W - 113L
1,553 SR
Queue Stats
240W - 218L
1,535 Elo+
Solo
Guan Yu
Guan Yu
MyGodBryan
Guan Yu
Level 47
God Stats
7W - 3L
1,831 SR
Queue Stats
220W - 212L
1,536 Elo+
Solo
Janus
Janus
Vladimirovna
Janus
Level 46
God Stats
1W - 2L
1,497 SR
Queue Stats
189W - 189L
1,484 Elo+
Solo
Cernunnos
Cernunnos
albedô
Cernunnos
Level 111
God Stats
34W - 33L
1,550 SR
Queue Stats
189W - 173L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FIaming64
Achilles
13
3 / 0 / 0
7,527
579
2,059
10,275
4,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
8 / 1 / 0
8,865
682
15,608
11,769
4,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
RedSlayer84
Kukulkan
14
0 / 0 / 2
8,465
651
6,445
5,257
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 5
7,667
590
3,719
8,627
6,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
0 / 1 / 0
8,820
678
2,796
11,521
6,163
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 1
7,675
590
8,641
7,273
3,193
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Meliodas5993
Arachne
10
2 / 4 / 1
6,111
470
5,029
13,757
5,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
MyGodBryan
Guan Yu
4
0 / 3 / 0
4,880
375
1,630
6,732
3,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 1 / 0
6,322
486
3,463
6,277
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
albedô
Cernunnos
11
1 / 4 / 1
6,510
501
5,437
10,118
3,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
12
Kills
3
3
Deaths
12
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Achilles
FIaming64
Achilles
3
0
0
3
L
Arachne
Meliodas5993
Arachne
2
4
1
0.63
L
Guan Yu
MyGodBryan
Guan Yu
0
3
0
0
W
8
1
0
8
W
Kukulkan
RedSlayer84
Kukulkan
0
0
2
1
W
1
1
5
3.5
L
0
1
0
0
L
Cernunnos
albedô
Cernunnos
1
4
1
0.38
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,627
Damage
24,200
47,449
Taken
44,157
23,948
Mitigated
18,027
25,163
Healing
13,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,641
117
0
5,982
7,273
3,193
0
2,796
4,477
67,949
0
W
Achilles
FIaming64
Achilles
2,059
432
0
5,704
10,275
4,465
0
1,726
8,381
0
55,023
L
Arachne
Meliodas5993
Arachne
5,029
2,688
0
3,350
13,757
5,304
0
8,806
4,951
0
34,271
L
Guan Yu
MyGodBryan
Guan Yu
1,630
404
148
1,237
6,732
3,500
0
5,436
1,296
0
5,489
W
15,608
9,075
0
7,217
11,769
4,518
4,297
674
11,055
77,936
8,624
W
Kukulkan
RedSlayer84
Kukulkan
6,445
305
0
1,208
5,257
2,236
576
849
4,282
79,105
0
W
3,719
607
0
3,196
8,627
6,566
146
608
8,005
18,131
0
L
3,463
0
0
640
6,277
2,264
0
2,868
3,409
44,164
0
L
Cernunnos
albedô
Cernunnos
5,437
2,364
0
1,776
10,118
3,766
0
8,438
1,680
0
34,929
W
2,796
347
0
7,838
11,521
6,163
0
8,641
2,880
75,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,344
Gold Earned
31,498
520
Minions Killed
311
0
Camps Cleared
0
1,309,248
Distance Traveled
1,136,779
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,675
590
108
8
0
262,652
0
W
Achilles
7,527
579
83
6
0
316,351
0
L
Arachne
6,111
470
54
4
0
269,600
0
L
Guan Yu
4,880
375
3
0
0
111,856
1
W
Sol
8,865
682
131
10
0
251,665
5
W
Kukulkan
8,465
651
140
11
0
249,900
2
W
Ares
7,667
590
20
2
0
253,511
0
L
Janus
6,322
486
86
7
0
250,145
7
L
Cernunnos
6,510
501
60
5
0
242,526
1
W
Anubis
8,820
678
146
11
0
237,821
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role