Player Matchup

Horus
Horus
En6285
Horus
Level 87
God Stats
7W - 6L
1,656 SR
Queue Stats
536W - 558L
1,445 Elo+
Solo
Thoth
Thoth
Franckitoo094
Thoth
Level 155
God Stats
3W - 7L
1,309 SR
Queue Stats
484W - 494L
1,528 Elo+
Party 1
Mulan
Mulan
MikasaUuU
Mulan
Level 102
God Stats
10W - 7L
1,599 SR
Queue Stats
309W - 323L
1,491 Elo+
Party 1
Artemis
Artemis
QUIET RIOT3720
Artemis
Level 112
God Stats
4W - 5L
1,438 SR
Queue Stats
175W - 186L
1,538 Elo+
Solo
Jormungandr
Jormungandr
VerbMB
Jormungandr
Level 155
God Stats
7W - 4L
1,766 SR
Queue Stats
601W - 507L
1,514 Elo+
Solo
Team Averages
Level 122
1,554 SR
1,503 Elo+

VS

Team Averages
Level 124
1,647 SR
1,448 Elo+
Bellona
Bellona
Illusive Entity
Bellona
Level 159
God Stats
2W - 0L
1,808 SR
Queue Stats
60W - 58L
1,535 Elo+
Solo
Terra
Terra
Mizzikkle
Terra
Level 86
God Stats
2W - 2L
1,755 SR
Queue Stats
88W - 119L
1,291 Elo+
Solo
Hera
Hera
StacysMomm
Hera
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 43L
1,362 Elo+
Solo
Chiron
Chiron
Tru3Skillz8384
Chiron
Level 106
God Stats
13W - 3L
1,649 SR
Queue Stats
385W - 387L
1,503 Elo+
Solo
Anubis
Anubis
llkiikell
Anubis
Level 147
God Stats
14W - 10L
1,524 SR
Queue Stats
966W - 942L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
En6285
Horus
11
0 / 1 / 6
6,814
619
1,685
5,101
2,414
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 2 / 5
8,216
747
13,472
5,900
2,275
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
MikasaUuU
Mulan
13
1 / 6 / 6
7,347
668
5,944
13,040
9,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 4 / 2
8,629
784
8,714
9,440
4,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
VerbMB
Jormungandr
16
2 / 3 / 6
8,697
791
14,246
11,223
11,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 9
9,369
852
8,231
13,161
15,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
Mizzikkle
Terra
15
1 / 1 / 10
8,923
811
4,632
10,735
9,457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 1 / 12
8,974
816
10,636
7,920
3,832
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 9
7,824
711
6,321
9,614
4,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
llkiikell
Anubis
17
6 / 1 / 8
9,682
880
10,818
9,537
7,224
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
8
Kills
16
16
Deaths
8
25
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Horus
En6285
Horus
0
1
6
3
L
2
2
5
2.25
W
6
3
9
3.5
L
Mulan
MikasaUuU
Mulan
1
6
6
0.67
W
Terra
Mizzikkle
Terra
1
1
10
6
L
3
4
2
1
W
2
1
12
8
W
1
2
9
2.75
L
Jormungandr
VerbMB
Jormungandr
2
3
6
1.67
W
Anubis
llkiikell
Anubis
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,061
Damage
40,638
44,704
Taken
50,967
30,420
Mitigated
40,335
10,528
Healing
28,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
En6285
Horus
1,685
942
1,724
1,413
5,101
2,414
0
3,460
1,641
298
2,530
L
13,472
0
700
992
5,900
2,275
0
2,654
2,974
26,707
0
W
8,231
277
1,620
2,238
13,161
15,538
42
6,469
6,019
2,393
12,155
L
Mulan
MikasaUuU
Mulan
5,944
254
110
1,674
13,040
9,733
0
7,181
5,557
0
9,186
W
Terra
Mizzikkle
Terra
4,632
203
7,797
4,709
10,735
9,457
278
6,167
4,333
9,535
0
L
8,714
1,880
893
1,466
9,440
4,055
120
6,916
2,477
0
29,592
W
10,636
2,663
1,802
1,888
7,920
3,832
1,119
4,259
3,224
29,160
0
W
6,321
882
3,977
2,256
9,614
4,284
540
4,643
4,786
0
14,044
L
Jormungandr
VerbMB
Jormungandr
14,246
1,184
313
1,243
11,223
11,943
60
7,214
3,649
28,255
0
W
Anubis
llkiikell
Anubis
10,818
322
1,048
1,226
9,537
7,224
718
4,784
4,589
29,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,703
Gold Earned
44,772
107
Minions Killed
128
0
Camps Cleared
0
965,210
Distance Traveled
1,058,203
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,814
619
2
0
0
151,393
0
L
Thoth
8,216
747
18
2
0
226,961
0
W
Bellona
9,369
852
10
1
0
215,238
0
L
Mulan
7,347
668
3
0
0
183,423
0
W
Terra
8,923
811
9
1
0
190,669
0
L
Artemis
8,629
784
60
5
0
182,829
0
W
Hera
8,974
816
44
4
0
225,721
0
W
Chiron
7,824
711
12
1
0
210,701
0
L
Jormungandr
8,697
791
24
2
0
220,604
0
W
Anubis
9,682
880
53
5
0
215,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role