Player Matchup

Da Ji
Da Ji
JaviSoSuavey
Da Ji
Level 188
God Stats
3W - 1L
1,542 SR
Queue Stats
339W - 315L
1,449 Elo+
Solo
Neith
Neith
ccrider2009
Neith
Level 140
God Stats
4W - 5L
1,786 SR
Queue Stats
509W - 464L
1,539 Elo+
Solo
Cabrakan
Cabrakan
koonsie17
Cabrakan
Level 123
God Stats
6W - 8L
1,466 SR
Queue Stats
379W - 391L
1,437 Elo+
Solo
Surtr
Surtr
wetbigtoe
Surtr
Level 72
God Stats
0W - 1L
1,620 SR
Queue Stats
5W - 2L
1,615 Elo+
Solo
Ah Puch
Ah Puch
x601 Kingheze
Ah Puch
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 78L
1,454 Elo+
Solo
Team Averages
Level 118
1,583 SR
1,499 Elo+

VS

Team Averages
Level 127
1,494 SR
1,468 Elo+
Ra
Ra
LordOfBongs420
Ra
Level 29
God Stats
16W - 14L
1,446 SR
Queue Stats
115W - 104L
1,453 Elo+
Party 1
Fenrir
Fenrir
SOUL_ADRIFT
Fenrir
Level 169
God Stats
8W - 6L
1,501 SR
Queue Stats
428W - 398L
1,456 Elo+
Party 1
Sobek
Sobek
Serg4these_nuts
Sobek
Level 137
God Stats
2W - 3L
1,142 SR
Queue Stats
155W - 159L
1,436 Elo+
Solo
Nike
Nike
W1LDCARD50
Nike
Level 127
God Stats
2W - 0L
1,751 SR
Queue Stats
14W - 15L
1,527 Elo+
Solo
Anhur
Anhur
XxOG_Elite_420xX
Anhur
Level 175
God Stats
12W - 14L
1,632 SR
Queue Stats
343W - 330L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
6,035
431
2,534
8,204
2,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 0
6,218
444
8,241
7,540
2,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cabrakan
koonsie17
Cabrakan
9
0 / 5 / 0
6,055
433
4,469
13,496
12,752
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
wetbigtoe
Surtr
11
1 / 6 / 0
7,136
510
7,213
14,773
9,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
13
0 / 5 / 0
7,164
512
5,402
10,857
4,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 1
9,203
657
6,230
6,918
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
15
6 / 0 / 3
9,087
649
5,829
10,369
4,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 0 / 6
7,244
517
4,102
13,740
12,988
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
4 / 1 / 2
9,386
670
8,855
11,818
10,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 0 / 1
8,779
627
8,630
7,918
2,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
19
19
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
3
0
1
3.5
W
Fenrir
6
0
3
7.5
W
2
0
6
5
W
4
1
2
5
W
4
0
1
4.5
L
0
3
0
0
L
Cabrakan
koonsie17
Cabrakan
0
5
0
0
L
Surtr
wetbigtoe
Surtr
1
6
0
0.17
L
Ah Puch
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,859
Damage
33,646
54,870
Taken
50,763
32,654
Mitigated
34,345
12,204
Healing
16,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,534
414
0
1,947
8,204
2,980
0
1,437
6,767
0
42,612
W
6,230
663
1,005
2,538
6,918
2,852
0
3,643
3,275
82,465
0
W
Fenrir
5,829
1,244
0
980
10,369
4,901
0
1,541
8,828
0
82,435
W
4,102
649
0
5,806
13,740
12,988
0
4,082
9,658
22,218
0
W
8,855
1,839
0
1,065
11,818
10,620
0
573
11,245
605
71,671
W
8,630
4,662
0
4,640
7,918
2,984
779
1,221
6,697
0
74,393
L
8,241
4,095
0
1,695
7,540
2,876
0
816
6,724
0
53,119
L
Cabrakan
koonsie17
Cabrakan
4,469
1,116
0
2,068
13,496
12,752
0
3,545
9,951
13,913
0
L
Surtr
wetbigtoe
Surtr
7,213
3,164
0
3,283
14,773
9,980
0
148
14,625
1,344
52,131
L
Ah Puch
5,402
498
0
3,211
10,857
4,066
0
4,409
6,323
59,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,608
Gold Earned
43,699
353
Minions Killed
564
0
Camps Cleared
0
1,241,494
Distance Traveled
1,407,304
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,035
431
67
5
0
248,475
0
W
Ra
9,203
657
174
12
0
306,735
4
W
Fenrir
9,087
649
105
8
0
320,281
0
W
Sobek
7,244
517
25
2
0
294,293
0
W
Nike
9,386
670
134
10
0
227,371
2
W
Anhur
8,779
627
126
9
0
258,624
0
L
Neith
6,218
444
93
7
0
238,625
0
L
Cabrakan
6,055
433
12
1
0
222,405
0
L
Surtr
7,136
510
85
6
0
261,551
0
L
Ah Puch
7,164
512
96
7
0
270,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role