Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
LV99FinalBoss
Neith
Level 108
God Stats
39W - 23L
1,521 SR
Queue Stats
267W - 270L
1,523 Elo+
Solo
Kumbhakarna
Kumbhakarna
Messier31
Kumbhakarna
Level 191
God Stats
25W - 16L
1,647 SR
Queue Stats
172W - 169L
1,572 Elo+
Party 2
Bastet
Bastet
OwenKid
Bastet
Level 103
God Stats
13W - 17L
1,495 SR
Queue Stats
442W - 448L
1,536 Elo+
Party 1
Team Averages
Level 126
1,533 SR
1,526 Elo+

VS

Team Averages
Level 129
1,613 SR
1,545 Elo+
Horus
Horus
 
Horus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Piwe13
Anubis
Level 145
God Stats
5W - 1L
1,798 SR
Queue Stats
72W - 55L
1,555 Elo+
Party 3
Ao Kuang
Ao Kuang
W1L3Y801
Ao Kuang
Level 149
God Stats
33W - 25L
1,583 SR
Queue Stats
91W - 72L
1,549 Elo+
Party 3
Geb
Geb
l1lshadow3
Geb
Level 141
God Stats
23W - 11L
1,667 SR
Queue Stats
67W - 52L
1,557 Elo+
Party 3
Da Ji
Da Ji
wtfMyNameTaken
Da Ji
Level 141
God Stats
49W - 63L
1,514 SR
Queue Stats
401W - 440L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
0 / 2 / 2
7,659
1,094
4,663
5,986
4,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nox
 
Nox
7
0 / 0 / 0
6,208
887
0
0
0
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 0
7,420
1,060
7,581
3,943
1,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Messier31
Kumbhakarna
12
1 / 0 / 1
7,829
1,118
2,334
7,688
4,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Bastet
OwenKid
Bastet
12
0 / 2 / 2
6,854
979
7,119
9,404
3,536
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

348

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 1 / 3
6,951
993
1,649
3,943
3,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Piwe13
Anubis
12
2 / 0 / 2
7,525
1,075
7,216
5,029
2,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
W1L3Y801
Ao Kuang
12
2 / 1 / 1
7,449
1,064
2,871
4,507
2,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 0 / 3
7,550
1,079
4,752
4,385
4,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 0 / 3
7,616
1,088
7,281
8,612
5,810
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
2
Kills
4
4
Deaths
2
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
2
2
0.5
L
Nox
 
Nox
0
0
0
0
W
Horus
 
Horus
0
1
3
1.5
L
1
0
0
1
L
Kumbhakarna
Messier31
Kumbhakarna
1
0
1
1.5
L
Bastet
OwenKid
Bastet
0
2
2
0.5
W
Anubis
Piwe13
Anubis
2
0
2
3
W
Ao Kuang
W1L3Y801
Ao Kuang
2
1
1
2.5
W
0
0
3
1.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,697
Damage
23,769
27,021
Taken
26,476
13,869
Mitigated
17,788
6,308
Healing
9,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
4,663
126
1,893
1,863
5,986
4,307
0
3,852
1,921
17,197
0
L
Nox
 
Nox
0
0
0
0
0
0
0
0
0
0
0
W
Horus
 
Horus
1,649
751
1,118
1,572
3,943
3,169
0
1,501
2,442
0
9,818
L
7,581
2,292
0
458
3,943
1,568
0
1,538
2,314
0
24,371
L
Kumbhakarna
Messier31
Kumbhakarna
2,334
275
1,025
719
7,688
4,458
0
3,807
3,679
9,994
0
L
Bastet
OwenKid
Bastet
7,119
2,787
0
350
9,404
3,536
0
5,351
3,845
0
14,433
W
Anubis
Piwe13
Anubis
7,216
519
0
1,793
5,029
2,089
0
1,072
3,957
21,864
0
W
Ao Kuang
W1L3Y801
Ao Kuang
2,871
150
0
957
4,507
2,571
0
874
3,633
14,741
0
W
4,752
153
0
813
4,385
4,149
0
1,260
3,125
13,886
0
W
7,281
1,550
0
3,050
8,612
5,810
0
2,290
6,322
0
14,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,970
Gold Earned
37,091
111
Minions Killed
103
4
Camps Cleared
8
538,313
Distance Traveled
691,576
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,659
1,094
32
5
0
120,935
0
L
Nox
6,208
887
0
0
0
0
0
W
Horus
6,951
993
17
2
0
142,730
0
L
Neith
7,420
1,060
52
7
1
132,324
0
L
Kumbhakarna
7,829
1,118
10
1
1
141,072
0
L
Bastet
6,854
979
17
2
2
143,982
0
W
Anubis
7,525
1,075
38
5
0
120,726
0
W
Ao Kuang
7,449
1,064
23
3
2
134,792
0
W
Geb
7,550
1,079
15
2
0
136,465
0
W
Da Ji
7,616
1,088
10
1
6
156,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role