Player Matchup

Shiva
Shiva
ItzFlarkky
Shiva
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 33L
1,247 Elo+
Solo
Horus
Horus
Lerossan
Horus
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 33L
1,387 Elo+
Party 1
Neith
Neith
R3IGNING
Neith
Level 140
God Stats
3W - 0L
1,542 SR
Queue Stats
36W - 31L
1,644 Elo+
Party 1
Geb
Geb
Redzyle
Geb
Level 69
God Stats
4W - 2L
1,805 SR
Queue Stats
78W - 63L
1,627 Elo+
Party 1
Nox
Nox
SlushyBones
Nox
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,643 Elo+
Party 1
Team Averages
Level 60
1,569 SR
1,510 Elo+

VS

Team Averages
Level 25
1,451 SR
1,464 Elo+
Hachiman
Hachiman
About49FatKids
Hachiman
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,384 Elo+
Solo
Scylla
Scylla
Joluma060
Scylla
Level 21
God Stats
1W - 3L
1,500 SR
Queue Stats
70W - 104L
1,416 Elo+
Solo
Gilgamesh
Gilgamesh
JustAJosh
Gilgamesh
Level 28
God Stats
1W - 2L
1,253 SR
Queue Stats
247W - 258L
1,427 Elo+
Solo
Ullr
Ullr
xerexsoma
Ullr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,491 Elo+
Solo
Ix Chel
Ix Chel
your0ckcanceltha
Ix Chel
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
18
4 / 1 / 10
10,389
742
8,847
14,504
16,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Horus
Lerossan
Horus
15
1 / 4 / 15
9,540
681
5,979
19,269
16,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Neith
R3IGNING
Neith
20
14 / 3 / 9
12,813
915
23,159
14,416
8,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
18
0 / 1 / 21
10,811
772
7,075
14,897
16,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

18
8 / 2 / 15
11,287
806
22,329
11,607
6,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
3 / 7 / 7
9,391
671
11,544
15,774
7,560
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Joluma060
Scylla
18
2 / 3 / 3
10,545
753
15,172
10,096
5,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
JustAJosh
Gilgamesh
14
1 / 6 / 8
8,683
620
9,336
20,993
26,975
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
12
0 / 8 / 0
7,599
543
4,911
15,262
6,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 4 / 3
10,307
736
22,326
12,433
5,615
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
32
27
Kills
11
11
Deaths
28
70
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hachiman
3
7
7
0.93
W
Shiva
4
1
10
9
L
Scylla
Joluma060
Scylla
2
3
3
1.17
L
Gilgamesh
JustAJosh
Gilgamesh
1
6
8
0.83
W
Horus
Lerossan
Horus
1
4
15
2.13
W
Neith
R3IGNING
Neith
14
3
9
6.17
W
Geb
0
1
21
10.5
W
8
2
15
7.75
L
Ullr
0
8
0
0
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,389
Damage
63,289
74,693
Taken
74,558
64,988
Mitigated
51,949
39,388
Healing
19,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
11,544
5,008
0
1,239
15,774
7,560
156
4,246
11,324
0
26,126
W
Shiva
8,847
956
4,586
3,247
14,504
16,566
0
5,384
8,763
0
17,155
L
Scylla
Joluma060
Scylla
15,172
1,355
570
1,647
10,096
5,130
280
3,560
6,448
35,415
0
L
Gilgamesh
JustAJosh
Gilgamesh
9,336
2,312
1,445
2,280
20,993
26,975
442
7,986
12,494
0
13,116
W
Horus
Lerossan
Horus
5,979
2,270
8,233
5,627
19,269
16,776
173
11,026
7,699
0
10,167
W
Neith
R3IGNING
Neith
23,159
10,448
2,588
5,032
14,416
8,295
5,253
7,040
7,216
0
51,294
W
Geb
7,075
364
2,285
2,810
14,897
16,805
333
7,379
7,068
10,786
0
W
22,329
438
2,466
2,514
11,607
6,546
951
5,985
5,358
43,623
0
L
Ullr
4,911
2,959
461
945
15,262
6,669
86
7,312
7,816
0
11,408
L
22,326
2,226
6,566
4,410
12,433
5,615
39
6,300
6,027
37,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,840
Gold Earned
46,525
147
Minions Killed
151
0
Camps Cleared
0
1,343,731
Distance Traveled
1,091,995
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,391
671
22
2
0
202,854
0
W
Shiva
10,389
742
20
1
0
302,191
0
L
Scylla
10,545
753
67
5
0
223,201
0
L
Gilgamesh
8,683
620
5
0
0
226,700
0
W
Horus
9,540
681
8
1
0
241,139
0
W
Neith
12,813
915
59
4
0
228,522
0
W
Geb
10,811
772
4
0
0
288,863
0
W
Nox
11,287
806
56
4
0
283,016
0
L
Ullr
7,599
543
22
2
0
195,669
0
L
Ix Chel
10,307
736
35
3
0
243,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role