Player Matchup

Jormungandr
Jormungandr
A_LUSCIOUS_COK
Jormungandr
Level 20
God Stats
15W - 10L
1,495 SR
Queue Stats
19W - 22L
1,150 Elo+
Party 2
Medusa
Medusa
DeiDahlia
Medusa
Level 25
God Stats
16W - 12L
1,533 SR
Queue Stats
64W - 74L
1,344 Elo+
Party 2
Sol
Sol
ScaryFawn24191
Sol
Level 89
God Stats
20W - 15L
1,520 SR
Queue Stats
96W - 110L
1,345 Elo+
Party 2
Team Averages
Level 45
1,516 SR
1,280 Elo+

VS

Team Averages
Level 55
1,519 SR
1,176 Elo+
Hades
Hades
DrPilgor7843
Hades
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 30L
1,095 Elo+
Party 1
Jing Wei
Jing Wei
Luckyballzz7
Jing Wei
Level 85
God Stats
8W - 7L
1,556 SR
Queue Stats
33W - 44L
1,345 Elo+
Solo
Thor
Thor
cr4ckshot
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 14L
1,087 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
A_LUSCIOUS_COK
Jormungandr
10
0 / 4 / 11
8,534
776
4,597
9,727
8,596
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
DeiDahlia
Medusa
13
10 / 2 / 4
10,767
979
12,091
8,353
3,286
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
4 / 3 / 6
9,611
874
7,576
9,659
3,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 4
8,343
758
6,311
8,924
4,046
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
Luckyballzz7
Jing Wei
12
4 / 4 / 3
8,971
816
9,337
11,551
4,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
9
1 / 7 / 6
7,692
699
2,869
11,093
4,022
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
14
Kills
8
9
Deaths
14
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
A_LUSCIOUS_COK
Jormungandr
0
4
11
1.38
W
Medusa
DeiDahlia
Medusa
10
2
4
6
L
3
3
4
1.67
L
Jing Wei
Luckyballzz7
Jing Wei
4
4
3
1.38
W
4
3
6
2.33
L
Thor
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,264
Damage
18,517
27,739
Taken
31,568
15,748
Mitigated
12,672
6,415
Healing
4,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
A_LUSCIOUS_COK
Jormungandr
4,597
691
0
0
9,727
8,596
252
3,225
6,502
24,813
418
W
Medusa
DeiDahlia
Medusa
12,091
7,031
27
2,277
8,353
3,286
1,773
2,608
5,745
0
32,212
L
6,311
566
235
1,622
8,924
4,046
0
2,936
5,988
18,183
0
L
Jing Wei
Luckyballzz7
Jing Wei
9,337
6,930
0
2,265
11,551
4,604
0
5,247
6,304
0
41,573
W
7,576
2,636
404
3,707
9,659
3,866
1,055
1,413
8,246
29,231
2,629
L
Thor
2,869
623
0
190
11,093
4,022
0
3,877
7,216
0
12,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,912
Gold Earned
25,006
87
Minions Killed
97
0
Camps Cleared
0
506,987
Distance Traveled
503,884
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,534
776
26
2
0
157,734
0
W
Medusa
10,767
979
36
3
0
192,778
0
L
Hades
8,343
758
24
2
0
157,414
2
L
Jing Wei
8,971
816
56
5
0
176,176
0
W
Sol
9,611
874
25
2
0
156,475
2
L
Thor
7,692
699
17
2
0
170,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role