Player Matchup

Merlin
Merlin
 
Merlin
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
ErMythikal
Ares
Level 105
God Stats
3W - 6L
1,361 SR
Queue Stats
299W - 283L
1,566 Elo+
Party 2
Chang'e
Chang'e
GrinningPumpkin
Chang'e
Level 156
God Stats
16W - 19L
1,490 SR
Queue Stats
577W - 653L
1,397 Elo+
Solo
Thor
Thor
JOCHENEYTOR
Thor
Level 150
God Stats
16W - 11L
1,624 SR
Queue Stats
132W - 132L
1,502 Elo+
Solo
Heimdallr
Heimdallr
Velvetygrim99
Heimdallr
Level 63
God Stats
39W - 32L
1,584 SR
Queue Stats
209W - 191L
1,522 Elo+
Party 2
Team Averages
Level 129
1,512 SR
1,497 Elo+

VS

Team Averages
Level 159
1,426 SR
1,465 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
CoolPotat0
Geb
Level 197
God Stats
5W - 6L
1,451 SR
Queue Stats
112W - 131L
1,503 Elo+
Party 1
Tyr
Tyr
DeltaZero07
Tyr
Level 220
God Stats
1W - 3L
1,177 SR
Queue Stats
112W - 140L
1,517 Elo+
Party 1
Ravana
Ravana
MayBackBoss
Ravana
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 26L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 1 / 4
6,362
1,272
5,055
6,742
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 4 / 2
7,325
1,465
4,636
12,890
13,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 0 / 0
5,350
1,070
0
0
0
11
3 / 4 / 0
6,813
1,363
8,216
11,023
4,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Velvetygrim99
Heimdallr
12
0 / 1 / 5
6,532
1,306
7,313
6,644
3,377
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

341

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
4 / 0 / 6
7,597
1,519
10,169
2,861
1,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
 
Sol
12
1 / 2 / 6
6,862
1,372
8,635
6,245
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 9
7,361
1,472
5,514
8,274
7,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
3 / 1 / 6
6,982
1,396
5,205
7,253
7,224
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
12
1 / 1 / 6
6,644
1,329
4,458
4,452
2,684
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
5
Kills
10
10
Deaths
5
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
4
2
W
Baron Samedi
 
Baron Samedi
4
0
6
7
W
Sol
 
Sol
1
2
6
2
W
1
1
9
5.5
W
3
1
6
6
L
2
4
2
0.75
L
0
0
0
0
L
3
4
0
0.75
W
Ravana
1
1
6
4
L
Heimdallr
Velvetygrim99
Heimdallr
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,220
Damage
33,981
37,299
Taken
29,085
23,868
Mitigated
20,543
2,187
Healing
10,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,055
123
0
0
6,742
2,660
0
4,053
2,583
19,495
0
W
Baron Samedi
 
Baron Samedi
10,169
2,173
1,364
1,490
2,861
1,609
0
760
2,101
21,063
0
W
Sol
 
Sol
8,635
2,597
0
1,843
6,245
1,902
0
1,016
5,229
25,045
0
W
5,514
411
0
1,423
8,274
7,124
0
3,519
4,755
9,255
0
W
5,205
1,041
0
3,534
7,253
7,224
0
3,192
4,061
0
9,482
L
4,636
200
0
793
12,890
13,148
0
9,562
3,138
8,042
0
L
0
0
0
0
0
0
0
0
0
0
0
L
8,216
804
0
0
11,023
4,683
0
6,686
4,183
0
11,819
W
Ravana
4,458
1,206
0
734
4,452
2,684
0
1,204
3,248
0
12,018
L
Heimdallr
Velvetygrim99
Heimdallr
7,313
5,253
0
1,394
6,644
3,377
0
3,519
3,077
0
26,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,382
Gold Earned
35,446
101
Minions Killed
105
3
Camps Cleared
8
444,097
Distance Traveled
602,672
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,362
1,272
40
8
0
108,253
0
W
Baron Samedi
7,597
1,519
35
7
4
113,561
0
W
Sol
6,862
1,372
48
10
0
123,610
0
W
Geb
7,361
1,472
7
1
0
119,767
0
W
Tyr
6,982
1,396
2
0
0
128,989
0
L
Ares
7,325
1,465
5
1
1
120,884
0
L
Chang'e
5,350
1,070
0
0
0
0
0
L
Thor
6,813
1,363
10
2
1
114,578
0
W
Ravana
6,644
1,329
13
3
4
116,745
0
L
Heimdallr
6,532
1,306
46
9
1
100,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role