Player Matchup

King Arthur
King Arthur
JorgeFloyd69
King Arthur
Level 121
God Stats
9W - 10L
1,427 SR
Queue Stats
465W - 417L
1,554 Elo+
Party 1
Horus
Horus
NeroxKiro
Horus
Level 118
God Stats
51W - 38L
1,748 SR
Queue Stats
236W - 215L
1,617 Elo+
Party 1
Ra
Ra
SRitis
Ra
Level 69
God Stats
3W - 6L
1,557 SR
Queue Stats
82W - 82L
1,536 Elo+
Party 3
Arachne
Arachne
ayjayjay11
Arachne
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 78L
1,539 Elo+
Party 3
Medusa
Medusa
dansilver74
Medusa
Level 129
God Stats
4W - 3L
1,701 SR
Queue Stats
186W - 193L
1,480 Elo+
Solo
Team Averages
Level 105
1,587 SR
1,545 Elo+

VS

Team Averages
Level 142
1,625 SR
1,557 Elo+
Thor
Thor
Brazy Reggie
Thor
Level 155
God Stats
19W - 18L
1,497 SR
Queue Stats
333W - 318L
1,592 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Dash DA
Morgan Le Fay
Level 81
God Stats
6W - 7L
1,483 SR
Queue Stats
77W - 83L
1,541 Elo+
Party 2
Nox
Nox
DespairedKitten
Nox
Level 161
God Stats
2W - 0L
1,577 SR
Queue Stats
48W - 38L
1,557 Elo+
Solo
Sol
Sol
LukenGooood
Sol
Level 155
God Stats
16W - 18L
1,572 SR
Queue Stats
400W - 381L
1,547 Elo+
Party 2
Atlas
Atlas
RMacNBittys
Atlas
Level 157
God Stats
2W - 1L
1,997 SR
Queue Stats
194W - 192L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JorgeFloyd69
King Arthur
8
1 / 3 / 1
5,337
534
2,990
8,299
4,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Horus
NeroxKiro
Horus
9
0 / 1 / 0
5,413
541
4,915
8,365
7,531
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
10
0 / 1 / 0
5,452
545
2,785
4,311
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
ayjayjay11
Arachne
10
0 / 2 / 0
5,149
515
1,395
7,539
2,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Medusa
8
1 / 3 / 1
4,722
472
2,543
7,143
2,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 3
6,332
633
4,352
7,214
2,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Dash DA
Morgan Le Fay
11
0 / 0 / 1
6,166
617
4,811
8,119
3,488
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 0 / 1
5,661
566
1,911
2,931
1,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
6 / 1 / 1
6,722
672
7,759
4,341
1,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 1 / 4
6,019
602
3,267
10,629
7,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
10
10
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
Morgan Le Fay
Dash DA
Morgan Le Fay
0
0
1
0.5
W
0
0
1
0.5
L
King Arthur
JorgeFloyd69
King Arthur
1
3
1
0.5
W
6
1
1
6.5
L
Horus
NeroxKiro
Horus
0
1
0
0
W
1
1
4
3
L
Ra
0
1
0
0
L
Arachne
ayjayjay11
Arachne
0
2
0
0
L
Medusa
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,628
Damage
22,100
35,657
Taken
33,234
19,175
Mitigated
16,915
12,241
Healing
14,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,352
965
0
3,970
7,214
2,612
0
519
6,623
0
41,216
W
Morgan Le Fay
Dash DA
Morgan Le Fay
4,811
804
0
5,516
8,119
3,488
0
329
7,790
40,703
0
W
1,911
81
0
578
2,931
1,167
0
412
2,479
43,202
0
L
King Arthur
JorgeFloyd69
King Arthur
2,990
434
0
2,368
8,299
4,929
0
4,865
3,434
0
15,417
W
7,759
4,505
0
2,846
4,341
1,811
876
0
4,341
44,766
11,024
L
Horus
NeroxKiro
Horus
4,915
1,902
140
3,685
8,365
7,531
0
4,611
3,754
329
32,934
W
3,267
1,430
0
2,000
10,629
7,837
0
2,551
7,931
13,759
0
L
Ra
2,785
346
502
1,849
4,311
1,635
0
1,923
2,388
47,458
0
L
Arachne
ayjayjay11
Arachne
1,395
1,166
0
1,328
7,539
2,554
0
1,243
6,296
0
39,534
L
Medusa
2,543
1,250
0
2,369
7,143
2,526
0
4,369
2,774
0
23,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,073
Gold Earned
30,900
266
Minions Killed
333
0
Camps Cleared
0
993,011
Distance Traveled
927,534
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,332
633
68
7
0
219,771
1
W
Morgan Le Fay
6,166
617
71
7
0
161,332
0
W
Nox
5,661
566
97
10
0
176,772
3
L
King Arthur
5,337
534
17
2
0
201,431
2
W
Sol
6,722
672
76
8
0
176,256
2
L
Horus
5,413
541
60
6
0
184,351
0
W
Atlas
6,019
602
21
2
0
193,403
1
L
Ra
5,452
545
92
9
0
188,948
0
L
Arachne
5,149
515
70
7
0
227,483
0
L
Medusa
4,722
472
27
3
0
190,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role