Player Matchup

Danzaburou
Danzaburou
FERNesto29
Danzaburou
Level 114
God Stats
2W - 1L
1,520 SR
Queue Stats
142W - 144L
1,554 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FERNestoe29
Morgan Le Fay
Level 158
God Stats
2W - 2L
1,441 SR
Queue Stats
168W - 159L
1,541 Elo+
Party 1
Thoth
Thoth
SteadyDabbing
Thoth
Level 88
God Stats
5W - 1L
1,901 SR
Queue Stats
172W - 141L
1,587 Elo+
Solo
Guan Yu
Guan Yu
TallWhiteMan
Guan Yu
Level 157
God Stats
24W - 9L
1,757 SR
Queue Stats
712W - 705L
1,514 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
dabootyslayaa
Ah Muzen Cab
Level 21
God Stats
3W - 2L
1,334 SR
Queue Stats
33W - 29L
1,529 Elo+
Party 1
Team Averages
Level 108
1,591 SR
1,545 Elo+

VS

Team Averages
Level 139
1,618 SR
1,524 Elo+
Ix Chel
Ix Chel
Acnologia_NH
Ix Chel
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 112L
1,561 Elo+
Party 2
Cerberus
Cerberus
BigloneWolf9384
Cerberus
Level 146
God Stats
4W - 3L
1,748 SR
Queue Stats
238W - 234L
1,494 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Scoag69
Ah Muzen Cab
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 95L
1,560 Elo+
Party 2
Raijin
Raijin
juhbreel
Raijin
Level 156
God Stats
2W - 1L
1,842 SR
Queue Stats
144W - 125L
1,539 Elo+
Solo
Fenrir
Fenrir
xChaosRainx
Fenrir
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
251W - 263L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FERNesto29
Danzaburou
20
9 / 2 / 14
13,181
775
10,865
16,627
7,185
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
FERNestoe29
Morgan Le Fay
20
3 / 4 / 20
12,061
709
17,874
13,218
5,165
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
12 / 2 / 14
13,596
800
31,383
11,544
4,916
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
TallWhiteMan
Guan Yu
16
2 / 4 / 12
10,359
609
8,355
18,898
17,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
dabootyslayaa
Ah Muzen Cab
20
3 / 3 / 19
11,840
696
20,015
18,022
7,962
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Acnologia_NH
Ix Chel
19
2 / 7 / 7
12,009
706
8,487
16,538
6,359
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cerberus
18
6 / 5 / 6
11,632
684
12,625
21,117
23,653
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
Scoag69
Ah Muzen Cab
17
0 / 7 / 12
10,451
615
11,275
22,224
8,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Raijin
juhbreel
Raijin
20
4 / 5 / 10
12,094
711
21,727
17,380
5,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
17
2 / 7 / 7
10,756
633
6,831
16,493
12,956
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
56
29
Kills
14
15
Deaths
31
79
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Acnologia_NH
Ix Chel
2
7
7
0.79
L
Cerberus
6
5
6
1.8
W
Danzaburou
FERNesto29
Danzaburou
9
2
14
8
W
Morgan Le Fay
FERNestoe29
Morgan Le Fay
3
4
20
3.25
L
Ah Muzen Cab
Scoag69
Ah Muzen Cab
0
7
12
0.86
W
12
2
14
9.5
W
Guan Yu
TallWhiteMan
Guan Yu
2
4
12
2
W
Ah Muzen Cab
dabootyslayaa
Ah Muzen Cab
3
3
19
4.17
L
Raijin
juhbreel
Raijin
4
5
10
1.8
L
Fenrir
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,492
Damage
60,945
78,309
Taken
93,752
42,585
Mitigated
57,828
28,988
Healing
24,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Acnologia_NH
Ix Chel
8,487
514
10,055
3,149
16,538
6,359
1,055
11,371
5,167
41,114
0
L
Cerberus
12,625
147
353
3,175
21,117
23,653
625
8,664
12,453
18,429
0
W
Danzaburou
FERNesto29
Danzaburou
10,865
4,323
1,036
2,445
16,627
7,185
2,802
8,497
8,130
0
24,988
W
Morgan Le Fay
FERNestoe29
Morgan Le Fay
17,874
1,080
1,965
991
13,218
5,165
1,097
7,540
5,678
41,532
0
L
Ah Muzen Cab
Scoag69
Ah Muzen Cab
11,275
576
796
1,521
22,224
8,875
2,170
12,066
10,158
0
27,084
W
31,383
566
1,571
1,280
11,544
4,916
1,862
6,687
4,857
53,176
0
W
Guan Yu
TallWhiteMan
Guan Yu
8,355
407
11,066
6,292
18,898
17,357
18
11,613
7,285
0
10,903
W
Ah Muzen Cab
dabootyslayaa
Ah Muzen Cab
20,015
3,945
945
1,397
18,022
7,962
2,058
8,823
9,199
0
47,278
L
Raijin
juhbreel
Raijin
21,727
1,126
1,177
2,117
17,380
5,985
0
10,813
6,567
45,019
0
L
Fenrir
6,831
1,720
899
1,635
16,493
12,956
138
6,343
10,150
487
7,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,037
Gold Earned
56,942
240
Minions Killed
214
0
Camps Cleared
0
1,595,729
Distance Traveled
1,441,770
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
12,009
706
81
5
0
278,824
0
L
Cerberus
11,632
684
26
2
0
302,033
0
W
Danzaburou
13,181
775
54
3
0
301,701
0
W
Morgan Le Fay
12,061
709
60
4
0
314,672
0
L
Ah Muzen Cab
10,451
615
37
2
0
305,121
0
W
Thoth
13,596
800
69
4
0
315,808
0
W
Guan Yu
10,359
609
8
0
0
269,125
0
W
Ah Muzen Cab
11,840
696
49
3
0
394,423
0
L
Raijin
12,094
711
67
4
0
264,249
0
L
Fenrir
10,756
633
3
0
0
291,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role