Player Matchup

Hel
Hel
Dẹmon
Hel
Level 154
God Stats
9W - 0L
1,816 SR
Queue Stats
516W - 138L
1,885 Elo+
Party 1
Achilles
Achilles
Faeles
Achilles
Level 196
God Stats
1W - 0L
1,877 SR
Queue Stats
54W - 30L
1,644 Elo+
Party 1
Kukulkan
Kukulkan
Katrina the Kat
Kukulkan
Level 135
God Stats
6W - 1L
1,702 SR
Queue Stats
320W - 298L
1,495 Elo+
Party 3
Ares
Ares
VoS Riptide
Ares
Level 125
God Stats
3W - 6L
1,373 SR
Queue Stats
52W - 57L
1,466 Elo+
Party 3
Artemis
Artemis
mortefy
Artemis
Level 138
God Stats
7W - 2L
1,816 SR
Queue Stats
713W - 639L
1,505 Elo+
Solo
Team Averages
Level 150
1,717 SR
1,599 Elo+

VS

Team Averages
Level 161
1,345 SR
1,530 Elo+
Yemoja
Yemoja
 
Yemoja
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Eurekaor
Heimdallr
Level 167
God Stats
1W - 5L
1,301 SR
Queue Stats
313W - 295L
1,569 Elo+
Party 2
Achilles
Achilles
Leaf_Kai
Achilles
Level 109
God Stats
1W - 2L
1,392 SR
Queue Stats
148W - 133L
1,477 Elo+
Solo
Xing Tian
Xing Tian
Neophiss
Xing Tian
Level 159
God Stats
0W - 2L
1,300 SR
Queue Stats
261W - 243L
1,588 Elo+
Party 2
Zhong Kui
Zhong Kui
beans3000
Zhong Kui
Level 183
God Stats
3W - 13L
1,233 SR
Queue Stats
690W - 683L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
18
2 / 1 / 19
9,966
831
16,665
14,700
12,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Achilles
Faeles
Achilles
18
11 / 1 / 11
10,894
908
16,927
12,251
15,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
16
6 / 2 / 13
10,070
839
14,952
8,235
5,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

16
2 / 2 / 19
10,476
873
7,387
17,668
21,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
mortefy
Artemis
15
2 / 4 / 16
9,294
775
21,460
11,895
6,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 3 / 7
8,461
705
3,422
17,617
14,966
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
Eurekaor
Heimdallr
15
2 / 6 / 5
8,665
722
12,072
15,573
9,188
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Leaf_Kai
Achilles
15
5 / 4 / 4
8,598
717
8,985
19,195
24,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Xing Tian
Neophiss
Xing Tian
14
0 / 6 / 5
7,911
659
5,098
20,859
23,510
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
beans3000
Zhong Kui
14
2 / 4 / 5
8,204
684
20,007
13,996
11,743
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
35
23
Kills
9
10
Deaths
23
78
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
7
1.17
W
Hel
2
1
19
11.5
L
Heimdallr
Eurekaor
Heimdallr
2
6
5
0.75
W
Achilles
Faeles
Achilles
11
1
11
16.5
W
Kukulkan
6
2
13
6.25
L
Achilles
Leaf_Kai
Achilles
5
4
4
1.75
L
Xing Tian
Neophiss
Xing Tian
0
6
5
0.42
W
2
2
19
5.75
L
Zhong Kui
beans3000
Zhong Kui
2
4
5
1.13
W
Artemis
mortefy
Artemis
2
4
16
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,391
Damage
49,584
64,749
Taken
87,240
61,239
Mitigated
83,513
37,063
Healing
27,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,422
817
10,365
5,480
17,617
14,966
255
6,577
11,040
7,398
0
W
Hel
16,665
913
17,786
11,212
14,700
12,929
1,480
6,726
7,689
30,982
0
L
Heimdallr
Eurekaor
Heimdallr
12,072
5,000
0
958
15,573
9,188
89
8,503
7,070
0
26,842
W
Achilles
Faeles
Achilles
16,927
4,356
546
1,638
12,251
15,360
516
4,700
7,322
0
26,198
W
Kukulkan
14,952
1,222
731
679
8,235
5,078
2,239
3,033
5,151
39,140
0
L
Achilles
Leaf_Kai
Achilles
8,985
527
608
2,479
19,195
24,106
175
8,339
10,856
0
19,692
L
Xing Tian
Neophiss
Xing Tian
5,098
328
1,916
2,217
20,859
23,510
0
9,889
10,970
10,107
0
W
7,387
348
689
2,695
17,668
21,521
1,097
7,463
9,860
14,225
0
L
Zhong Kui
beans3000
Zhong Kui
20,007
685
0
3,297
13,996
11,743
296
5,696
8,300
34,563
0
W
Artemis
mortefy
Artemis
21,460
10,700
338
749
11,895
6,351
2,682
6,605
5,026
0
32,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,700
Gold Earned
41,839
142
Minions Killed
105
0
Camps Cleared
0
1,146,606
Distance Traveled
897,582
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,461
705
2
0
0
161,210
0
W
Hel
9,966
831
38
3
0
242,642
0
L
Heimdallr
8,665
722
40
3
0
164,103
0
W
Achilles
10,894
908
14
1
0
227,657
0
W
Kukulkan
10,070
839
54
5
0
234,868
0
L
Achilles
8,598
717
19
2
0
185,871
0
L
Xing Tian
7,911
659
4
0
0
189,105
0
W
Ares
10,476
873
15
1
0
235,841
0
L
Zhong Kui
8,204
684
40
3
0
197,293
0
W
Artemis
9,294
775
21
2
0
205,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role