Player Matchup

Ra
Ra
Haunter Regalia
Ra
Level 189
God Stats
4W - 6L
1,536 SR
Queue Stats
225W - 195L
1,500 Elo+
Party 2
Neith
Neith
Lumifrus
Neith
Level 142
God Stats
5W - 5L
1,512 SR
Queue Stats
98W - 107L
1,503 Elo+
Party 2
Geb
Geb
LumpsOnStumps
Geb
Level 109
God Stats
1W - 1L
1,336 SR
Queue Stats
38W - 49L
1,502 Elo+
Party 2
Awilix
Awilix
ofGuns
Awilix
Level 146
God Stats
2W - 2L
1,638 SR
Queue Stats
22W - 18L
1,611 Elo+
Party 2
Amaterasu
Amaterasu
tivrey
Amaterasu
Level 147
God Stats
8W - 6L
1,549 SR
Queue Stats
131W - 118L
1,511 Elo+
Party 2
Team Averages
Level 147
1,514 SR
1,526 Elo+

VS

Team Averages
Level 139
1,577 SR
1,557 Elo+
Geb
Geb
DK Marcianito
Geb
Level 144
God Stats
20W - 16L
1,726 SR
Queue Stats
258W - 234L
1,566 Elo+
Solo
Hun Batz
Hun Batz
DewitTwT
Hun Batz
Level 158
God Stats
10W - 15L
1,487 SR
Queue Stats
435W - 447L
1,577 Elo+
Party 1
Hera
Hera
EvRelss
Hera
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 84L
1,542 Elo+
Party 1
Medusa
Medusa
lDemiunn
Medusa
Level 146
God Stats
3W - 4L
1,570 SR
Queue Stats
316W - 349L
1,536 Elo+
Party 1
Gilgamesh
Gilgamesh
nlycan
Gilgamesh
Level 149
God Stats
3W - 3L
1,603 SR
Queue Stats
528W - 517L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,716
643
7,449
4,668
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Neith
Lumifrus
Neith
13
2 / 3 / 0
7,805
650
6,894
10,159
4,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 1 / 2
6,219
518
3,895
6,588
4,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Awilix
ofGuns
Awilix
11
2 / 1 / 2
6,514
543
5,675
8,294
3,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
tivrey
Amaterasu
13
1 / 0 / 2
7,669
639
5,636
12,607
11,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 4
5,819
485
3,496
8,642
5,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
DewitTwT
Hun Batz
13
5 / 1 / 1
7,413
618
7,305
8,985
3,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
EvRelss
Hera
9
0 / 4 / 1
5,500
458
2,994
7,498
2,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
lDemiunn
Medusa
10
0 / 1 / 3
6,028
502
4,155
8,986
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
nlycan
Gilgamesh
11
1 / 2 / 0
6,487
541
8,206
12,169
9,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
8
Kills
6
6
Deaths
9
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
1
4
2
L
Hun Batz
DewitTwT
Hun Batz
5
1
1
5.5
L
Hera
EvRelss
Hera
0
4
1
0.13
W
3
1
2
4
W
Neith
Lumifrus
Neith
2
3
0
0.67
W
0
1
2
1
L
Medusa
lDemiunn
Medusa
0
1
3
1.5
L
Gilgamesh
nlycan
Gilgamesh
1
2
0
0.5
W
Awilix
ofGuns
Awilix
2
1
2
3
W
Amaterasu
tivrey
Amaterasu
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,549
Damage
26,156
42,316
Taken
46,280
25,654
Mitigated
25,628
18,917
Healing
10,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,496
660
0
2,265
8,642
5,735
0
3,405
4,963
14,334
0
L
Hun Batz
DewitTwT
Hun Batz
7,305
2,352
0
3,157
8,985
3,679
0
500
8,421
0
62,370
L
Hera
EvRelss
Hera
2,994
658
0
0
7,498
2,889
0
3,805
3,514
33,759
0
W
7,449
168
1,133
1,968
4,668
2,001
0
1,551
3,117
67,019
0
W
Neith
Lumifrus
Neith
6,894
3,480
0
4,196
10,159
4,176
750
906
9,253
0
57,424
W
3,895
440
0
1,437
6,588
4,831
0
2,217
4,371
16,597
0
L
Medusa
lDemiunn
Medusa
4,155
2,276
0
4,361
8,986
3,433
0
841
8,113
0
47,237
L
Gilgamesh
nlycan
Gilgamesh
8,206
2,748
0
645
12,169
9,892
0
2,097
9,925
0
48,475
W
Awilix
ofGuns
Awilix
5,675
2,591
0
3,541
8,294
3,162
0
1,233
7,061
0
43,773
W
Amaterasu
tivrey
Amaterasu
5,636
3,088
0
6,642
12,607
11,484
852
583
12,024
0
56,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,923
Gold Earned
31,247
419
Minions Killed
340
0
Camps Cleared
0
1,314,746
Distance Traveled
1,241,853
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,819
485
22
2
0
252,222
2
L
Hun Batz
7,413
618
96
8
0
279,784
0
L
Hera
5,500
458
72
6
0
234,121
1
W
Ra
7,716
643
127
11
0
291,346
4
W
Neith
7,805
650
112
9
0
220,338
2
W
Geb
6,219
518
20
2
0
269,018
2
L
Medusa
6,028
502
76
6
0
244,705
1
L
Gilgamesh
6,487
541
74
6
0
231,021
0
W
Awilix
6,514
543
67
6
0
294,589
0
W
Amaterasu
7,669
639
93
8
0
239,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role