Player Matchup

Anhur
Anhur
Arcohn
Anhur
Level 67
God Stats
1W - 4L
1,519 SR
Queue Stats
26W - 26L
1,474 Elo+
Party 2
Atlas
Atlas
FosterAC
Atlas
Level 125
God Stats
5W - 8L
1,401 SR
Queue Stats
51W - 62L
1,447 Elo+
Party 2
Erlang Shen
Erlang Shen
Nizaro110
Erlang Shen
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 48L
1,442 Elo+
Party 2
Pele
Pele
PacificoRDRS
Pele
Level 39
God Stats
18W - 19L
1,688 SR
Queue Stats
116W - 121L
1,524 Elo+
Solo
Anubis
Anubis
Suiris
Anubis
Level 101
God Stats
2W - 3L
1,479 SR
Queue Stats
38W - 42L
1,482 Elo+
Party 2
Team Averages
Level 72
1,518 SR
1,474 Elo+

VS

Team Averages
Level 76
1,480 SR
1,470 Elo+
Sol
Sol
AcquiredCone143
Sol
Level 109
God Stats
253W - 245L
1,446 SR
Queue Stats
583W - 555L
1,501 Elo+
Party 1
Rama
Rama
Buttplugg694725
Rama
Level 47
God Stats
14W - 14L
1,638 SR
Queue Stats
106W - 114L
1,516 Elo+
Party 1
Sobek
Sobek
Daftpunkero
Sobek
Level 37
God Stats
1W - 2L
1,337 SR
Queue Stats
38W - 48L
1,421 Elo+
Solo
Lancelot
Lancelot
JustForAFewDays
Lancelot
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
221W - 199L
1,465 Elo+
Party 3
Kukulkan
Kukulkan
WhyUMadTho3016
Kukulkan
Level 100
God Stats
17W - 7L
1,480 SR
Queue Stats
375W - 340L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Arcohn
Anhur
8
2 / 4 / 3
4,939
449
3,913
7,032
2,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
FosterAC
Atlas
7
0 / 3 / 5
4,945
450
4,127
8,770
5,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
Nizaro110
Erlang Shen
10
0 / 1 / 0
4,827
439
862
9,434
5,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 2
6,068
552
4,744
8,889
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anubis
Suiris
Anubis
9
2 / 3 / 1
5,697
518
4,739
5,949
2,703
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 0
6,895
627
7,235
5,197
1,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
5 / 1 / 5
7,685
699
4,685
6,710
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 3 / 9
5,707
519
4,645
9,515
7,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
12
6 / 0 / 4
6,951
632
5,652
7,464
2,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
11
0 / 1 / 4
6,047
550
3,672
4,918
1,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
5
Kills
12
12
Deaths
5
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Anhur
Arcohn
Anhur
2
4
3
0.88
W
5
1
5
7.5
W
0
3
9
1.5
L
Atlas
FosterAC
Atlas
0
3
5
0.83
W
Lancelot
6
0
4
8
L
Erlang Shen
Nizaro110
Erlang Shen
0
1
0
0
L
1
1
2
2
L
Anubis
Suiris
Anubis
2
3
1
0.83
W
Kukulkan
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,385
Damage
25,889
40,074
Taken
33,804
19,074
Mitigated
14,493
12,247
Healing
13,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,235
1,077
0
3,902
5,197
1,342
376
41
5,156
53,103
0
L
Anhur
Arcohn
Anhur
3,913
2,352
0
614
7,032
2,029
0
2,639
4,393
0
19,596
W
4,685
3,576
0
4,450
6,710
1,902
0
1,522
5,188
0
56,026
W
4,645
353
0
2,544
9,515
7,317
0
3,990
5,525
13,126
0
L
Atlas
FosterAC
Atlas
4,127
2,199
0
1,118
8,770
5,919
0
2,761
6,009
14,699
0
W
Lancelot
5,652
624
0
890
7,464
2,704
195
1,368
6,096
0
47,846
L
Erlang Shen
Nizaro110
Erlang Shen
862
288
0
4,001
9,434
5,273
0
5,793
3,641
0
21,312
L
4,744
1,201
0
4,476
8,889
3,150
0
1,949
6,940
0
51,945
L
Anubis
Suiris
Anubis
4,739
301
0
2,038
5,949
2,703
0
2,410
3,539
37,765
0
W
Kukulkan
3,672
59
0
2,175
4,918
1,228
0
1,945
2,973
44,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,476
Gold Earned
33,285
233
Minions Killed
344
0
Camps Cleared
0
1,118,346
Distance Traveled
1,117,355
0
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,895
627
83
8
0
203,994
2
L
Anhur
4,939
449
32
3
0
211,775
0
W
Rama
7,685
699
92
8
0
208,224
4
W
Sobek
5,707
519
13
1
0
219,946
8
L
Atlas
4,945
450
18
2
0
218,963
0
W
Lancelot
6,951
632
68
6
0
261,146
3
L
Erlang Shen
4,827
439
31
3
0
217,451
0
L
Pele
6,068
552
80
7
0
260,564
0
L
Anubis
5,697
518
72
7
0
209,593
0
W
Kukulkan
6,047
550
88
8
0
224,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role