Player Matchup

Jing Wei
Jing Wei
BANDIDO9997
Jing Wei
Level 128
God Stats
3W - 1L
1,718 SR
Queue Stats
225W - 245L
1,462 Elo+
Party 3
Zhong Kui
Zhong Kui
I-JuaN-KilleRS-I
Zhong Kui
Level 122
God Stats
7W - 7L
1,536 SR
Queue Stats
66W - 86L
1,459 Elo+
Party 3
Horus
Horus
SM_samurai_777
Horus
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 35L
1,390 Elo+
Party 2
Thanatos
Thanatos
TSL_Dester302
Thanatos
Level 87
God Stats
31W - 25L
1,578 SR
Queue Stats
76W - 89L
1,426 Elo+
Party 3
Nu Wa
Nu Wa
jc_comando
Nu Wa
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 69L
1,427 Elo+
Party 2
Team Averages
Level 104
1,566 SR
1,433 Elo+

VS

Team Averages
Level 112
1,490 SR
1,474 Elo+
Chaac
Chaac
ChRiSss619
Chaac
Level 145
God Stats
3W - 0L
1,630 SR
Queue Stats
133W - 119L
1,508 Elo+
Solo
Ah Puch
Ah Puch
SaintPickle
Ah Puch
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Pele
Pele
SenpaiGirl
Pele
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Sol
Sol
l half barred
Sol
Level 102
God Stats
3W - 4L
1,411 SR
Queue Stats
34W - 36L
1,444 Elo+
Solo
Ganesha
Ganesha
wahoo-slayer535
Ganesha
Level 84
God Stats
7W - 10L
1,407 SR
Queue Stats
88W - 105L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BANDIDO9997
Jing Wei
13
0 / 1 / 0
7,320
488
3,517
9,084
3,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
14
0 / 3 / 0
8,197
546
7,104
13,003
14,081
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
6,166
411
3,643
16,530
12,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thanatos
TSL_Dester302
Thanatos
13
4 / 3 / 0
7,841
523
3,344
13,208
5,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
12
0 / 4 / 2
7,251
483
9,867
11,136
3,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
2 / 1 / 1
9,454
630
7,413
12,340
11,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
SaintPickle
Ah Puch
13
3 / 3 / 2
7,365
491
8,490
6,765
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
9 / 0 / 2
9,706
647
12,344
14,873
6,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
1 / 0 / 1
8,898
593
10,868
7,119
2,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 0 / 6
8,393
560
6,944
13,190
12,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
15
15
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BANDIDO9997
Jing Wei
0
1
0
0
W
Chaac
2
1
1
2.5
L
Zhong Kui
0
3
0
0
L
0
4
0
0
W
Ah Puch
SaintPickle
Ah Puch
3
3
2
1.33
W
9
0
2
10
L
Thanatos
TSL_Dester302
Thanatos
4
3
0
1.33
L
Nu Wa
0
4
2
0.25
W
1
0
1
1.5
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,475
Damage
46,059
62,961
Taken
54,287
38,650
Mitigated
35,245
23,662
Healing
17,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BANDIDO9997
Jing Wei
3,517
2,545
0
3,401
9,084
3,954
0
6,153
2,931
0
58,246
W
Chaac
7,413
1,306
0
4,776
12,340
11,309
0
6,259
6,013
0
78,749
L
Zhong Kui
7,104
824
0
5,297
13,003
14,081
0
0
13,003
69,088
0
L
3,643
2,075
576
4,774
16,530
12,295
0
10,416
5,984
0
15,691
W
Ah Puch
SaintPickle
Ah Puch
8,490
559
0
915
6,765
2,413
0
2,762
3,777
56,654
0
W
12,344
1,973
0
4,063
14,873
6,521
128
3,510
11,167
0
94,194
L
Thanatos
TSL_Dester302
Thanatos
3,344
638
0
7,535
13,208
5,059
0
2,946
10,122
0
52,599
L
Nu Wa
9,867
1,609
0
2,079
11,136
3,261
51
5,606
5,070
57,414
0
W
10,868
5,273
0
3,911
7,119
2,745
1,006
532
6,537
81,584
9,713
W
6,944
805
296
3,884
13,190
12,257
0
3,086
9,822
28,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,775
Gold Earned
43,816
456
Minions Killed
538
0
Camps Cleared
0
1,422,299
Distance Traveled
1,518,235
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,320
488
110
7
0
279,268
4
W
Chaac
9,454
630
140
9
0
288,131
0
L
Zhong Kui
8,197
546
125
8
0
255,919
0
L
Horus
6,166
411
26
2
0
312,499
4
W
Ah Puch
7,365
491
86
6
0
263,925
0
W
Pele
9,706
647
127
8
0
368,630
0
L
Thanatos
7,841
523
85
6
0
321,806
2
L
Nu Wa
7,251
483
110
7
0
252,807
4
W
Sol
8,898
593
175
12
0
299,774
4
W
Ganesha
8,393
560
10
1
0
297,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role