Player Matchup

Janus
Janus
Nikodeamus
Janus
Level 128
God Stats
5W - 4L
1,548 SR
Queue Stats
80W - 105L
1,413 Elo+
Solo
Maui
Maui
NonStickStuff
Maui
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
194W - 168L
1,551 Elo+
Solo
Chiron
Chiron
Notpeet
Chiron
Level 115
God Stats
0W - 2L
1,450 SR
Queue Stats
59W - 51L
1,533 Elo+
Party 2
Thor
Thor
SpeedyCheese622
Thor
Level 126
God Stats
3W - 3L
1,564 SR
Queue Stats
47W - 46L
1,490 Elo+
Party 2
Sun Wukong
Sun Wukong
TooBad_2SaD
Sun Wukong
Level 172
God Stats
0W - 3L
1,192 SR
Queue Stats
67W - 79L
1,469 Elo+
Solo
Team Averages
Level 126
1,451 SR
1,491 Elo+

VS

Team Averages
Level 89
1,600 SR
1,530 Elo+
Bacchus
Bacchus
DinnerGuest
Bacchus
Level 83
God Stats
12W - 7L
1,498 SR
Queue Stats
119W - 131L
1,514 Elo+
Party 1
Janus
Janus
Eiliptic
Janus
Level 88
God Stats
6W - 7L
1,483 SR
Queue Stats
227W - 204L
1,545 Elo+
Party 1
Cliodhna
Cliodhna
InlandEmperor1
Cliodhna
Level 128
God Stats
38W - 10L
1,708 SR
Queue Stats
74W - 49L
1,507 Elo+
Solo
Hercules
Hercules
PlayingOffense
Hercules
Level 87
God Stats
54W - 32L
1,638 SR
Queue Stats
236W - 223L
1,563 Elo+
Party 1
Jing Wei
Jing Wei
scottsterling202
Jing Wei
Level 61
God Stats
2W - 0L
1,675 SR
Queue Stats
42W - 30L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
3
0 / 1 / 0
4,600
329
510
1,318
286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 2 / 3
6,871
491
2,947
9,118
6,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
Notpeet
Chiron
13
2 / 1 / 0
7,679
549
8,165
10,157
3,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 0 / 1
7,152
511
2,006
8,561
3,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
TooBad_2SaD
Sun Wukong
11
0 / 3 / 0
6,885
492
10,070
14,854
11,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DinnerGuest
Bacchus
10
0 / 0 / 2
5,754
411
2,485
6,640
4,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Eiliptic
Janus
12
0 / 3 / 3
7,083
506
6,607
8,840
3,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
15
4 / 0 / 1
8,524
609
6,027
9,789
4,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
14
3 / 0 / 0
8,328
595
7,481
10,223
10,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

12
0 / 2 / 1
7,108
508
6,274
11,190
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
5
Kills
7
7
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DinnerGuest
Bacchus
0
0
2
1
W
Janus
Eiliptic
Janus
0
3
3
0.5
W
Cliodhna
4
0
1
4.5
L
Janus
0
1
0
0
L
1
2
3
1.25
L
Chiron
Notpeet
Chiron
2
1
0
2
W
Hercules
3
0
0
3
L
2
0
1
2.5
L
Sun Wukong
TooBad_2SaD
Sun Wukong
0
3
0
0
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,698
Damage
28,874
44,008
Taken
46,682
24,524
Mitigated
26,205
8,805
Healing
18,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DinnerGuest
Bacchus
2,485
238
0
1,248
6,640
4,322
0
175
6,465
19,694
0
W
Janus
Eiliptic
Janus
6,607
852
0
991
8,840
3,142
270
2,209
6,631
55,399
0
W
Cliodhna
6,027
1,269
0
7,898
9,789
4,244
0
485
9,304
0
75,549
L
Janus
510
44
0
446
1,318
286
0
280
1,008
6,465
0
L
2,947
367
846
872
9,118
6,004
0
3,510
5,208
27,613
0
L
Chiron
Notpeet
Chiron
8,165
4,891
152
2,820
10,157
3,566
139
1,276
8,763
0
63,535
W
Hercules
7,481
2,538
0
4,914
10,223
10,326
0
0
10,223
0
62,773
L
2,006
270
0
129
8,561
3,283
0
1,119
7,278
0
49,415
L
Sun Wukong
TooBad_2SaD
Sun Wukong
10,070
2,752
0
3,540
14,854
11,385
0
2,005
12,659
0
55,217
W
6,274
5,353
0
3,707
11,190
4,171
534
588
10,602
0
60,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,187
Gold Earned
36,797
338
Minions Killed
459
0
Camps Cleared
0
1,125,006
Distance Traveled
1,461,050
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,754
411
35
3
0
282,567
0
W
Janus
7,083
506
91
7
0
267,265
0
W
Cliodhna
8,524
609
116
8
0
341,218
0
L
Janus
4,600
329
10
1
0
37,849
0
L
Maui
6,871
491
45
3
0
209,014
2
L
Chiron
7,679
549
112
8
0
271,569
2
W
Hercules
8,328
595
120
9
0
289,787
0
L
Thor
7,152
511
89
6
0
333,933
5
L
Sun Wukong
6,885
492
82
6
0
272,641
0
W
Jing Wei
7,108
508
97
7
0
280,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role