Player Matchup

Shiva
Shiva
 
Shiva
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AppaThaBison
Ymir
Level 68
God Stats
4W - 4L
1,435 SR
Queue Stats
395W - 373L
1,468 Elo+
Party 1
Zeus
Zeus
ectprivateninja8
Zeus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
242W - 223L
1,435 Elo+
Party 3
Danzaburou
Danzaburou
halvarado98
Danzaburou
Level 45
God Stats
5W - 7L
1,379 SR
Queue Stats
174W - 186L
1,388 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
privatesniper89
Morgan Le Fay
Level 65
God Stats
8W - 9L
1,333 SR
Queue Stats
265W - 247L
1,469 Elo+
Party 3
Team Averages
Level 62
1,429 SR
1,452 Elo+

VS

Team Averages
Level 83
1,413 SR
1,444 Elo+
Izanami
Izanami
CSO-Reek
Izanami
Level 89
God Stats
1W - 4L
1,224 SR
Queue Stats
72W - 76L
1,323 Elo+
Solo
Anubis
Anubis
CrawDaddy069
Anubis
Level 69
God Stats
13W - 5L
1,630 SR
Queue Stats
56W - 40L
1,513 Elo+
Party 2
Sun Wukong
Sun Wukong
Firebird1876
Sun Wukong
Level 48
God Stats
6W - 12L
1,372 SR
Queue Stats
85W - 82L
1,452 Elo+
Solo
Da Ji
Da Ji
datguyshat
Da Ji
Level 87
God Stats
4W - 3L
1,270 SR
Queue Stats
261W - 273L
1,463 Elo+
Party 2
Zhong Kui
Zhong Kui
sagar9012
Zhong Kui
Level 124
God Stats
59W - 45L
1,567 SR
Queue Stats
923W - 893L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
2 / 6 / 2
7,913
495
4,839
17,839
11,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
7 / 1 / 4
10,193
637
10,289
13,859
7,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
3 / 3 / 3
8,989
562
11,545
7,565
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
halvarado98
Danzaburou
13
2 / 3 / 4
8,464
529
8,447
12,567
4,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
privatesniper89
Morgan Le Fay
16
5 / 2 / 0
9,848
616
9,676
12,568
10,350
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CSO-Reek
Izanami
13
4 / 4 / 3
8,020
501
10,021
13,511
5,282
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
12
1 / 4 / 2
7,253
453
7,051
11,784
5,169
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Firebird1876
Sun Wukong
13
0 / 4 / 2
7,622
476
7,788
13,706
10,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
14
7 / 5 / 3
8,804
550
12,265
13,409
5,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
sagar9012
Zhong Kui
12
3 / 2 / 2
7,205
450
8,129
11,618
8,242
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
19
Kills
15
15
Deaths
19
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
2
6
2
0.5
W
7
1
4
9
L
Izanami
CSO-Reek
Izanami
4
4
3
1.38
L
Anubis
1
4
2
0.5
L
Sun Wukong
Firebird1876
Sun Wukong
0
4
2
0.25
L
Da Ji
7
5
3
1.7
W
3
3
3
1.5
W
Danzaburou
halvarado98
Danzaburou
2
3
4
1.33
W
Morgan Le Fay
privatesniper89
Morgan Le Fay
5
2
0
2.5
L
Zhong Kui
sagar9012
Zhong Kui
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,796
Damage
45,254
64,398
Taken
64,028
35,945
Mitigated
34,648
20,517
Healing
17,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
4,839
677
328
3,937
17,839
11,310
475
2,884
14,955
131
28,431
W
10,289
2,733
0
5,892
13,859
7,440
0
3,859
10,000
84,433
0
L
Izanami
CSO-Reek
Izanami
10,021
8,026
0
4,120
13,511
5,282
397
1,076
12,435
0
64,654
L
Anubis
7,051
227
0
4,576
11,784
5,169
281
8,294
3,490
53,171
0
L
Sun Wukong
Firebird1876
Sun Wukong
7,788
1,944
0
4,288
13,706
10,907
0
9,402
4,304
0
61,183
L
Da Ji
12,265
2,486
0
375
13,409
5,048
0
6,825
6,584
0
49,610
W
11,545
1,045
0
750
7,565
2,485
148
4,562
3,003
68,240
0
W
Danzaburou
halvarado98
Danzaburou
8,447
3,887
0
2,920
12,567
4,360
143
3,455
9,112
0
50,258
W
Morgan Le Fay
privatesniper89
Morgan Le Fay
9,676
1,725
0
6,690
12,568
10,350
450
420
12,148
73,546
0
L
Zhong Kui
sagar9012
Zhong Kui
8,129
756
0
4,365
11,618
8,242
81
6,044
5,574
43,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,407
Gold Earned
38,904
457
Minions Killed
384
0
Camps Cleared
0
1,463,039
Distance Traveled
1,456,913
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,913
495
28
2
0
300,539
0
W
Ymir
10,193
637
115
7
0
329,136
0
L
Izanami
8,020
501
100
6
0
248,785
0
L
Anubis
7,253
453
84
5
0
274,691
0
L
Sun Wukong
7,622
476
80
5
0
318,579
0
L
Da Ji
8,804
550
60
4
0
321,166
0
W
Zeus
8,989
562
107
7
0
288,321
0
W
Danzaburou
8,464
529
82
5
0
276,946
0
W
Morgan Le Fay
9,848
616
125
8
0
268,097
3
L
Zhong Kui
7,205
450
60
4
0
293,692
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role