Player Matchup

Geb
Geb
Gold III
AceroIIa
Geb
Gold III
Level 102
God Stats
12W - 11L
1,413 SR
Queue Stats
246W - 262L
1,516 MMR
Solo
Anhur
Anhur
Gold IV
Bqtv
Anhur
Gold IV
Level 118
God Stats
2W - 3L
1,563 SR
Queue Stats
32W - 36L
1,475 MMR
Party 2
Thanatos
Thanatos
Gold IV
Shawshanks13
Thanatos
Gold IV
Level 121
God Stats
14W - 7L
1,732 SR
Queue Stats
51W - 56L
1,520 MMR
Solo
Hera
Hera
Gold III
UncIe Jo3
Hera
Gold III
Level 147
God Stats
4W - 6L
1,604 SR
Queue Stats
44W - 46L
1,552 MMR
Party 2
Hercules
Hercules
Gold II
shaggyzilla101
Hercules
Gold II
Level 185
God Stats
9W - 8L
1,580 SR
Queue Stats
175W - 178L
1,510 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,578 SR
1,515 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,583 SR
1,530 MMR
Bacchus
Bacchus
Silver II
Beircheart
Bacchus
Silver II
Level 158
God Stats
1W - 0L
1,629 SR
Queue Stats
11W - 9L
1,484 MMR
Party 3
Sun Wukong
Sun Wukong
Gold III
ITSYOURBOILASHER
Sun Wukong
Gold III
Level 64
God Stats
6W - 2L
1,500 SR
Queue Stats
21W - 18L
1,644 MMR
Party 3
Apollo
Apollo
Gold III
LokisTheName
Apollo
Gold III
Level 159
God Stats
7W - 5L
1,668 SR
Queue Stats
387W - 414L
1,464 MMR
Solo
Anubis
Anubis
Silver III
Malphuur
Anubis
Silver III
Level 85
God Stats
1W - 0L
1,573 SR
Queue Stats
36W - 37L
1,357 MMR
Party 1
Hachiman
Hachiman
Gold III
gioinnocenzi
Hachiman
Gold III
Level 120
God Stats
6W - 8L
1,543 SR
Queue Stats
32W - 36L
1,703 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
8,485
424
3,716
14,190
13,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
Bqtv
Anhur
17
3 / 6 / 3
10,781
539
10,973
16,047
6,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Shawshanks13
Thanatos
17
7 / 2 / 1
10,448
522
10,933
19,108
8,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
16
1 / 3 / 4
9,839
492
10,050
7,745
3,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
17
1 / 5 / 1
10,848
542
6,657
24,400
31,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
ArachneAo KuangRaijin

VS

Bans
Morgan Le FayAchillesSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Beircheart
Bacchus
14
0 / 1 / 7
9,648
482
4,327
13,442
14,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
ITSYOURBOILASHER
Sun Wukong
19
5 / 1 / 5
12,582
629
14,473
14,013
13,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Apollo
17
3 / 4 / 7
11,572
579
11,903
16,543
6,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
Malphuur
Anubis
17
7 / 3 / 2
11,105
555
9,072
14,053
7,470
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
gioinnocenzi
Hachiman
19
5 / 3 / 3
12,078
604
14,772
14,925
5,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
12
Kills
20
20
Deaths
12
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Bacchus
Beircheart
Bacchus
0
1
7
3.5
L
Anhur
Bqtv
Anhur
3
6
3
0.75
W
Sun Wukong
ITSYOURBOILASHER
Sun Wukong
5
1
5
7.5
W
Apollo
3
4
7
1.63
W
Anubis
Malphuur
Anubis
7
3
2
2.67
L
Thanatos
Shawshanks13
Thanatos
7
2
1
3.75
L
Hera
1
3
4
1
W
Hachiman
gioinnocenzi
Hachiman
5
3
3
2.17
L
Hercules
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,329
Damage
54,547
81,490
Taken
72,976
63,103
Mitigated
48,469
25,914
Healing
28,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,716
247
0
1,665
14,190
13,058
0
5,915
8,275
27,202
0
W
Bacchus
Beircheart
Bacchus
4,327
364
0
3,054
13,442
14,844
0
3,890
9,552
28,194
0
L
Anhur
Bqtv
Anhur
10,973
6,191
0
2,465
16,047
6,273
455
966
15,081
0
74,981
W
Sun Wukong
ITSYOURBOILASHER
Sun Wukong
14,473
3,065
0
6,699
14,013
13,847
565
1,464
12,549
243
93,453
W
Apollo
11,903
7,642
0
3,919
16,543
6,643
3,056
1,110
15,433
0
102,403
W
Anubis
Malphuur
Anubis
9,072
916
0
7,939
14,053
7,470
654
7,094
6,959
96,652
0
L
Thanatos
Shawshanks13
Thanatos
10,933
2,981
0
12,192
19,108
8,968
0
2,531
16,577
0
95,344
L
Hera
10,050
1,904
0
500
7,745
3,078
0
2,567
5,178
73,797
0
W
Hachiman
gioinnocenzi
Hachiman
14,772
10,826
0
6,453
14,925
5,665
107
1,176
13,749
0
118,514
L
Hercules
6,657
1,724
0
9,092
24,400
31,726
153
1,663
22,737
0
90,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,401
Gold Earned
56,985
586
Minions Killed
619
0
Camps Cleared
0
1,878,069
Distance Traveled
1,894,685
9
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,485
424
32
2
0
353,160
3
W
Bacchus
9,648
482
24
1
0
406,781
9
L
Anhur
10,781
539
130
7
0
339,171
5
W
Sun Wukong
12,582
629
153
8
0
382,580
2
W
Apollo
11,572
579
146
7
0
371,028
0
W
Anubis
11,105
555
145
7
0
364,470
7
L
Thanatos
10,448
522
124
6
0
476,686
0
L
Hera
9,839
492
143
7
0
347,667
1
W
Hachiman
12,078
604
151
8
0
369,826
6
L
Hercules
10,848
542
157
8
0
361,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role