Player Matchup

Fenrir
Fenrir
clapyoudown
Fenrir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
259W - 291L
1,338 Elo+
Party 1
Merlin
Merlin
cooljcody
Merlin
Level 70
God Stats
56W - 74L
1,416 SR
Queue Stats
132W - 125L
1,433 Elo+
Solo
Hercules
Hercules
tumm1999_
Hercules
Level 17
God Stats
5W - 6L
1,466 SR
Queue Stats
11W - 17L
1,346 Elo+
Party 1
Team Averages
Level 65
1,461 SR
1,372 Elo+

VS

Team Averages
Level 63
1,302 SR
1,310 Elo+
Maui
Maui
Caveman1457
Maui
Level 67
God Stats
1W - 1L
1,352 SR
Queue Stats
23W - 37L
1,270 Elo+
Party 2
Sol
Sol
KReaver13
Sol
Level 59
God Stats
36W - 36L
1,304 SR
Queue Stats
247W - 256L
1,343 Elo+
Solo
Skadi
Skadi
Taylor617
Skadi
Level 64
God Stats
10W - 8L
1,250 SR
Queue Stats
59W - 69L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 6 / 1
6,828
683
4,216
8,799
3,366
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
cooljcody
Merlin
11
0 / 3 / 2
7,303
730
9,912
9,916
4,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
tumm1999_
Hercules
9
1 / 5 / 0
7,181
718
4,196
11,481
5,799
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 8
8,161
816
4,302
9,895
7,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 0 / 10
9,134
913
12,242
9,046
3,241
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
Taylor617
Skadi
11
6 / 2 / 8
8,824
882
8,302
8,148
2,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
14
14
Deaths
3
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
1
8
8
W
4
0
10
9
W
Skadi
Taylor617
Skadi
6
2
8
5
L
Fenrir
1
6
1
0.25
L
Merlin
cooljcody
Merlin
0
3
2
0.33
L
Hercules
tumm1999_
Hercules
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,324
Damage
24,846
30,196
Taken
27,089
13,181
Mitigated
14,094
4,826
Healing
7,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,302
777
304
1,202
9,895
7,944
13
2,690
6,935
10,076
0
W
12,242
4,142
0
5,216
9,046
3,241
964
3,785
4,882
43,105
0
W
Skadi
Taylor617
Skadi
8,302
3,569
0
1,053
8,148
2,909
223
2,648
5,298
0
22,803
L
Fenrir
4,216
1,087
0
242
8,799
3,366
0
3,900
4,899
0
6,973
L
Merlin
cooljcody
Merlin
9,912
434
0
3,543
9,916
4,016
0
7,164
2,752
43,312
0
L
Hercules
tumm1999_
Hercules
4,196
1,135
0
1,041
11,481
5,799
628
5,941
5,540
0
11,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,312
Gold Earned
26,119
81
Minions Killed
93
0
Camps Cleared
0
472,412
Distance Traveled
534,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,161
816
3
0
0
185,944
0
W
Sol
9,134
913
65
7
0
192,667
0
W
Skadi
8,824
882
25
3
0
156,109
0
L
Fenrir
6,828
683
4
0
0
154,208
0
L
Merlin
7,303
730
61
6
0
168,788
0
L
Hercules
7,181
718
16
2
0
149,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role