Player Matchup

Bastet
Bastet
Silver III
 
Bastet
Silver III
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Silver I
DerekRedbird2
Jormungandr
Silver I
Level 186
God Stats
89W - 113L
1,486 SR
Queue Stats
105W - 166L
1,128 MMR
Party 1
Agni
Agni
Gold V
L-A-R-K-O-
Agni
Gold V
Level 177
God Stats
34W - 39L
1,558 SR
Queue Stats
307W - 415L
1,314 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 182
1,514 SR
1,314 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,413 SR
908 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver V
Itstommy2gunz25
Ah Muzen Cab
Silver V
Level 128
God Stats
0W - 4L
1,155 SR
Queue Stats
46W - 63L
736 MMR
Party 2
Nu Wa
Nu Wa
Silver IV
fabiog92
Nu Wa
Silver IV
Level 109
God Stats
49W - 44L
1,585 SR
Queue Stats
172W - 214L
905 MMR
Solo
Fenrir
Fenrir
Bronze III
oAsh5756
Fenrir
Bronze III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,083 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
2 / 3 / 5
11,251
703
11,389
14,615
5,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
DerekRedbird2
Jormungandr
16
4 / 0 / 3
12,550
784
12,351
12,845
14,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 1 / 4
11,662
729
12,592
7,985
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Sun WukongMauiCharonAchillesNe Zha

VS

Bans
DiscordiaKuzenboKukulkanAtlasBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Itstommy2gunz25
Ah Muzen Cab
12
1 / 3 / 1
10,084
630
6,433
10,605
3,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
fabiog92
Nu Wa
15
2 / 3 / 2
11,103
694
15,716
10,357
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
oAsh5756
Fenrir
13
1 / 2 / 2
10,069
629
4,328
19,019
15,168
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
8
Kills
4
4
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
3
5
1.5
W
Jormungandr
DerekRedbird2
Jormungandr
4
0
3
5.5
L
Ah Muzen Cab
Itstommy2gunz25
Ah Muzen Cab
1
3
1
0.5
W
2
1
4
4
L
Nu Wa
fabiog92
Nu Wa
2
3
2
1
L
Fenrir
oAsh5756
Fenrir
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,332
Damage
26,477
35,445
Taken
39,981
21,845
Mitigated
22,296
9,162
Healing
2,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,389
2,367
0
2,842
14,615
5,109
94
5,458
9,157
0
50,960
W
Jormungandr
DerekRedbird2
Jormungandr
12,351
1,703
0
4,923
12,845
14,123
554
6,596
6,249
75,944
226
L
Ah Muzen Cab
Itstommy2gunz25
Ah Muzen Cab
6,433
1,000
380
496
10,605
3,702
0
6,639
3,278
0
25,918
W
12,592
238
0
1,397
7,985
2,613
0
3,909
4,076
58,570
0
L
Nu Wa
fabiog92
Nu Wa
15,716
7,043
0
0
10,357
3,426
0
5,906
3,752
58,008
0
L
Fenrir
oAsh5756
Fenrir
4,328
324
0
1,861
19,019
15,168
0
9,869
7,858
0
20,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,463
Gold Earned
31,256
295
Minions Killed
166
0
Camps Cleared
0
946,711
Distance Traveled
772,468
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,251
703
58
4
0
338,152
5
W
Jormungandr
12,550
784
132
8
0
307,270
4
L
Ah Muzen Cab
10,084
630
35
2
0
201,707
3
W
Agni
11,662
729
105
7
0
301,289
2
L
Nu Wa
11,103
694
98
6
0
270,433
4
L
Fenrir
10,069
629
33
2
0
300,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role