Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Sitaki13
Poseidon
Level 8
God Stats
7W - 16L
1,399 SR
Queue Stats
10W - 19L
1,345 Elo+
Party 1
Medusa
Medusa
blancamcc
Medusa
Level 29
God Stats
39W - 56L
1,372 SR
Queue Stats
97W - 115L
1,352 Elo+
Party 1
Bacchus
Bacchus
lowlifecrosfire
Bacchus
Level 122
God Stats
1W - 3L
1,308 SR
Queue Stats
475W - 481L
1,432 Elo+
Party 1
Surtr
Surtr
s7ab
Surtr
Level 88
God Stats
9W - 10L
1,591 SR
Queue Stats
149W - 128L
1,544 Elo+
Solo
Team Averages
Level 66
1,434 SR
1,435 Elo+

VS

Team Averages
Level 100
1,585 SR
1,478 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
AstroOrion
Loki
Level 128
God Stats
11W - 6L
1,607 SR
Queue Stats
637W - 611L
1,449 Elo+
Solo
King Arthur
King Arthur
SerialCHILLER911
King Arthur
Level 67
God Stats
16W - 16L
1,535 SR
Queue Stats
124W - 127L
1,439 Elo+
Solo
Pele
Pele
TROYnick
Pele
Level 86
God Stats
9W - 6L
1,660 SR
Queue Stats
524W - 475L
1,476 Elo+
Solo
Skadi
Skadi
TTVxv1p3r
Skadi
Level 105
God Stats
2W - 2L
1,625 SR
Queue Stats
123W - 108L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
4 / 1 / 0
7,507
626
4,264
8,467
3,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Sitaki13
Poseidon
10
1 / 1 / 0
5,890
491
2,203
3,938
1,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Medusa
blancamcc
Medusa
10
1 / 4 / 2
5,855
488
4,543
8,558
2,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
2 / 4 / 1
5,362
447
4,769
8,998
9,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
s7ab
Surtr
11
1 / 4 / 2
6,441
537
6,058
12,752
6,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
1 / 1 / 1
6,882
574
3,216
4,630
1,590
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 1 / 3
6,699
558
2,793
8,049
2,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
SerialCHILLER911
King Arthur
11
2 / 2 / 5
6,302
525
4,919
8,241
6,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
13
4 / 3 / 0
8,036
670
9,905
11,387
5,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Skadi
TTVxv1p3r
Skadi
12
5 / 2 / 4
7,194
600
7,949
6,888
2,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
9
Kills
14
14
Deaths
9
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
1
0
4
W
Ah Puch
 
Ah Puch
1
1
1
1.5
W
2
1
3
3.5
W
King Arthur
SerialCHILLER911
King Arthur
2
2
5
2.25
L
Poseidon
Sitaki13
Poseidon
1
1
0
1
W
Pele
4
3
0
1.33
W
Skadi
TTVxv1p3r
Skadi
5
2
4
3.5
L
Medusa
blancamcc
Medusa
1
4
2
0.5
L
2
4
1
0.63
L
Surtr
s7ab
Surtr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,837
Damage
28,782
42,713
Taken
39,195
24,069
Mitigated
19,400
11,600
Healing
14,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,264
1,395
0
3,726
8,467
3,471
0
803
7,625
0
55,839
W
Ah Puch
 
Ah Puch
3,216
237
0
2,776
4,630
1,590
174
1,541
3,089
41,655
0
W
2,793
771
0
4,354
8,049
2,830
0
996
7,053
0
43,193
W
King Arthur
SerialCHILLER911
King Arthur
4,919
284
0
2,457
8,241
6,429
252
2,501
5,740
0
25,584
L
Poseidon
Sitaki13
Poseidon
2,203
264
0
283
3,938
1,073
0
1,878
2,060
30,443
0
W
Pele
9,905
2,855
0
3,741
11,387
5,750
0
187
11,200
0
68,670
W
Skadi
TTVxv1p3r
Skadi
7,949
3,212
0
874
6,888
2,801
1,475
1,934
4,954
0
46,506
L
Medusa
blancamcc
Medusa
4,543
1,611
0
1,845
8,558
2,952
0
0
8,317
0
34,293
L
4,769
625
280
2,402
8,998
9,982
0
535
8,069
15,277
0
L
Surtr
s7ab
Surtr
6,058
2,527
0
3,064
12,752
6,591
0
0
12,752
343
42,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,055
Gold Earned
35,113
301
Minions Killed
395
0
Camps Cleared
0
1,158,160
Distance Traveled
1,183,162
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,507
626
91
8
0
263,952
0
W
Ah Puch
6,882
574
73
6
0
208,588
4
W
Loki
6,699
558
76
6
0
286,076
0
W
King Arthur
6,302
525
35
3
0
229,467
2
L
Poseidon
5,890
491
68
6
0
223,807
0
W
Pele
8,036
670
136
11
0
214,830
0
W
Skadi
7,194
600
75
6
0
244,201
4
L
Medusa
5,855
488
51
4
0
235,093
4
L
Bacchus
5,362
447
25
2
0
208,969
0
L
Surtr
6,441
537
66
6
0
226,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role