Player Matchup

Jormungandr
Jormungandr
Masters
 
Jormungandr
Masters
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Masters
 
Apollo
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Masters
RyōtaJr
Yemoja
Masters
Level 155
God Stats
7W - 5L
1,554 SR
Queue Stats
183W - 128L
2,806 MMR
Solo
Mercury
Mercury
Masters
decoydazelochi
Mercury
Masters
Level 159
God Stats
52W - 33L
1,632 SR
Queue Stats
637W - 517L
3,101 MMR
Solo
Nu Wa
Nu Wa
Masters
Ópalo
Nu Wa
Masters
Level 181
God Stats
28W - 18L
1,671 SR
Queue Stats
1,197W - 1,056L
2,494 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 159
1,571 SR
2,280 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 183
1,500 SR
1,500 MMR
Surtr
Surtr
Masters
 
Surtr
Masters
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chang'e
Chang'e
Masters
 
Chang'e
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Lancelot
Lancelot
Diamond I
 
Lancelot
Diamond I
Level 272
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Masters
 
Artemis
Masters
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond III
 
Bacchus
Diamond III
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
7
0 / 0 / 0
3,956
659
1,061
4,608
2,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
 
Apollo
6
0 / 1 / 0
3,679
613
1,462
3,754
1,136
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
RyōtaJr
Yemoja
7
0 / 0 / 1
4,160
693
1,164
2,563
1,435
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
3 / 0 / 0
4,715
786
1,771
3,701
1,146
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nu Wa
Ópalo
Nu Wa
8
0 / 0 / 2
4,342
724
1,880
1,479
350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
RaijinAthenaKhepriThor

VS

Bans
SetSun WukongMaman BrigitteSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
8
0 / 1 / 0
4,361
727
2,822
4,002
2,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
 
Chang'e
8
0 / 1 / 0
4,202
700
844
3,209
857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
 
Lancelot
8
1 / 1 / 0
4,193
699
1,395
4,512
1,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
 
Artemis
7
0 / 0 / 1
4,065
678
2,085
2,518
817
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bacchus
 
Bacchus
4
0 / 0 / 0
3,476
579
1,715
3,185
1,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
1
1
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
0
0
0
W
Apollo
 
Apollo
0
1
0
0
L
Surtr
 
Surtr
0
1
0
0
L
Chang'e
 
Chang'e
0
1
0
0
L
Lancelot
 
Lancelot
1
1
0
1
L
Artemis
 
Artemis
0
0
1
0.5
L
Bacchus
 
Bacchus
0
0
0
0
W
Yemoja
RyōtaJr
Yemoja
0
0
1
0.5
W
3
0
0
3
W
Nu Wa
Ópalo
Nu Wa
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,338
Damage
8,861
16,105
Taken
17,426
6,809
Mitigated
7,410
6,956
Healing
6,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
1,061
191
0
1,788
4,608
2,742
0
98
4,510
25,994
0
W
Apollo
 
Apollo
1,462
1,163
0
1,393
3,754
1,136
0
1,180
2,574
0
24,114
L
Surtr
 
Surtr
2,822
941
0
1,259
4,002
2,232
0
1,296
2,706
519
26,398
L
Chang'e
 
Chang'e
844
129
202
1,180
3,209
857
0
649
2,560
27,060
0
L
Lancelot
 
Lancelot
1,395
633
0
839
4,512
1,508
0
1,035
3,477
0
22,782
L
Artemis
 
Artemis
2,085
930
0
1,362
2,518
817
0
349
2,169
0
24,980
L
Bacchus
 
Bacchus
1,715
473
0
1,808
3,185
1,996
0
776
2,409
5,702
0
W
Yemoja
RyōtaJr
Yemoja
1,164
538
438
1,797
2,563
1,435
0
535
2,028
7,883
0
W
1,771
1,287
0
982
3,701
1,146
0
580
3,121
0
24,859
W
Nu Wa
Ópalo
Nu Wa
1,880
572
0
558
1,479
350
0
306
1,173
31,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,852
Gold Earned
20,297
216
Minions Killed
199
0
Camps Cleared
0
660,081
Distance Traveled
622,095
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
3,956
659
45
8
0
126,027
0
W
Apollo
3,679
613
47
8
0
118,298
0
L
Surtr
4,361
727
50
8
0
134,173
0
L
Chang'e
4,202
700
57
10
0
148,226
2
L
Lancelot
4,193
699
43
7
0
170,794
0
L
Artemis
4,065
678
45
8
0
105,010
0
L
Bacchus
3,476
579
4
1
0
63,892
0
W
Yemoja
4,160
693
10
2
0
116,685
0
W
Mercury
4,715
786
56
9
0
173,240
0
W
Nu Wa
4,342
724
58
10
0
125,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role