Player Matchup

Skadi
Skadi
MLG_Ben_Dover
Skadi
Level 125
God Stats
2W - 1L
1,736 SR
Queue Stats
227W - 240L
1,496 Elo+
Solo
Scylla
Scylla
TedTalkTime
Scylla
Level 134
God Stats
5W - 4L
1,387 SR
Queue Stats
217W - 245L
1,531 Elo+
Solo
Nox
Nox
TedeoGG6514
Nox
Level 140
God Stats
6W - 9L
1,396 SR
Queue Stats
381W - 372L
1,494 Elo+
Solo
Arachne
Arachne
Tuna200155
Arachne
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,241 Elo+
Solo
Ix Chel
Ix Chel
Xaldrae
Ix Chel
Level 133
God Stats
2W - 3L
1,693 SR
Queue Stats
515W - 504L
1,486 Elo+
Solo
Team Averages
Level 122
1,542 SR
1,450 Elo+

VS

Team Averages
Level 118
1,524 SR
1,480 Elo+
Ix Chel
Ix Chel
BabaluGR81
Ix Chel
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 69L
1,449 Elo+
Solo
Geb
Geb
DauntlessShip9
Geb
Level 125
God Stats
4W - 2L
1,590 SR
Queue Stats
368W - 347L
1,535 Elo+
Party 1
Loki
Loki
Faer Lokid
Loki
Level 122
God Stats
1W - 1L
1,557 SR
Queue Stats
75W - 53L
1,538 Elo+
Party 1
Pele
Pele
PrJr25
Pele
Level 159
God Stats
12W - 9L
1,692 SR
Queue Stats
1,335W - 1,354L
1,463 Elo+
Solo
Jing Wei
Jing Wei
T1nyReaper
Jing Wei
Level 102
God Stats
1W - 1L
1,282 SR
Queue Stats
39W - 46L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 3
8,911
810
8,898
12,662
4,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
15
5 / 6 / 4
9,121
829
12,798
10,669
4,333
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 5 / 5
8,586
781
6,091
13,171
5,768
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Tuna200155
Arachne
10
1 / 4 / 3
7,252
659
1,851
8,824
8,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
Xaldrae
Ix Chel
14
4 / 3 / 3
8,807
801
8,254
7,059
6,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BabaluGR81
Ix Chel
15
4 / 4 / 14
9,418
856
10,552
8,608
3,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

16
3 / 1 / 19
10,362
942
9,212
11,848
12,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
7 / 3 / 9
9,892
899
9,869
9,657
4,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
PrJr25
Pele
17
6 / 3 / 15
10,152
923
10,924
12,070
6,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Jing Wei
T1nyReaper
Jing Wei
14
3 / 2 / 14
8,722
793
5,035
9,196
3,460
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
94
13
Kills
23
23
Deaths
13
18
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BabaluGR81
Ix Chel
4
4
14
2.75
W
3
1
19
12.5
W
7
3
9
3.83
L
1
5
3
0.5
W
Pele
PrJr25
Pele
6
3
15
4.5
W
Jing Wei
T1nyReaper
Jing Wei
3
2
14
5
L
Scylla
5
6
4
1.17
L
2
5
5
0.9
L
Arachne
Tuna200155
Arachne
1
4
3
0.63
L
Ix Chel
Xaldrae
Ix Chel
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,892
Damage
45,592
52,385
Taken
51,379
29,337
Mitigated
29,271
13,455
Healing
19,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BabaluGR81
Ix Chel
10,552
1,729
2,129
1,709
8,608
3,524
760
5,119
3,404
18,814
0
W
9,212
593
1,897
3,036
11,848
12,175
724
3,646
8,158
17,039
0
W
9,869
2,724
3,719
2,566
9,657
4,067
575
5,012
4,645
0
24,122
L
8,898
1,737
173
112
12,662
4,815
617
3,721
8,941
0
25,890
W
Pele
PrJr25
Pele
10,924
2,125
95
1,965
12,070
6,045
2,595
6,580
5,446
0
30,034
W
Jing Wei
T1nyReaper
Jing Wei
5,035
4,075
572
1,411
9,196
3,460
3,061
6,786
2,369
0
14,972
L
Scylla
12,798
0
234
438
10,669
4,333
318
4,428
6,241
20,984
0
L
6,091
165
1,255
3,513
13,171
5,768
294
5,182
7,989
12,757
0
L
Arachne
Tuna200155
Arachne
1,851
715
95
708
8,824
8,394
0
3,578
5,246
0
3,939
L
Ix Chel
Xaldrae
Ix Chel
8,254
1,234
4,804
2,123
7,059
6,027
352
2,855
4,204
14,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,677
Gold Earned
48,546
93
Minions Killed
139
0
Camps Cleared
0
837,043
Distance Traveled
1,114,666
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,418
856
21
2
0
216,519
0
W
Geb
10,362
942
17
2
0
239,990
0
W
Loki
9,892
899
37
3
0
218,035
0
L
Skadi
8,911
810
35
3
0
180,259
0
W
Pele
10,152
923
32
3
0
202,542
0
W
Jing Wei
8,722
793
32
3
0
237,580
0
L
Scylla
9,121
829
21
2
0
191,101
1
L
Nox
8,586
781
15
1
0
202,208
0
L
Arachne
7,252
659
10
1
0
112,264
0
L
Ix Chel
8,807
801
12
1
0
151,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role