Player Matchup

Vulcan
Vulcan
Hramoakii
Vulcan
Level 39
God Stats
0W - 2L
1,324 SR
Queue Stats
134W - 136L
1,308 Elo+
Party 1
Jing Wei
Jing Wei
Linewitsh
Jing Wei
Level 24
God Stats
1W - 3L
1,324 SR
Queue Stats
131W - 151L
1,298 Elo+
Party 1
Fenrir
Fenrir
Valendhil
Fenrir
Level 45
God Stats
1W - 3L
1,527 SR
Queue Stats
156W - 169L
1,331 Elo+
Party 1
Team Averages
Level 36
1,391 SR
1,312 Elo+

VS

Team Averages
Level 51
1,558 SR
1,327 Elo+
Sol
Sol
 
Sol
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BruH_Tippi_
Neith
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 4L
1,182 Elo+
Party 2
Chaac
Chaac
S-C-H-W-E-E-N
Chaac
Level 58
God Stats
3W - 2L
1,673 SR
Queue Stats
131W - 136L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Hramoakii
Vulcan
9
0 / 3 / 1
7,019
638
5,879
6,074
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Linewitsh
Jing Wei
10
0 / 1 / 0
7,252
659
3,081
8,902
3,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Valendhil
Fenrir
10
0 / 3 / 0
7,023
638
4,836
11,905
6,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 4
9,038
822
12,647
6,020
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 1 / 4
8,262
751
4,268
6,588
3,199
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 0 / 3
8,188
744
5,073
7,959
7,239
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
0
Kills
7
7
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
4
5
W
2
1
4
4
L
Vulcan
Hramoakii
Vulcan
0
3
1
0.17
L
Jing Wei
Linewitsh
Jing Wei
0
1
0
0
W
2
0
3
3.5
L
Fenrir
Valendhil
Fenrir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,796
Damage
21,988
26,881
Taken
20,567
12,793
Mitigated
13,141
2,969
Healing
5,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,647
3,699
0
2,264
6,020
2,703
2,751
1,911
4,109
44,892
0
W
4,268
717
148
2,500
6,588
3,199
117
1,569
5,019
0
22,763
L
Vulcan
Hramoakii
Vulcan
5,879
1,467
0
250
6,074
2,532
0
2,396
3,456
24,312
0
L
Jing Wei
Linewitsh
Jing Wei
3,081
2,394
0
1,661
8,902
3,474
188
4,116
4,598
0
25,351
W
5,073
213
0
648
7,959
7,239
41
2,599
5,360
0
24,521
L
Fenrir
Valendhil
Fenrir
4,836
1,258
0
1,058
11,905
6,787
0
6,004
5,637
0
20,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,294
Gold Earned
25,488
84
Minions Killed
152
0
Camps Cleared
0
600,438
Distance Traveled
635,962
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,038
822
89
8
0
213,246
0
W
Neith
8,262
751
35
3
0
186,269
0
L
Vulcan
7,019
638
20
2
0
206,824
0
L
Jing Wei
7,252
659
36
3
0
191,873
0
W
Chaac
8,188
744
28
3
0
236,447
2
L
Fenrir
7,023
638
28
3
0
201,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role