Player Matchup

Morgan Le Fay
Morgan Le Fay
Balolo_JR
Morgan Le Fay
Level 86
God Stats
1W - 4L
1,484 SR
Queue Stats
81W - 92L
1,454 Elo+
Party 2
Fafnir
Fafnir
EnzoTheGamer62
Fafnir
Level 125
God Stats
0W - 5L
1,549 SR
Queue Stats
116W - 134L
1,431 Elo+
Party 2
Gilgamesh
Gilgamesh
Fire_Zila
Gilgamesh
Level 67
God Stats
0W - 2L
1,640 SR
Queue Stats
56W - 49L
1,477 Elo+
Party 2
Jing Wei
Jing Wei
ikerposti
Jing Wei
Level 155
God Stats
3W - 3L
1,244 SR
Queue Stats
66W - 50L
1,558 Elo+
Solo
King Arthur
King Arthur
thedests91
King Arthur
Level 75
God Stats
5W - 7L
1,414 SR
Queue Stats
35W - 43L
1,382 Elo+
Party 2
Team Averages
Level 102
1,466 SR
1,461 Elo+

VS

Team Averages
Level 108
1,545 SR
1,435 Elo+
Merlin
Merlin
An orphan30
Merlin
Level 104
God Stats
22W - 25L
1,417 SR
Queue Stats
172W - 170L
1,508 Elo+
Solo
Anubis
Anubis
Bärengard
Anubis
Level 255
God Stats
293W - 302L
1,501 SR
Queue Stats
932W - 948L
1,418 Elo+
Solo
Cerberus
Cerberus
Sync-LeFlame
Cerberus
Level 68
God Stats
5W - 4L
1,508 SR
Queue Stats
254W - 297L
1,420 Elo+
Party 1
Mercury
Mercury
ogxplayer1233
Mercury
Level 39
God Stats
4W - 1L
1,684 SR
Queue Stats
118W - 125L
1,419 Elo+
Party 1
Medusa
Medusa
predator_gmr
Medusa
Level 76
God Stats
10W - 8L
1,613 SR
Queue Stats
237W - 262L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Balolo_JR
Morgan Le Fay
13
3 / 4 / 0
7,417
494
7,909
11,752
4,888
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 5
7,437
496
4,724
10,349
11,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
Fire_Zila
Gilgamesh
13
4 / 5 / 3
7,841
523
6,907
14,782
6,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
ikerposti
Jing Wei
14
4 / 2 / 2
8,736
582
13,989
11,030
3,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
thedests91
King Arthur
12
0 / 5 / 0
7,058
471
1,793
13,716
8,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 4 / 5
8,335
556
7,356
9,741
4,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
Bärengard
Anubis
18
8 / 0 / 0
11,050
737
12,256
8,837
4,967
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
Sync-LeFlame
Cerberus
12
2 / 2 / 3
7,679
512
3,513
11,870
9,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
15
7 / 3 / 2
9,065
604
9,600
14,366
5,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
12
2 / 3 / 2
7,221
481
6,786
11,674
4,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
12
Kills
19
19
Deaths
12
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
4
5
0.63
L
Morgan Le Fay
Balolo_JR
Morgan Le Fay
3
4
0
0.75
W
Anubis
Bärengard
Anubis
8
0
0
8
L
1
3
5
1.17
L
Gilgamesh
Fire_Zila
Gilgamesh
4
5
3
1.1
W
Cerberus
Sync-LeFlame
Cerberus
2
2
3
1.75
L
Jing Wei
ikerposti
Jing Wei
4
2
2
2.5
W
Mercury
7
3
2
2.67
W
Medusa
2
3
2
1
L
King Arthur
thedests91
King Arthur
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,322
Damage
39,511
61,629
Taken
56,488
35,967
Mitigated
28,529
9,956
Healing
13,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
7,356
97
0
1,461
9,741
4,130
0
5,458
4,283
57,153
0
L
Morgan Le Fay
Balolo_JR
Morgan Le Fay
7,909
1,088
0
665
11,752
4,888
0
7,544
4,208
48,202
0
W
Anubis
Bärengard
Anubis
12,256
656
0
4,311
8,837
4,967
2,368
1,990
6,847
107,001
0
L
4,724
660
0
2,848
10,349
11,895
23
1,801
8,548
19,913
0
L
Gilgamesh
Fire_Zila
Gilgamesh
6,907
2,365
0
1,070
14,782
6,491
0
2,628
12,154
0
52,908
W
Cerberus
Sync-LeFlame
Cerberus
3,513
230
336
3,486
11,870
9,116
0
1,157
10,713
19,054
0
L
Jing Wei
ikerposti
Jing Wei
13,989
9,082
0
3,055
11,030
3,841
447
3,222
7,808
0
75,980
W
Mercury
9,600
5,607
0
1,175
14,366
5,619
0
2,823
11,543
0
72,203
W
Medusa
6,786
1,810
0
2,878
11,674
4,697
92
1,205
10,469
0
52,515
L
King Arthur
thedests91
King Arthur
1,793
98
0
2,318
13,716
8,852
0
7,930
5,786
0
41,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,489
Gold Earned
43,350
359
Minions Killed
483
0
Camps Cleared
0
1,535,877
Distance Traveled
1,502,055
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,335
556
101
7
0
270,732
0
L
Morgan Le Fay
7,417
494
66
4
0
282,574
5
W
Anubis
11,050
737
152
10
0
278,764
0
L
Fafnir
7,437
496
14
1
0
322,030
2
L
Gilgamesh
7,841
523
81
5
0
332,973
0
W
Cerberus
7,679
512
32
2
0
276,883
3
L
Jing Wei
8,736
582
126
8
0
298,046
0
W
Mercury
9,065
604
102
7
0
380,307
0
W
Medusa
7,221
481
96
6
0
295,369
0
L
King Arthur
7,058
471
72
5
0
300,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role