Player Matchup

Izanami
Izanami
 
Izanami
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Butterypan1
Kukulkan
Level 85
God Stats
13W - 8L
1,644 SR
Queue Stats
351W - 340L
1,466 Elo+
Party 2
Mulan
Mulan
Mr blade32
Mulan
Level 87
God Stats
1W - 3L
1,198 SR
Queue Stats
192W - 176L
1,489 Elo+
Party 2
Sylvanus
Sylvanus
StayedHippo4
Sylvanus
Level 89
God Stats
11W - 4L
1,805 SR
Queue Stats
393W - 438L
1,420 Elo+
Solo
Pele
Pele
TheLupos_
Pele
Level 136
God Stats
4W - 1L
1,714 SR
Queue Stats
254W - 226L
1,516 Elo+
Solo
Team Averages
Level 103
1,572 SR
1,478 Elo+

VS

Team Averages
Level 106
1,518 SR
1,442 Elo+
Set
Set
AetherKnott99
Set
Level 108
God Stats
13W - 12L
1,617 SR
Queue Stats
523W - 477L
1,395 Elo+
Party 1
Janus
Janus
DarkAether7782
Janus
Level 98
God Stats
15W - 17L
1,479 SR
Queue Stats
425W - 361L
1,464 Elo+
Party 1
Surtr
Surtr
PaNdAWaNdA7368
Surtr
Level 115
God Stats
11W - 7L
1,491 SR
Queue Stats
278W - 254L
1,424 Elo+
Solo
Jing Wei
Jing Wei
VOAVOA
Jing Wei
Level 62
God Stats
3W - 1L
1,477 SR
Queue Stats
8W - 9L
1,461 Elo+
Solo
Cabrakan
Cabrakan
Zzikr
Cabrakan
Level 149
God Stats
1W - 2L
1,523 SR
Queue Stats
178W - 166L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 0 / 2
3,631
726
2,741
2,508
708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
Butterypan1
Kukulkan
6
0 / 0 / 1
3,687
737
1,143
1,241
341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
6
1 / 1 / 0
3,726
745
1,877
3,750
1,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
StayedHippo4
Sylvanus
5
2 / 0 / 0
3,776
755
1,565
987
568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
6
1 / 0 / 0
3,541
708
991
3,061
847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 0
3,099
620
1,986
3,825
1,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 0
3,469
694
347
1,181
332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 1 / 0
3,832
766
1,936
4,058
2,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jing Wei
VOAVOA
Jing Wei
3
0 / 1 / 0
2,782
556
1,119
2,263
618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
Zzikr
Cabrakan
5
0 / 0 / 0
3,317
663
216
4,053
2,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
4
Kills
1
1
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
2
1
L
0
2
0
0
W
Kukulkan
Butterypan1
Kukulkan
0
0
1
0.5
L
0
0
0
0
W
Mulan
1
1
0
1
L
1
1
0
1
W
Sylvanus
StayedHippo4
Sylvanus
2
0
0
2
W
Pele
1
0
0
1
L
Jing Wei
VOAVOA
Jing Wei
0
1
0
0
L
Cabrakan
Zzikr
Cabrakan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,317
Damage
5,604
11,547
Taken
15,380
3,755
Mitigated
7,086
5,177
Healing
4,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,741
2,401
0
763
2,508
708
0
169
2,339
0
22,130
L
1,986
1,152
0
0
3,825
1,210
0
555
3,196
0
13,801
W
Kukulkan
Butterypan1
Kukulkan
1,143
261
0
500
1,241
341
0
192
1,015
19,247
0
L
347
0
0
250
1,181
332
0
678
435
18,624
0
W
Mulan
1,877
552
0
840
3,750
1,291
0
115
3,635
0
16,358
L
1,936
926
0
1,170
4,058
2,686
0
0
4,058
194
18,733
W
Sylvanus
StayedHippo4
Sylvanus
1,565
1,037
420
638
987
568
0
47
940
8,544
0
W
Pele
991
362
0
2,016
3,061
847
0
99
2,940
0
14,120
L
Jing Wei
VOAVOA
Jing Wei
1,119
525
0
1,065
2,263
618
0
472
1,791
0
9,324
L
Cabrakan
Zzikr
Cabrakan
216
88
0
1,894
4,053
2,240
0
861
3,192
8,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,361
Gold Earned
16,499
150
Minions Killed
113
0
Camps Cleared
0
507,530
Distance Traveled
498,480
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,631
726
32
6
0
92,957
0
L
Set
3,099
620
19
4
0
120,530
0
W
Kukulkan
3,687
737
46
9
0
95,669
0
L
Janus
3,469
694
32
6
0
106,074
0
W
Mulan
3,726
745
25
5
0
99,699
0
L
Surtr
3,832
766
35
7
0
110,362
0
W
Sylvanus
3,776
755
14
3
0
98,377
0
W
Pele
3,541
708
33
7
0
120,828
0
L
Jing Wei
2,782
556
18
4
0
65,340
0
L
Cabrakan
3,317
663
9
2
0
96,174
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role