Player Matchup

Hel
Hel
Gator404
Hel
Level 154
God Stats
0W - 1L
1,570 SR
Queue Stats
15W - 16L
1,572 Elo+
Party 1
Da Ji
Da Ji
ParaBеllum
Da Ji
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 33L
1,520 Elo+
Party 1
Bakasura
Bakasura
SLy91
Bakasura
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 92L
1,495 Elo+
Party 3
Surtr
Surtr
ryujiinjaaka
Surtr
Level 103
God Stats
1W - 1L
1,960 SR
Queue Stats
35W - 34L
1,494 Elo+
Party 1
Martichoras
Martichoras
stvno
Martichoras
Level 109
God Stats
0W - 3L
1,179 SR
Queue Stats
87W - 92L
1,487 Elo+
Party 3
Team Averages
Level 118
1,542 SR
1,513 Elo+

VS

Team Averages
Level 133
1,636 SR
1,535 Elo+
Yemoja
Yemoja
JonathanPeterss
Yemoja
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 61L
1,548 Elo+
Party 2
Amaterasu
Amaterasu
Jp1ckle
Amaterasu
Level 105
God Stats
1W - 1L
1,560 SR
Queue Stats
101W - 90L
1,557 Elo+
Party 2
Thanatos
Thanatos
Lesl0
Thanatos
Level 152
God Stats
4W - 2L
1,563 SR
Queue Stats
185W - 195L
1,524 Elo+
Solo
Ah Puch
Ah Puch
Poweredbytoaster
Ah Puch
Level 157
God Stats
9W - 3L
1,922 SR
Queue Stats
420W - 437L
1,505 Elo+
Solo
Xing Tian
Xing Tian
Snow_Ice90
Xing Tian
Level 158
God Stats
4W - 1L
1,636 SR
Queue Stats
304W - 310L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 6
9,918
708
15,645
14,406
7,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

15
4 / 6 / 7
9,271
662
18,493
15,814
10,452
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
SLy91
Bakasura
15
4 / 7 / 6
9,361
669
8,602
15,331
8,730
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 6 / 9
8,007
572
7,607
17,338
16,388
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Martichoras
stvno
Martichoras
17
2 / 4 / 8
9,401
672
12,554
15,227
6,645
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 10
9,190
656
2,869
9,974
10,068
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amaterasu
Jp1ckle
Amaterasu
16
3 / 3 / 13
9,543
682
13,764
16,827
20,777
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thanatos
Lesl0
Thanatos
17
10 / 5 / 11
11,242
803
18,716
16,899
7,425
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
9 / 1 / 13
11,926
852
24,732
11,580
5,666
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
Snow_Ice90
Xing Tian
17
4 / 2 / 15
11,151
797
13,495
17,575
15,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
89
13
Kills
27
27
Deaths
13
36
Assists
62
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
W
1
2
10
3
W
Amaterasu
Jp1ckle
Amaterasu
3
3
13
3.17
W
Thanatos
Lesl0
Thanatos
10
5
11
3.1
L
4
6
7
1.25
W
9
1
13
15.5
L
Bakasura
SLy91
Bakasura
4
7
6
1
W
Xing Tian
Snow_Ice90
Xing Tian
4
2
15
5.75
L
0
6
9
0.75
L
Martichoras
stvno
Martichoras
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,901
Damage
73,576
78,116
Taken
72,855
50,042
Mitigated
59,652
28,417
Healing
38,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,645
1,388
11,237
7,187
14,406
7,827
0
9,059
5,202
34,551
0
W
2,869
811
8,890
2,427
9,974
10,068
130
1,951
7,876
11,467
0
W
Amaterasu
Jp1ckle
Amaterasu
13,764
3,904
4,273
5,825
16,827
20,777
352
4,263
12,049
0
19,719
W
Thanatos
Lesl0
Thanatos
18,716
3,673
945
10,592
16,899
7,425
43
2,262
14,490
34
30,038
L
18,493
4,234
1,203
817
15,814
10,452
0
7,234
8,307
0
21,516
W
24,732
565
815
2,269
11,580
5,666
1,447
3,576
7,937
58,191
0
L
Bakasura
SLy91
Bakasura
8,602
4,273
680
1,640
15,331
8,730
0
5,799
9,201
0
11,755
W
Xing Tian
Snow_Ice90
Xing Tian
13,495
417
650
2,004
17,575
15,716
0
3,867
12,966
29,529
726
L
7,607
2,461
571
1,976
17,338
16,388
0
10,182
6,694
274
11,682
L
Martichoras
stvno
Martichoras
12,554
3,063
771
2,335
15,227
6,645
0
8,130
6,838
0
34,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,958
Gold Earned
53,052
132
Minions Killed
191
0
Camps Cleared
0
1,301,556
Distance Traveled
1,388,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,918
708
62
4
0
291,306
0
W
Yemoja
9,190
656
19
1
0
240,267
0
W
Amaterasu
9,543
682
13
1
0
306,829
0
W
Thanatos
11,242
803
32
2
0
304,027
0
L
Da Ji
9,271
662
8
1
0
235,962
0
W
Ah Puch
11,926
852
93
7
0
265,747
0
L
Bakasura
9,361
669
11
1
0
256,114
0
W
Xing Tian
11,151
797
34
2
0
271,608
0
L
Surtr
8,007
572
9
1
0
275,974
0
L
Martichoras
9,401
672
42
3
0
242,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role