Player Matchup

Zeus
Zeus
Bammos
Zeus
Level 91
God Stats
0W - 1L
1,869 SR
Queue Stats
15W - 18L
1,504 Elo+
Solo
Cthulhu
Cthulhu
CHUBBYLAMAR
Cthulhu
Level 125
God Stats
25W - 23L
1,519 SR
Queue Stats
993W - 1,039L
1,340 Elo+
Solo
Bacchus
Bacchus
Lanitos_way
Bacchus
Level 120
God Stats
5W - 3L
1,885 SR
Queue Stats
275W - 271L
1,403 Elo+
Solo
Anubis
Anubis
Pandora_Skye
Anubis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,360 Elo+
Solo
Hel
Hel
iMarcassassin
Hel
Level 120
God Stats
0W - 1L
1,234 SR
Queue Stats
68W - 76L
1,435 Elo+
Solo
Team Averages
Level 97
1,601 SR
1,408 Elo+

VS

Team Averages
Level 96
1,520 SR
1,413 Elo+
Freya
Freya
BennyD19
Freya
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 68L
1,410 Elo+
Party 1
Nike
Nike
Thulhuu
Nike
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 66L
1,406 Elo+
Party 1
Nemesis
Nemesis
Zazre
Nemesis
Level 121
God Stats
3W - 3L
1,725 SR
Queue Stats
369W - 383L
1,417 Elo+
Solo
Yemoja
Yemoja
joejosh4813
Yemoja
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 29L
1,449 Elo+
Solo
Tyr
Tyr
mintsan
Tyr
Level 100
God Stats
3W - 3L
1,374 SR
Queue Stats
120W - 109L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Bammos
Zeus
16
3 / 4 / 7
8,927
893
14,024
8,477
4,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
CHUBBYLAMAR
Cthulhu
15
1 / 6 / 9
8,868
887
12,987
15,748
12,849
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Lanitos_way
Bacchus
14
5 / 4 / 7
8,800
880
9,149
13,722
17,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
2
0 / 0 / 0
2,896
290
0
0
0
14
3 / 5 / 8
8,564
856
8,899
11,006
5,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
BennyD19
Freya
17
12 / 3 / 4
10,096
1,010
18,954
12,909
5,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
Thulhuu
Nike
15
2 / 2 / 11
8,300
830
6,707
12,938
7,134
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
Zazre
Nemesis
15
2 / 2 / 10
8,037
804
3,619
10,243
9,521
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
15
1 / 1 / 14
8,765
877
5,259
10,358
11,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tyr
13
2 / 4 / 10
7,607
761
6,891
12,635
14,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
68
12
Kills
19
19
Deaths
12
31
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Zeus
Bammos
Zeus
3
4
7
1.63
W
Freya
BennyD19
Freya
12
3
4
4.67
L
Cthulhu
CHUBBYLAMAR
Cthulhu
1
6
9
0.92
L
Bacchus
Lanitos_way
Bacchus
5
4
7
2.13
L
Anubis
0
0
0
0
W
Nike
Thulhuu
Nike
2
2
11
3.75
W
Nemesis
Zazre
Nemesis
2
2
10
3.5
L
3
5
8
1.4
W
Yemoja
1
1
14
8
W
Tyr
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,059
Damage
41,430
48,953
Taken
59,083
40,095
Mitigated
48,552
15,297
Healing
25,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Bammos
Zeus
14,024
1,044
336
366
8,477
4,019
668
3,873
4,604
27,112
0
W
Freya
BennyD19
Freya
18,954
5,925
1,308
3,375
12,909
5,730
1,446
10,854
2,055
35,695
0
L
Cthulhu
CHUBBYLAMAR
Cthulhu
12,987
186
1,153
1,525
15,748
12,849
0
7,372
8,376
25,658
0
L
Bacchus
Lanitos_way
Bacchus
9,149
933
727
3,538
13,722
17,556
58
7,381
6,341
12,106
0
L
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Nike
Thulhuu
Nike
6,707
699
2,669
2,842
12,938
7,134
256
7,847
5,091
0
15,101
W
Nemesis
Zazre
Nemesis
3,619
931
365
2,521
10,243
9,521
523
8,687
1,556
0
7,063
L
8,899
267
3,788
3,864
11,006
5,671
323
5,587
5,419
12,592
0
W
Yemoja
5,259
1,384
5,997
2,076
10,358
11,720
134
7,921
2,437
15,737
0
W
Tyr
6,891
735
2,046
2,351
12,635
14,447
449
9,750
2,885
0
9,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,055
Gold Earned
42,805
86
Minions Killed
99
0
Camps Cleared
0
664,005
Distance Traveled
905,194
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,927
893
35
4
0
139,647
0
W
Freya
10,096
1,010
37
4
0
178,978
0
L
Cthulhu
8,868
887
37
4
0
182,622
0
L
Bacchus
8,800
880
5
1
0
174,907
0
L
Anubis
2,896
290
0
0
0
0
0
W
Nike
8,300
830
26
3
0
196,164
0
W
Nemesis
8,037
804
8
1
0
178,834
0
L
Hel
8,564
856
9
1
0
166,829
0
W
Yemoja
8,765
877
19
2
0
165,036
0
W
Tyr
7,607
761
9
1
0
186,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role