Player Matchup

Anhur
Anhur
 
Anhur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Dante14 G
Atlas
Level 48
God Stats
9W - 11L
1,478 SR
Queue Stats
208W - 214L
1,404 Elo+
Solo
Ravana
Ravana
DizzyyIblis
Ravana
Level 67
God Stats
0W - 3L
1,233 SR
Queue Stats
65W - 65L
1,445 Elo+
Party 1
Achilles
Achilles
TooCold2Touch
Achilles
Level 265
God Stats
2W - 3L
1,556 SR
Queue Stats
722W - 733L
1,413 Elo+
Solo
Scylla
Scylla
UrBoiDre13
Scylla
Level 17
God Stats
0W - 2L
1,631 SR
Queue Stats
2W - 6L
1,319 Elo+
Party 1
Team Averages
Level 101
1,480 SR
1,416 Elo+

VS

Team Averages
Level 129
1,507 SR
1,494 Elo+
Maman Brigitte
Maman Brigitte
 
Maman Brigitte
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
AntonDjinn
Nike
Level 155
God Stats
10W - 7L
1,186 SR
Queue Stats
276W - 250L
1,490 Elo+
Solo
Nu Wa
Nu Wa
Gil9505
Nu Wa
Level 158
God Stats
84W - 60L
1,548 SR
Queue Stats
908W - 893L
1,547 Elo+
Solo
Chernobog
Chernobog
Vangoolis
Chernobog
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
WordOfOne
Sun Wukong
Level 129
God Stats
3W - 1L
1,803 SR
Queue Stats
340W - 333L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 4 / 4
9,041
565
16,211
15,324
6,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Dante14 G
Atlas
11
1 / 4 / 3
6,714
420
3,311
12,780
10,327
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ravana
13
3 / 3 / 2
7,808
488
2,886
8,747
4,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
TooCold2Touch
Achilles
10
1 / 2 / 0
6,251
391
1,745
13,423
10,194
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
UrBoiDre13
Scylla
12
0 / 5 / 0
6,618
414
2,285
10,328
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
 
Maman Brigitte
11
3 / 2 / 2
7,710
482
5,085
7,161
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 2 / 6
9,171
573
9,223
14,536
11,150
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
Gil9505
Nu Wa
15
6 / 1 / 4
9,476
592
10,041
7,336
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Vangoolis
Chernobog
10
0 / 4 / 5
6,987
437
4,199
9,940
2,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
WordOfOne
Sun Wukong
15
4 / 0 / 4
9,791
612
11,073
15,905
12,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
9
Kills
18
18
Deaths
9
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
4
4
1.5
W
Maman Brigitte
 
Maman Brigitte
3
2
2
2
W
5
2
6
4
L
Atlas
Dante14 G
Atlas
1
4
3
0.63
L
Ravana
3
3
2
1.33
W
Nu Wa
Gil9505
Nu Wa
6
1
4
8
L
Achilles
TooCold2Touch
Achilles
1
2
0
0.5
L
Scylla
UrBoiDre13
Scylla
0
5
0
0
W
Chernobog
Vangoolis
Chernobog
0
4
5
0.63
W
Sun Wukong
WordOfOne
Sun Wukong
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,438
Damage
39,621
60,602
Taken
54,878
34,599
Mitigated
30,547
14,918
Healing
10,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
16,211
9,173
0
4,610
15,324
6,118
3,324
2,669
12,655
0
85,184
W
Maman Brigitte
 
Maman Brigitte
5,085
383
0
2,619
7,161
2,168
0
546
6,615
32,403
557
W
9,223
1,225
0
1,185
14,536
11,150
224
2,739
11,797
0
42,329
L
Atlas
Dante14 G
Atlas
3,311
1,170
0
3,494
12,780
10,327
297
2,899
9,881
35,693
0
L
Ravana
2,886
398
0
2,883
8,747
4,799
0
1,713
7,034
0
53,669
W
Nu Wa
Gil9505
Nu Wa
10,041
3,196
0
1,570
7,336
2,233
1,703
721
6,615
60,528
0
L
Achilles
TooCold2Touch
Achilles
1,745
327
0
3,431
13,423
10,194
238
4,254
9,169
0
25,099
L
Scylla
UrBoiDre13
Scylla
2,285
126
0
500
10,328
3,161
0
3,355
6,973
37,388
0
W
Chernobog
Vangoolis
Chernobog
4,199
2,070
0
1,134
9,940
2,512
468
1,710
8,230
0
28,220
W
Sun Wukong
WordOfOne
Sun Wukong
11,073
1,731
0
3,752
15,905
12,484
464
1,282
14,623
0
77,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,432
Gold Earned
43,135
349
Minions Killed
345
0
Camps Cleared
0
1,385,102
Distance Traveled
1,429,862
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,041
565
130
8
0
271,675
2
W
Maman Brigitte
7,710
482
58
4
0
211,812
0
W
Nike
9,171
573
39
2
0
341,775
4
L
Atlas
6,714
420
47
3
0
277,398
0
L
Ravana
7,808
488
84
5
0
311,191
1
W
Nu Wa
9,476
592
97
6
0
269,459
2
L
Achilles
6,251
391
31
2
0
249,890
0
L
Scylla
6,618
414
57
4
0
274,948
0
W
Chernobog
6,987
437
33
2
0
306,923
0
W
Sun Wukong
9,791
612
118
7
0
299,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role