Player Matchup

Fenrir
Fenrir
JUNGLEdotEXE
Fenrir
Level 159
God Stats
197W - 195L
1,531 SR
Queue Stats
414W - 410L
1,464 Elo+
Solo
Cupid
Cupid
PureMidheaven
Cupid
Level 105
God Stats
1W - 1L
1,306 SR
Queue Stats
112W - 114L
1,466 Elo+
Party 1
Hel
Hel
SiverFox24
Hel
Level 113
God Stats
3W - 4L
1,447 SR
Queue Stats
127W - 121L
1,509 Elo+
Solo
Cu Chulainn
Cu Chulainn
tiggurai
Cu Chulainn
Level 144
God Stats
262W - 206L
1,565 SR
Queue Stats
319W - 284L
1,507 Elo+
Solo
Kuzenbo
Kuzenbo
tylerr412
Kuzenbo
Level 104
God Stats
5W - 2L
1,587 SR
Queue Stats
91W - 85L
1,465 Elo+
Party 1
Team Averages
Level 125
1,487 SR
1,482 Elo+

VS

Team Averages
Level 96
1,511 SR
1,491 Elo+
Arachne
Arachne
 
Arachne
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BarryAllenVz
Hachiman
Level 155
God Stats
5W - 7L
1,508 SR
Queue Stats
124W - 158L
1,476 Elo+
Solo
Yemoja
Yemoja
Mr Queezal
Yemoja
Level 141
God Stats
22W - 24L
1,548 SR
Queue Stats
155W - 144L
1,566 Elo+
Solo
Agni
Agni
xSlipperyPandax
Agni
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 49L
1,456 Elo+
Solo
Osiris
Osiris
xXAstroPheXOs
Osiris
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 55L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
9 / 2 / 3
8,885
635
8,761
13,501
6,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 2 / 4
7,298
521
3,835
9,004
3,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
12 / 1 / 6
9,891
707
17,556
11,206
5,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
tiggurai
Cu Chulainn
14
1 / 0 / 3
8,469
605
7,525
7,371
5,290
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
tylerr412
Kuzenbo
12
0 / 0 / 2
7,298
521
4,455
11,370
11,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 8 / 0
6,955
497
6,870
15,975
5,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hachiman
BarryAllenVz
Hachiman
13
3 / 2 / 0
7,882
563
8,572
12,040
4,510
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Mr Queezal
Yemoja
8
0 / 0 / 1
6,218
444
1,580
5,411
3,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
1 / 11 / 1
6,652
475
5,718
13,156
4,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 0
6,527
466
2,984
14,147
12,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
22
Kills
5
5
Deaths
23
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
8
0
0.13
L
Hachiman
BarryAllenVz
Hachiman
3
2
0
1.5
W
Fenrir
9
2
3
5.25
L
Yemoja
Mr Queezal
Yemoja
0
0
1
0.5
W
0
2
4
1
W
12
1
6
15
W
Cu Chulainn
tiggurai
Cu Chulainn
1
0
3
2.5
W
Kuzenbo
tylerr412
Kuzenbo
0
0
2
1
L
1
11
1
0.14
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,132
Damage
25,724
52,452
Taken
60,729
31,549
Mitigated
31,636
20,589
Healing
16,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,870
4,454
0
2,429
15,975
5,941
0
7,803
8,172
0
47,582
L
Hachiman
BarryAllenVz
Hachiman
8,572
6,153
0
4,181
12,040
4,510
0
2,390
9,650
0
65,094
W
Fenrir
8,761
2,031
0
3,112
13,501
6,041
1,185
1,801
11,700
0
63,960
L
Yemoja
Mr Queezal
Yemoja
1,580
665
2,884
1,483
5,411
3,438
0
2,956
2,455
9,102
0
W
3,835
1,374
617
4,104
9,004
3,325
659
327
8,677
0
49,904
W
17,556
111
2,766
4,466
11,206
5,012
0
3,624
7,582
75,651
0
W
Cu Chulainn
tiggurai
Cu Chulainn
7,525
1,284
0
2,316
7,371
5,290
1,055
145
7,226
0
64,256
W
Kuzenbo
tylerr412
Kuzenbo
4,455
1,902
0
3,208
11,370
11,881
220
1,401
9,969
29,041
0
L
5,718
138
0
330
13,156
4,816
0
6,240
6,916
26,715
0
L
2,984
889
0
5,025
14,147
12,931
0
2,622
11,525
0
40,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,841
Gold Earned
34,234
425
Minions Killed
296
0
Camps Cleared
0
1,520,917
Distance Traveled
1,257,897
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,955
497
69
5
0
272,449
0
L
Hachiman
7,882
563
113
8
0
250,245
2
W
Fenrir
8,885
635
88
6
0
314,066
0
L
Yemoja
6,218
444
19
1
0
200,453
1
W
Cupid
7,298
521
88
6
0
271,893
1
W
Hel
9,891
707
116
8
0
304,935
0
W
Cu Chulainn
8,469
605
102
7
0
304,462
5
W
Kuzenbo
7,298
521
31
2
0
325,561
3
L
Agni
6,652
475
34
2
0
249,178
0
L
Osiris
6,527
466
61
4
0
285,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role