Player Matchup

Horus
Horus
CatchiestBore94
Horus
Level 127
God Stats
2W - 3L
1,457 SR
Queue Stats
207W - 212L
1,509 Elo+
Solo
Janus
Janus
PyricGGz
Janus
Level 79
God Stats
5W - 4L
1,570 SR
Queue Stats
61W - 54L
1,499 Elo+
Party 1
Thanatos
Thanatos
Sonder_omegaWolf
Thanatos
Level 64
God Stats
4W - 7L
1,353 SR
Queue Stats
157W - 165L
1,489 Elo+
Solo
Yemoja
Yemoja
ZalsiGGz
Yemoja
Level 18
God Stats
6W - 6L
1,535 SR
Queue Stats
37W - 44L
1,409 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
bileat
Morgan Le Fay
Level 129
God Stats
40W - 24L
1,645 SR
Queue Stats
74W - 53L
1,552 Elo+
Solo
Team Averages
Level 83
1,512 SR
1,492 Elo+

VS

Team Averages
Level 153
1,537 SR
1,479 Elo+
Serqet
Serqet
 
Serqet
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
H1TSUGAYA T
Merlin
Level 157
God Stats
579W - 491L
1,606 SR
Queue Stats
824W - 748L
1,569 Elo+
Solo
Bastet
Bastet
Sno_Mountain
Bastet
Level 147
God Stats
57W - 51L
1,613 SR
Queue Stats
366W - 355L
1,452 Elo+
Solo
Ra
Ra
castornatero
Ra
Level 181
God Stats
1W - 0L
1,329 SR
Queue Stats
23W - 26L
1,360 Elo+
Solo
Hercules
Hercules
saetharian
Hercules
Level 115
God Stats
16W - 14L
1,636 SR
Queue Stats
645W - 650L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
7,149
1,192
4,890
8,923
7,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
PyricGGz
Janus
12
0 / 1 / 6
7,012
1,169
5,693
4,174
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 4
7,263
1,211
5,018
7,200
4,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
ZalsiGGz
Yemoja
12
0 / 1 / 4
6,749
1,125
1,338
6,083
3,789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
bileat
Morgan Le Fay
12
3 / 1 / 3
7,619
1,270
6,804
5,461
2,299
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

301

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
1 / 1 / 5
6,914
1,152
3,505
5,216
2,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
13
1 / 1 / 5
7,521
1,254
6,913
4,725
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
12
0 / 0 / 4
7,119
1,187
6,237
2,661
820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 3 / 5
6,868
1,145
3,219
4,023
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
saetharian
Hercules
13
5 / 2 / 1
8,280
1,380
9,073
9,858
10,798
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
27
7
Kills
7
7
Deaths
7
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
1
1
5
3.5
L
2
1
3
3.5
W
Merlin
1
1
5
3.5
L
Janus
PyricGGz
Janus
0
1
6
3
W
Bastet
0
0
4
2
L
2
3
4
1.33
L
Yemoja
ZalsiGGz
Yemoja
0
1
4
2
L
Morgan Le Fay
bileat
Morgan Le Fay
3
1
3
4.5
W
0
3
5
0.83
W
Hercules
saetharian
Hercules
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,743
Damage
28,947
31,841
Taken
26,483
18,891
Mitigated
17,116
7,157
Healing
4,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,505
850
0
420
5,216
2,658
0
2,876
2,200
0
8,068
L
4,890
1,923
1,514
2,020
8,923
7,182
0
2,830
5,782
0
6,051
W
Merlin
6,913
284
0
0
4,725
1,494
0
2,348
2,240
31,625
0
L
Janus
PyricGGz
Janus
5,693
897
0
120
4,174
1,581
0
1,308
2,866
20,612
0
W
Bastet
6,237
1,207
0
475
2,661
820
0
1,378
1,229
0
19,815
L
5,018
1,373
0
1,518
7,200
4,040
0
1,865
5,176
0
9,061
L
Yemoja
ZalsiGGz
Yemoja
1,338
323
1,240
550
6,083
3,789
0
2,425
3,560
3,651
0
L
Morgan Le Fay
bileat
Morgan Le Fay
6,804
423
0
195
5,461
2,299
0
1,539
3,766
29,439
0
W
3,219
218
780
144
4,023
1,346
0
2,616
1,314
12,719
0
W
Hercules
saetharian
Hercules
9,073
2,533
0
2,470
9,858
10,798
0
4,255
5,028
0
13,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,792
Gold Earned
36,702
124
Minions Killed
144
4
Camps Cleared
8
565,455
Distance Traveled
646,629
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,914
1,152
16
3
0
112,870
0
L
Horus
7,149
1,192
7
1
0
135,342
0
W
Merlin
7,521
1,254
58
10
0
131,960
0
L
Janus
7,012
1,169
48
8
0
88,713
0
W
Bastet
7,119
1,187
37
6
6
142,425
0
L
Thanatos
7,263
1,211
13
2
2
126,575
0
L
Yemoja
6,749
1,125
7
1
0
79,820
0
L
Morgan Le Fay
7,619
1,270
49
8
2
135,005
0
W
Ra
6,868
1,145
29
5
2
126,371
0
W
Hercules
8,280
1,380
4
1
0
133,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role