Player Matchup

Hachiman
Hachiman
HaIKune
Hachiman
Level 239
God Stats
7W - 3L
1,767 SR
Queue Stats
210W - 198L
1,505 Elo+
Party 1
Serqet
Serqet
K1rbyyツ
Serqet
Level 157
God Stats
2W - 1L
1,452 SR
Queue Stats
77W - 68L
1,576 Elo+
Party 1
Maui
Maui
Max1musrex
Maui
Level 126
God Stats
1W - 0L
1,631 SR
Queue Stats
18W - 13L
1,547 Elo+
Solo
Ra
Ra
Rareszx
Ra
Level 121
God Stats
11W - 7L
1,724 SR
Queue Stats
201W - 199L
1,430 Elo+
Solo
Vulcan
Vulcan
i COOKiE KiLLER
Vulcan
Level 87
God Stats
6W - 1L
1,627 SR
Queue Stats
152W - 168L
1,427 Elo+
Party 1
Team Averages
Level 146
1,640 SR
1,497 Elo+

VS

Team Averages
Level 127
1,582 SR
1,511 Elo+
He Bo
He Bo
AmysOnThePipe
He Bo
Level 85
God Stats
1W - 2L
1,353 SR
Queue Stats
55W - 70L
1,390 Elo+
Solo
Yu Huang
Yu Huang
Belhazur
Yu Huang
Level 149
God Stats
1W - 3L
1,550 SR
Queue Stats
162W - 126L
1,590 Elo+
Solo
Ne Zha
Ne Zha
WTP-Kelvins
Ne Zha
Level 138
God Stats
7W - 8L
1,515 SR
Queue Stats
476W - 449L
1,528 Elo+
Solo
Ishtar
Ishtar
connorkebab2000
Ishtar
Level 126
God Stats
3W - 1L
1,858 SR
Queue Stats
23W - 26L
1,551 Elo+
Solo
Sun Wukong
Sun Wukong
karimMrblue
Sun Wukong
Level 137
God Stats
7W - 4L
1,635 SR
Queue Stats
38W - 54L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HaIKune
Hachiman
16
8 / 1 / 6
9,461
1,051
13,636
10,564
5,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
K1rbyyツ
Serqet
15
3 / 0 / 12
9,221
1,025
5,989
8,114
9,883
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 0 / 10
8,622
958
5,588
11,386
9,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
4 / 1 / 11
8,510
946
7,508
9,374
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 7
8,343
927
10,106
7,790
3,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,247
805
4,161
7,536
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
Belhazur
Yu Huang
15
2 / 3 / 1
8,388
932
9,335
6,063
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
12
0 / 3 / 2
7,015
779
8,309
8,769
7,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 5 / 1
7,111
790
8,618
11,206
3,958
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
karimMrblue
Sun Wukong
15
1 / 5 / 0
8,181
909
6,959
14,782
10,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
9
20
Kills
4
4
Deaths
20
46
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Yu Huang
Belhazur
Yu Huang
2
3
1
0.83
W
Hachiman
HaIKune
Hachiman
8
1
6
11
W
Serqet
K1rbyyツ
Serqet
3
0
12
9
W
1
0
10
6
W
4
1
11
9.5
L
Ne Zha
0
3
2
0.33
L
1
5
1
0.3
W
4
2
7
3.75
L
Sun Wukong
karimMrblue
Sun Wukong
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,827
Damage
37,382
47,228
Taken
48,356
33,104
Mitigated
26,780
15,510
Healing
6,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,161
79
0
700
7,536
2,393
0
3,155
4,261
15,271
0
L
Yu Huang
Belhazur
Yu Huang
9,335
786
0
250
6,063
2,275
0
2,351
3,712
32,206
0
W
Hachiman
HaIKune
Hachiman
13,636
9,207
0
3,145
10,564
5,300
1,379
3,160
7,199
0
40,684
W
Serqet
K1rbyyツ
Serqet
5,989
1,007
0
1,705
8,114
9,883
79
2,243
5,681
0
12,209
W
5,588
1,651
1,474
1,292
11,386
9,953
0
2,990
7,956
16,226
0
W
7,508
868
2,755
4,410
9,374
4,128
268
2,153
7,068
35,314
0
L
Ne Zha
8,309
386
0
1,532
8,769
7,320
0
4,230
4,093
516
18,134
L
8,618
5,565
0
2,221
11,206
3,958
0
6,130
4,980
0
19,679
W
10,106
6,593
0
729
7,790
3,840
367
2,633
4,811
26,910
0
L
Sun Wukong
karimMrblue
Sun Wukong
6,959
775
0
1,415
14,782
10,834
0
7,186
7,434
0
29,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,157
Gold Earned
37,942
225
Minions Killed
202
0
Camps Cleared
0
1,053,975
Distance Traveled
921,159
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,247
805
30
3
0
156,341
0
L
Yu Huang
8,388
932
70
8
0
207,943
0
W
Hachiman
9,461
1,051
76
8
0
199,585
0
W
Serqet
9,221
1,025
15
2
0
219,879
0
W
Maui
8,622
958
19
2
0
216,706
1
W
Ra
8,510
946
72
8
0
212,565
2
L
Ne Zha
7,015
779
16
2
0
188,198
2
L
Ishtar
7,111
790
24
3
0
172,217
0
W
Vulcan
8,343
927
43
5
0
205,240
0
L
Sun Wukong
8,181
909
62
7
0
196,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role