Player Matchup

Bacchus
Bacchus
LeBouleMagique
Bacchus
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,277 Elo+
Party 1
Cernunnos
Cernunnos
LeGamerMagique14
Cernunnos
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,303 Elo+
Party 1
Nemesis
Nemesis
MrNiceGuys
Nemesis
Level 147
God Stats
12W - 16L
1,434 SR
Queue Stats
388W - 376L
1,483 Elo+
Solo
Izanami
Izanami
temp-18641703
Izanami
Level 38
God Stats
0W - 4L
1,500 SR
Queue Stats
5W - 18L
1,287 Elo+
Party 1
Hachiman
Hachiman
theo-napoli
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,277 Elo+
Party 1
Team Averages
Level 48
1,487 SR
1,325 Elo+

VS

Team Averages
Level 136
1,558 SR
1,486 Elo+
Athena
Athena
 
Athena
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BalancedVirus30
Thor
Level 126
God Stats
10W - 4L
1,610 SR
Queue Stats
283W - 265L
1,503 Elo+
Solo
Rama
Rama
BombfaceO
Rama
Level 140
God Stats
35W - 27L
1,600 SR
Queue Stats
110W - 108L
1,489 Elo+
Solo
Mulan
Mulan
DrDavilad
Mulan
Level 109
God Stats
14W - 10L
1,563 SR
Queue Stats
397W - 354L
1,506 Elo+
Solo
Anubis
Anubis
JorC3RVzlar0x
Anubis
Level 157
God Stats
10W - 9L
1,520 SR
Queue Stats
147W - 151L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,168
474
562
5,210
4,231
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cernunnos
9
0 / 6 / 1
5,595
430
3,099
9,942
2,764
Hidden Dagger

Hidden Dagger

+15
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
MrNiceGuys
Nemesis
11
4 / 3 / 0
7,147
550
7,236
10,635
3,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
10
0 / 8 / 1
5,926
456
2,493
9,949
2,442
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Hachiman
theo-napoli
Hachiman
8
0 / 6 / 0
5,315
409
3,579
8,605
2,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
0 / 1 / 9
6,624
510
3,278
9,660
5,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
7 / 0 / 5
8,752
673
7,808
8,553
3,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
12
3 / 3 / 4
7,503
577
4,973
7,360
2,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
DrDavilad
Mulan
14
9 / 1 / 2
8,892
684
9,646
10,988
8,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 2 / 4
8,256
635
9,005
7,234
3,319
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
5
Kills
25
25
Deaths
7
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
1
9
4.5
W
7
0
5
9.5
W
Rama
3
3
4
1.67
W
Mulan
DrDavilad
Mulan
9
1
2
10
W
6
2
4
4
L
1
2
1
0.75
L
Cernunnos
0
6
1
0.08
L
Nemesis
MrNiceGuys
Nemesis
4
3
0
1.33
L
Izanami
0
8
1
0.06
L
Hachiman
theo-napoli
Hachiman
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,969
Damage
34,710
44,341
Taken
43,795
15,503
Mitigated
23,516
3,880
Healing
11,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,278
1,266
0
1,922
9,660
5,890
252
0
9,660
16,966
0
W
7,808
1,799
0
500
8,553
3,494
0
0
8,553
0
72,727
W
Rama
4,973
4,250
0
1,678
7,360
2,811
725
55
7,305
0
49,404
W
Mulan
DrDavilad
Mulan
9,646
1,155
0
3,562
10,988
8,002
281
0
10,988
0
66,373
W
9,005
330
200
3,531
7,234
3,319
1,202
507
6,727
51,634
0
L
562
125
0
320
5,210
4,231
0
3,863
1,347
14,476
0
L
Cernunnos
3,099
1,356
0
1,426
9,942
2,764
0
4,652
5,290
0
18,901
L
Nemesis
MrNiceGuys
Nemesis
7,236
2,603
0
1,004
10,635
3,920
0
1,513
9,122
0
41,658
L
Izanami
2,493
2,091
0
226
9,949
2,442
83
2,147
7,802
0
34,561
L
Hachiman
theo-napoli
Hachiman
3,579
2,653
0
904
8,605
2,146
0
108
8,497
0
20,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,151
Gold Earned
40,027
195
Minions Killed
407
0
Camps Cleared
0
1,133,900
Distance Traveled
1,231,202
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,624
510
16
1
0
228,987
1
W
Thor
8,752
673
108
8
0
272,024
0
W
Rama
7,503
577
99
8
0
256,482
1
W
Mulan
8,892
684
103
8
0
264,946
0
W
Anubis
8,256
635
81
6
0
208,763
4
L
Bacchus
6,168
474
18
1
0
197,644
0
L
Cernunnos
5,595
430
28
2
0
220,404
0
L
Nemesis
7,147
550
64
5
0
268,336
0
L
Izanami
5,926
456
48
4
0
228,575
0
L
Hachiman
5,315
409
37
3
0
218,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role