Player Matchup

Medusa
Medusa
 
Medusa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
I9PREDATOR89
Ymir
Level 148
God Stats
4W - 5L
1,451 SR
Queue Stats
13W - 24L
1,386 Elo+
Party 1
Kukulkan
Kukulkan
V Mr Bulldops V
Kukulkan
Level 176
God Stats
5W - 1L
1,495 SR
Queue Stats
246W - 247L
1,467 Elo+
Party 1
Team Averages
Level 148
1,489 SR
1,471 Elo+

VS

Team Averages
Level 88
1,503 SR
1,467 Elo+
Ullr
Ullr
FanDeWarchi
Ullr
Level 40
God Stats
8W - 9L
1,469 SR
Queue Stats
45W - 60L
1,510 Elo+
Solo
Hera
Hera
Gandalf10125
Hera
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 39L
1,469 Elo+
Solo
Thor
Thor
HarryPosttres
Thor
Level 147
God Stats
26W - 21L
1,586 SR
Queue Stats
315W - 322L
1,506 Elo+
Solo
Yemoja
Yemoja
Ostov
Yemoja
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,322 Elo+
Party 2
Tyr
Tyr
xXRobarXx
Tyr
Level 121
God Stats
11W - 15L
1,457 SR
Queue Stats
126W - 130L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
12 / 1 / 3
9,775
698
17,979
12,794
5,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Mercury
 
Mercury
15
4 / 0 / 6
9,224
659
7,821
9,133
3,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sol
 
Sol
15
1 / 0 / 2
8,889
635
4,030
8,467
3,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 11
7,423
530
1,923
10,523
6,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
15
2 / 2 / 1
9,037
646
5,399
6,792
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 0
7,300
521
6,880
15,301
6,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 4 / 0
7,202
514
6,464
8,022
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

3
0 / 1 / 0
4,735
338
614
2,387
702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Ostov
Yemoja
10
0 / 6 / 2
6,304
450
3,444
13,070
8,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
1 / 2 / 0
7,454
532
5,934
13,171
10,149
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
19
Kills
4
4
Deaths
19
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
12
1
3
13.5
W
Mercury
 
Mercury
4
0
6
7
W
Sol
 
Sol
1
0
2
2
L
2
6
0
0.33
L
1
4
0
0.25
L
0
1
0
0
W
0
1
11
5.5
L
Yemoja
Ostov
Yemoja
0
6
2
0.17
W
Kukulkan
2
2
1
1.25
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,152
Damage
23,336
47,709
Taken
51,951
22,674
Mitigated
28,550
13,282
Healing
15,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,979
9,203
0
3,018
12,794
5,540
771
1,913
10,881
0
70,942
W
Mercury
 
Mercury
7,821
3,754
0
750
9,133
3,608
0
3,285
5,848
0
81,940
W
Sol
 
Sol
4,030
1,740
0
5,244
8,467
3,802
926
441
8,026
70,177
0
L
6,880
4,774
0
3,278
15,301
6,649
0
885
14,416
0
54,071
L
6,464
1,882
0
1,182
8,022
2,948
0
2,550
5,472
57,627
0
L
614
195
0
1,182
2,387
702
0
402
1,985
0
5,161
W
1,923
174
200
2,322
10,523
6,588
100
3,202
7,321
16,718
0
L
Yemoja
Ostov
Yemoja
3,444
1,407
1,837
1,503
13,070
8,102
0
2,643
10,427
13,812
0
W
Kukulkan
5,399
667
0
1,748
6,792
3,136
0
2,303
4,489
88,134
0
L
5,934
335
0
6,843
13,171
10,149
69
4,155
8,299
0
54,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,348
Gold Earned
32,995
481
Minions Killed
310
0
Camps Cleared
0
1,469,298
Distance Traveled
1,107,369
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,775
698
96
7
0
284,148
3
W
Mercury
9,224
659
112
8
0
366,984
0
W
Sol
8,889
635
116
8
0
249,537
6
L
Ullr
7,300
521
88
6
0
243,987
4
L
Hera
7,202
514
106
8
0
267,273
6
L
Thor
4,735
338
9
1
0
60,164
0
W
Ymir
7,423
530
10
1
0
281,445
4
L
Yemoja
6,304
450
22
2
0
237,513
0
W
Kukulkan
9,037
646
147
11
0
287,184
5
L
Tyr
7,454
532
85
6
0
298,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role