Player Matchup

Hera
Hera
INNUENDRIZZL3
Hera
Level 122
God Stats
79W - 71L
1,497 SR
Queue Stats
197W - 204L
1,379 Elo+
Solo
Hachiman
Hachiman
Its Bruva Bear
Hachiman
Level 158
God Stats
4W - 8L
1,558 SR
Queue Stats
190W - 161L
1,498 Elo+
Party 1
Ah Puch
Ah Puch
Pumba0710
Ah Puch
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Set
Set
West2006
Set
Level 127
God Stats
2W - 7L
1,351 SR
Queue Stats
315W - 287L
1,568 Elo+
Solo
Tiamat
Tiamat
Yt Hesi
Tiamat
Level 147
God Stats
9W - 7L
1,626 SR
Queue Stats
150W - 133L
1,496 Elo+
Party 1
Team Averages
Level 116
1,506 SR
1,488 Elo+

VS

Team Averages
Level 129
1,633 SR
1,497 Elo+
Skadi
Skadi
Can-a-duh
Skadi
Level 114
God Stats
5W - 5L
1,412 SR
Queue Stats
339W - 307L
1,558 Elo+
Solo
Maui
Maui
I Like Nuru
Maui
Level 126
God Stats
4W - 1L
1,779 SR
Queue Stats
255W - 249L
1,513 Elo+
Solo
Fenrir
Fenrir
Jswiss1904
Fenrir
Level 158
God Stats
104W - 102L
1,493 SR
Queue Stats
300W - 285L
1,438 Elo+
Solo
Nu Wa
Nu Wa
Patoman85
Nu Wa
Level 95
God Stats
2W - 0L
1,876 SR
Queue Stats
221W - 190L
1,527 Elo+
Solo
Arachne
Arachne
S0TSUBEHT
Arachne
Level 153
God Stats
6W - 2L
1,608 SR
Queue Stats
71W - 75L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 2
8,292
488
7,875
10,922
4,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
16
4 / 2 / 1
9,868
580
10,052
11,676
5,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Pumba0710
Ah Puch
14
0 / 7 / 0
8,420
495
4,260
14,447
5,922
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 4 / 1
7,689
452
4,084
14,056
5,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tiamat
Yt Hesi
Tiamat
13
3 / 4 / 3
8,520
501
8,698
15,034
12,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Can-a-duh
Skadi
15
1 / 2 / 3
8,963
527
4,754
12,687
4,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 1 / 2
8,581
505
3,795
12,205
11,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Jswiss1904
Fenrir
17
11 / 1 / 3
11,686
687
13,051
15,092
10,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
Patoman85
Nu Wa
14
4 / 1 / 6
9,774
575
13,508
8,251
3,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
S0TSUBEHT
Arachne
15
6 / 5 / 4
10,137
596
10,226
17,489
6,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
9
Kills
23
23
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Skadi
Can-a-duh
Skadi
1
2
3
1.25
W
1
1
2
2
L
0
6
2
0.17
L
Hachiman
4
2
1
2.25
W
Fenrir
Jswiss1904
Fenrir
11
1
3
12.5
W
Nu Wa
Patoman85
Nu Wa
4
1
6
7
L
Ah Puch
Pumba0710
Ah Puch
0
7
0
0
W
Arachne
S0TSUBEHT
Arachne
6
5
4
1.6
L
2
4
1
0.63
L
Tiamat
Yt Hesi
Tiamat
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,969
Damage
45,334
66,135
Taken
65,724
33,260
Mitigated
36,061
13,826
Healing
26,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Can-a-duh
Skadi
4,754
2,344
0
5,522
12,687
4,724
0
2,138
10,360
0
60,328
W
3,795
728
334
4,116
12,205
11,250
48
5,501
6,470
23,461
0
L
7,875
2,089
0
362
10,922
4,132
0
3,181
7,741
78,658
0
L
Hachiman
10,052
6,029
0
5,592
11,676
5,140
254
3,177
8,499
0
78,350
W
Fenrir
Jswiss1904
Fenrir
13,051
2,010
0
5,053
15,092
10,075
1,915
4,860
10,112
0
85,562
W
Nu Wa
Patoman85
Nu Wa
13,508
2,444
0
1,855
8,251
3,099
724
4,024
4,143
87,912
0
L
Ah Puch
Pumba0710
Ah Puch
4,260
260
0
4,672
14,447
5,922
315
1,769
12,678
54,812
0
W
Arachne
S0TSUBEHT
Arachne
10,226
6,330
0
9,470
17,489
6,913
15
6,001
11,232
0
55,464
L
4,084
1,961
0
938
14,056
5,688
0
4,293
9,763
0
54,448
L
Tiamat
Yt Hesi
Tiamat
8,698
1,018
0
2,262
15,034
12,378
0
4,883
10,151
39,265
567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,789
Gold Earned
49,141
522
Minions Killed
440
0
Camps Cleared
0
1,466,881
Distance Traveled
1,643,029
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,963
527
99
6
0
294,307
3
W
Maui
8,581
505
30
2
0
340,539
0
L
Hera
8,292
488
139
8
0
313,438
2
L
Hachiman
9,868
580
132
8
0
289,941
4
W
Fenrir
11,686
687
122
7
0
297,387
0
W
Nu Wa
9,774
575
127
7
0
324,931
6
L
Ah Puch
8,420
495
95
6
0
290,410
2
W
Arachne
10,137
596
62
4
0
385,865
1
L
Set
7,689
452
85
5
0
254,666
1
L
Tiamat
8,520
501
71
4
0
318,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role