Player Matchup

Medusa
Medusa
 
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
CommandoKris
Chronos
Level 167
God Stats
9W - 5L
1,691 SR
Queue Stats
192W - 169L
1,510 Elo+
Solo
Tiamat
Tiamat
Effrie
Tiamat
Level 158
God Stats
3W - 6L
1,311 SR
Queue Stats
502W - 540L
1,450 Elo+
Solo
Thanatos
Thanatos
kieranga
Thanatos
Level 125
God Stats
0W - 1L
1,897 SR
Queue Stats
55W - 51L
1,521 Elo+
Solo
Team Averages
Level 146
1,580 SR
1,496 Elo+

VS

Team Averages
Level 143
1,567 SR
1,514 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
NMazy
Olorun
Level 144
God Stats
1W - 0L
1,631 SR
Queue Stats
207W - 198L
1,554 Elo+
Solo
Anhur
Anhur
SLATTGOD2001
Anhur
Level 128
God Stats
12W - 10L
1,612 SR
Queue Stats
270W - 231L
1,511 Elo+
Solo
Awilix
Awilix
Third WorId
Awilix
Level 146
God Stats
7W - 2L
1,592 SR
Queue Stats
49W - 46L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
1 / 4 / 1
4,906
545
1,494
7,997
2,718
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
 
Maui
7
0 / 0 / 3
4,876
542
1,914
7,428
4,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
CommandoKris
Chronos
9
1 / 1 / 3
5,439
604
2,891
3,915
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tiamat
Effrie
Tiamat
9
0 / 1 / 3
5,141
571
4,576
6,037
3,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
kieranga
Thanatos
10
3 / 2 / 2
5,865
652
4,366
10,114
3,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 1 / 4
5,732
637
4,738
4,102
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
 
Thor
10
1 / 1 / 3
5,586
621
3,630
4,696
1,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
NMazy
Olorun
11
1 / 1 / 1
6,200
689
7,148
5,621
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 0 / 0
6,678
742
3,556
6,942
3,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Awilix
9
3 / 2 / 1
5,773
641
4,064
7,172
2,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
5
Kills
7
8
Deaths
5
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
4
1
0.38
L
Maui
 
Maui
0
0
3
1.5
W
Baron Samedi
 
Baron Samedi
1
1
4
3
W
Thor
 
Thor
1
1
3
2.5
L
Chronos
CommandoKris
Chronos
1
1
3
2.5
L
Tiamat
Effrie
Tiamat
0
1
3
1.5
W
Olorun
NMazy
Olorun
1
1
1
1.5
W
1
0
0
1
W
Awilix
3
2
1
1.75
L
Thanatos
kieranga
Thanatos
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,241
Damage
23,136
35,491
Taken
28,533
15,910
Mitigated
12,373
13,441
Healing
9,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
1,494
288
0
1,090
7,997
2,718
480
3,583
4,237
0
31,350
L
Maui
 
Maui
1,914
414
692
1,484
7,428
4,443
0
4,434
2,990
14,571
0
W
Baron Samedi
 
Baron Samedi
4,738
100
272
1,448
4,102
2,060
0
729
3,253
40,429
0
W
Thor
 
Thor
3,630
463
0
1,307
4,696
1,891
0
1,049
3,546
0
25,972
L
Chronos
CommandoKris
Chronos
2,891
1,165
0
685
3,915
1,325
640
1,059
2,746
34,676
0
L
Tiamat
Effrie
Tiamat
4,576
289
0
1,946
6,037
3,682
0
0
5,482
25,485
0
W
Olorun
NMazy
Olorun
7,148
3,346
0
3,213
5,621
2,026
1,022
1,874
3,726
49,768
4,856
W
3,556
1,336
0
2,525
6,942
3,997
95
2,586
3,515
0
46,125
W
Awilix
4,064
1,472
0
917
7,172
2,399
0
1,946
5,112
0
29,645
L
Thanatos
kieranga
Thanatos
4,366
1,082
0
7,544
10,114
3,742
0
2,352
7,634
0
28,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,227
Gold Earned
29,969
221
Minions Killed
350
0
Camps Cleared
0
936,823
Distance Traveled
929,223
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,906
545
39
4
0
149,630
0
L
Maui
4,876
542
16
2
0
214,995
0
W
Baron Samedi
5,732
637
81
9
0
194,383
1
W
Thor
5,586
621
37
4
0
194,407
0
L
Chronos
5,439
604
69
8
0
169,385
0
L
Tiamat
5,141
571
43
5
0
181,115
2
W
Olorun
6,200
689
86
10
0
175,629
2
W
Anhur
6,678
742
98
11
0
143,994
0
W
Awilix
5,773
641
48
5
0
220,810
0
L
Thanatos
5,865
652
54
6
0
221,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role