Player Matchup

Scylla
Scylla
AndSal
Scylla
Level 35
God Stats
1W - 2L
1,257 SR
Queue Stats
25W - 31L
1,381 Elo+
Solo
Artio
Artio
XseventeenX
Artio
Level 63
God Stats
15W - 15L
1,320 SR
Queue Stats
223W - 244L
1,432 Elo+
Party 1
Medusa
Medusa
tov4ani4
Medusa
Level 61
God Stats
4W - 1L
1,487 SR
Queue Stats
223W - 242L
1,420 Elo+
Party 1
Team Averages
Level 53
1,355 SR
1,411 Elo+

VS

Team Averages
Level 88
1,537 SR
1,412 Elo+
Anhur
Anhur
SLohmann
Anhur
Level 135
God Stats
8W - 9L
1,657 SR
Queue Stats
49W - 57L
1,414 Elo+
Solo
Hel
Hel
alexab03
Hel
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Geb
Geb
callbargain
Geb
Level 61
God Stats
4W - 8L
1,454 SR
Queue Stats
33W - 56L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AndSal
Scylla
13
1 / 0 / 11
9,147
832
9,010
6,383
2,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
3 / 1 / 7
8,825
802
4,410
10,602
11,728
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
tov4ani4
Medusa
12
7 / 2 / 5
9,918
902
9,967
9,917
3,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
SLohmann
Anhur
9
1 / 3 / 1
7,755
705
5,155
7,268
2,801
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
1 / 6 / 2
8,227
748
8,124
10,642
5,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 3 / 2
7,783
708
7,886
11,864
9,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
11
Kills
3
3
Deaths
12
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
AndSal
Scylla
1
0
11
6.5
L
Anhur
SLohmann
Anhur
1
3
1
0.5
W
3
1
7
6.5
L
1
6
2
0.33
L
1
3
2
0.67
W
Medusa
tov4ani4
Medusa
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,387
Damage
21,165
26,902
Taken
29,774
18,080
Mitigated
17,352
8,822
Healing
6,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AndSal
Scylla
9,010
750
0
2,455
6,383
2,402
566
3,816
2,567
42,008
0
L
Anhur
SLohmann
Anhur
5,155
2,215
0
185
7,268
2,801
382
3,742
3,526
0
18,534
W
4,410
586
685
2,477
10,602
11,728
400
6,384
4,218
14,318
0
L
8,124
1,022
3,054
3,352
10,642
5,280
98
4,247
6,395
35,569
0
L
7,886
584
0
108
11,864
9,271
0
5,793
6,071
15,720
319
W
Medusa
tov4ani4
Medusa
9,967
4,753
0
3,205
9,917
3,950
1,905
5,830
4,087
0
35,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,890
Gold Earned
23,765
118
Minions Killed
84
0
Camps Cleared
0
638,505
Distance Traveled
563,165
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,147
832
62
6
0
206,234
0
L
Anhur
7,755
705
17
2
0
161,653
2
W
Artio
8,825
802
9
1
0
228,537
3
L
Hel
8,227
748
60
5
0
177,149
0
L
Geb
7,783
708
7
1
0
224,363
3
W
Medusa
9,918
902
47
4
0
203,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role