Player Matchup

Thor
Thor
 
Thor
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Betttosky16
Hachiman
Level 35
God Stats
3W - 6L
1,437 SR
Queue Stats
60W - 73L
1,368 Elo+
Party 2
Osiris
Osiris
TheZigbot9000
Osiris
Level 153
God Stats
5W - 10L
1,840 SR
Queue Stats
657W - 622L
1,542 Elo+
Solo
Cthulhu
Cthulhu
erubiel177
Cthulhu
Level 108
God Stats
15W - 19L
1,448 SR
Queue Stats
218W - 216L
1,478 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
zungetsu_24
Morgan Le Fay
Level 68
God Stats
53W - 44L
1,554 SR
Queue Stats
485W - 483L
1,509 Elo+
Solo
Team Averages
Level 96
1,556 SR
1,479 Elo+

VS

Team Averages
Level 115
1,541 SR
1,511 Elo+
Ix Chel
Ix Chel
JaysolMC
Ix Chel
Level 117
God Stats
8W - 5L
1,624 SR
Queue Stats
565W - 560L
1,457 Elo+
Solo
Hun Batz
Hun Batz
MIŒOR
Hun Batz
Level 108
God Stats
5W - 0L
1,500 SR
Queue Stats
85W - 77L
1,499 Elo+
Party 1
Bellona
Bellona
SteveIrwing
Bellona
Level 125
God Stats
6W - 0L
1,692 SR
Queue Stats
134W - 99L
1,627 Elo+
Party 1
Izanami
Izanami
Zynsiyme05
Izanami
Level 102
God Stats
3W - 1L
1,585 SR
Queue Stats
100W - 92L
1,494 Elo+
Party 3
Cerberus
Cerberus
gravytrain1063
Cerberus
Level 121
God Stats
1W - 1L
1,301 SR
Queue Stats
86W - 79L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
4 / 1 / 2
6,380
580
6,124
8,635
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Betttosky16
Hachiman
10
1 / 2 / 3
5,422
493
3,231
6,864
2,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 0
5,653
514
6,897
11,377
14,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
erubiel177
Cthulhu
9
1 / 3 / 4
5,322
484
9,395
10,532
4,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
zungetsu_24
Morgan Le Fay
7
1 / 2 / 0
5,194
472
937
5,582
1,923
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
JaysolMC
Ix Chel
11
3 / 2 / 2
6,985
635
5,033
6,402
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
MIŒOR
Hun Batz
12
4 / 1 / 1
6,776
616
4,420
6,553
2,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
SteveIrwing
Bellona
13
2 / 0 / 0
7,582
689
6,830
10,945
10,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Zynsiyme05
Izanami
9
0 / 2 / 2
5,644
513
3,112
8,723
2,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
9
1 / 2 / 4
5,965
542
3,857
10,376
6,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
7
Kills
10
10
Deaths
7
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
1
2
5
L
Hachiman
Betttosky16
Hachiman
1
2
3
1.25
W
Ix Chel
JaysolMC
Ix Chel
3
2
2
2
W
Hun Batz
MIŒOR
Hun Batz
4
1
1
4.5
W
Bellona
SteveIrwing
Bellona
2
0
0
2
L
0
2
0
0
W
Izanami
Zynsiyme05
Izanami
0
2
2
0.5
L
Cthulhu
erubiel177
Cthulhu
1
3
4
1
W
Cerberus
1
2
4
1.5
L
Morgan Le Fay
zungetsu_24
Morgan Le Fay
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,584
Damage
23,252
42,990
Taken
42,999
26,911
Mitigated
25,174
7,314
Healing
15,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,124
1,133
0
535
8,635
2,937
0
2,257
6,378
0
40,591
L
Hachiman
Betttosky16
Hachiman
3,231
2,385
0
1,812
6,864
2,405
0
1,567
5,297
0
27,318
W
Ix Chel
JaysolMC
Ix Chel
5,033
1,025
255
1,991
6,402
2,279
0
1,827
4,471
44,211
0
W
Hun Batz
MIŒOR
Hun Batz
4,420
908
0
700
6,553
2,469
0
1,051
5,388
0
50,591
W
Bellona
SteveIrwing
Bellona
6,830
3,061
0
5,756
10,945
10,860
0
31
9,967
0
52,856
L
6,897
2,313
0
1,387
11,377
14,746
3
0
11,377
0
37,714
W
Izanami
Zynsiyme05
Izanami
3,112
1,747
178
2,781
8,723
2,880
1,092
2,195
6,266
0
38,741
L
Cthulhu
erubiel177
Cthulhu
9,395
927
203
1,224
10,532
4,900
0
3,339
7,193
28,941
0
W
Cerberus
3,857
306
0
3,394
10,376
6,686
510
4,254
5,544
21,246
0
L
Morgan Le Fay
zungetsu_24
Morgan Le Fay
937
124
0
2,153
5,582
1,923
17
1,727
3,855
28,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,971
Gold Earned
32,952
255
Minions Killed
364
0
Camps Cleared
0
1,070,422
Distance Traveled
1,180,270
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,380
580
56
5
0
252,867
0
L
Hachiman
5,422
493
44
4
0
167,152
0
W
Ix Chel
6,985
635
74
7
0
232,330
0
W
Hun Batz
6,776
616
71
6
0
292,492
0
W
Bellona
7,582
689
102
9
0
234,448
0
L
Osiris
5,653
514
67
6
0
214,043
0
W
Izanami
5,644
513
77
7
0
198,371
0
L
Cthulhu
5,322
484
47
4
0
213,517
0
W
Cerberus
5,965
542
40
4
0
222,629
0
L
Morgan Le Fay
5,194
472
41
4
0
222,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role