Player Matchup

Raijin
Raijin
 
Raijin
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
PopeHerman
Guan Yu
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,157 Elo+
Solo
Osiris
Osiris
ZhennHC
Osiris
Level 122
God Stats
0W - 2L
1,212 SR
Queue Stats
256W - 221L
1,532 Elo+
Party 3
Hun Batz
Hun Batz
haremark11
Hun Batz
Level 31
God Stats
1W - 4L
1,500 SR
Queue Stats
129W - 128L
1,874 Elo+
Solo
Sol
Sol
yagirlsfave
Sol
Level 69
God Stats
7W - 2L
1,707 SR
Queue Stats
133W - 143L
1,477 Elo+
Solo
Team Averages
Level 88
1,484 SR
1,508 Elo+

VS

Team Averages
Level 135
1,523 SR
1,541 Elo+
Amaterasu
Amaterasu
CheekonWangz
Amaterasu
Level 133
God Stats
2W - 2L
1,191 SR
Queue Stats
107W - 116L
1,505 Elo+
Party 2
Baron Samedi
Baron Samedi
NebulousI
Baron Samedi
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
73W - 57L
1,497 Elo+
Party 1
Ix Chel
Ix Chel
P-A-T-B-A-C-K
Ix Chel
Level 144
God Stats
15W - 17L
1,533 SR
Queue Stats
279W - 273L
1,537 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Yomag
Tsukuyomi
Level 142
God Stats
7W - 2L
1,806 SR
Queue Stats
74W - 52L
1,618 Elo+
Party 1
Susano
Susano
iVenetia
Susano
Level 129
God Stats
38W - 26L
1,584 SR
Queue Stats
358W - 342L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 3 / 1
5,949
541
2,642
7,581
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
PopeHerman
Guan Yu
8
0 / 4 / 0
5,246
477
2,439
10,728
6,694
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
ZhennHC
Osiris
11
0 / 1 / 0
6,272
570
3,594
11,810
10,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
haremark11
Hun Batz
12
0 / 1 / 1
5,915
538
3,222
9,477
3,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 0
5,538
503
3,307
5,080
1,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CheekonWangz
Amaterasu
11
1 / 0 / 2
6,483
589
5,395
9,423
4,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Baron Samedi
NebulousI
Baron Samedi
10
1 / 0 / 4
5,511
501
4,536
5,165
3,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
12
1 / 0 / 0
7,109
646
6,728
6,309
3,099
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
Yomag
Tsukuyomi
10
4 / 0 / 1
6,099
554
6,401
4,358
1,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
iVenetia
Susano
10
3 / 1 / 1
6,283
571
7,893
7,445
2,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
0
Kills
10
10
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
3
1
0.17
W
Amaterasu
CheekonWangz
Amaterasu
1
0
2
2
W
Baron Samedi
NebulousI
Baron Samedi
1
0
4
3
W
Ix Chel
1
0
0
1
L
Guan Yu
PopeHerman
Guan Yu
0
4
0
0
W
Tsukuyomi
Yomag
Tsukuyomi
4
0
1
4.5
L
Osiris
ZhennHC
Osiris
0
1
0
0
L
Hun Batz
haremark11
Hun Batz
0
1
1
0.5
W
Susano
iVenetia
Susano
3
1
1
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,204
Damage
30,953
44,676
Taken
32,700
23,970
Mitigated
15,660
10,634
Healing
12,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,642
408
0
380
7,581
2,156
0
0
7,581
34,274
90
W
Amaterasu
CheekonWangz
Amaterasu
5,395
2,521
0
1,898
9,423
4,500
0
1,163
8,134
0
50,770
W
Baron Samedi
NebulousI
Baron Samedi
4,536
780
266
1,935
5,165
3,688
180
1,819
3,346
30,478
0
W
Ix Chel
6,728
1,686
124
5,212
6,309
3,099
0
0
6,309
55,702
0
L
Guan Yu
PopeHerman
Guan Yu
2,439
188
164
1,857
10,728
6,694
0
2,995
7,733
0
14,561
W
Tsukuyomi
Yomag
Tsukuyomi
6,401
1,246
0
614
4,358
1,667
44
1,256
3,102
0
40,671
L
Osiris
ZhennHC
Osiris
3,594
1,042
0
4,459
11,810
10,272
0
6,728
5,082
0
47,145
L
Hun Batz
haremark11
Hun Batz
3,222
615
0
510
9,477
3,364
0
41
9,436
0
55,503
W
Susano
iVenetia
Susano
7,893
2,545
0
2,595
7,445
2,706
0
1,415
5,904
0
36,329
L
3,307
1,238
0
3,264
5,080
1,484
0
1,500
3,580
44,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,920
Gold Earned
31,485
365
Minions Killed
342
0
Camps Cleared
0
1,141,471
Distance Traveled
1,219,885
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,949
541
90
8
0
217,693
0
W
Amaterasu
6,483
589
79
7
0
296,409
2
W
Baron Samedi
5,511
501
51
5
0
213,825
0
W
Ix Chel
7,109
646
95
9
0
194,780
4
L
Guan Yu
5,246
477
20
2
0
247,073
4
W
Tsukuyomi
6,099
554
58
5
0
267,170
2
L
Osiris
6,272
570
88
8
0
218,203
0
L
Hun Batz
5,915
538
84
8
0
254,458
0
W
Susano
6,283
571
59
5
0
247,701
3
L
Sol
5,538
503
83
8
0
204,044
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role