Player Matchup

Loki
Loki
BenBalla-_-
Loki
Level 54
God Stats
5W - 4L
1,496 SR
Queue Stats
154W - 163L
1,442 Elo+
Party 3
Neith
Neith
D8MIKE
Neith
Level 5
God Stats
5W - 6L
1,403 SR
Queue Stats
11W - 14L
1,182 Elo+
Party 2
Poseidon
Poseidon
IIKJII-_-
Poseidon
Level 48
God Stats
4W - 3L
1,500 SR
Queue Stats
156W - 151L
1,404 Elo+
Party 3
Bellona
Bellona
Kienanners
Bellona
Level 87
God Stats
2W - 4L
1,381 SR
Queue Stats
38W - 36L
1,508 Elo+
Party 2
Sobek
Sobek
iUpdated
Sobek
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 15L
1,482 Elo+
Party 2
Team Averages
Level 41
1,456 SR
1,404 Elo+

VS

Team Averages
Level 46
1,418 SR
1,399 Elo+
Jormungandr
Jormungandr
NISMOJDM69
Jormungandr
Level 49
God Stats
2W - 1L
1,432 SR
Queue Stats
24W - 31L
1,389 Elo+
Party 1
Pele
Pele
STLBROSEFST4LIN
Pele
Level 46
God Stats
35W - 36L
1,457 SR
Queue Stats
53W - 56L
1,388 Elo+
Party 1
Bellona
Bellona
SupremeKhan101
Bellona
Level 46
God Stats
5W - 8L
1,435 SR
Queue Stats
53W - 69L
1,352 Elo+
Party 4
Set
Set
WJOireland16
Set
Level 28
God Stats
9W - 20L
1,316 SR
Queue Stats
60W - 76L
1,381 Elo+
Party 1
Heimdallr
Heimdallr
Watchdog1222
Heimdallr
Level 62
God Stats
2W - 0L
1,451 SR
Queue Stats
95W - 79L
1,483 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 2
8,675
482
10,973
16,478
6,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
D8MIKE
Neith
12
0 / 5 / 1
6,940
386
4,427
13,441
4,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
IIKJII-_-
Poseidon
13
2 / 6 / 4
7,761
431
5,116
9,391
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Kienanners
Bellona
14
1 / 2 / 1
8,462
470
7,698
16,461
14,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
iUpdated
Sobek
12
1 / 2 / 3
7,995
444
4,472
17,611
11,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
NISMOJDM69
Jormungandr
15
2 / 3 / 6
9,532
530
14,634
16,397
15,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
7 / 3 / 3
10,786
599
8,166
14,680
6,050
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 0 / 3
8,007
445
5,102
11,688
10,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 3 / 5
10,079
560
12,606
14,139
8,405
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
Watchdog1222
Heimdallr
15
4 / 2 / 4
9,839
547
13,234
10,769
4,699
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
9
Kills
20
20
Deaths
11
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
L
Neith
D8MIKE
Neith
0
5
1
0.1
L
Poseidon
IIKJII-_-
Poseidon
2
6
4
0.67
L
Bellona
Kienanners
Bellona
1
2
1
0.75
W
Jormungandr
NISMOJDM69
Jormungandr
2
3
6
1.67
W
7
3
3
2.83
W
2
0
3
3.5
W
5
3
5
2.5
W
Heimdallr
Watchdog1222
Heimdallr
4
2
4
3
L
Sobek
iUpdated
Sobek
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,686
Damage
53,742
73,382
Taken
67,673
39,938
Mitigated
44,378
14,127
Healing
18,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,973
2,368
0
500
16,478
6,851
0
1,638
14,840
0
70,376
L
Neith
D8MIKE
Neith
4,427
925
0
1,863
13,441
4,644
0
1,210
12,226
0
42,438
L
Poseidon
IIKJII-_-
Poseidon
5,116
996
0
1,114
9,391
2,521
0
684
8,707
33,323
0
L
Bellona
Kienanners
Bellona
7,698
2,042
0
3,890
16,461
14,340
0
9,346
7,115
0
56,157
W
Jormungandr
NISMOJDM69
Jormungandr
14,634
2,911
0
3,801
16,397
15,149
321
1,630
14,767
59,283
817
W
8,166
763
0
4,614
14,680
6,050
648
1,551
13,129
0
94,640
W
5,102
840
0
4,260
11,688
10,075
53
1,414
10,274
0
38,771
W
12,606
5,803
0
2,444
14,139
8,405
547
3,118
11,021
0
63,334
W
Heimdallr
Watchdog1222
Heimdallr
13,234
3,198
0
3,161
10,769
4,699
5,124
1,875
8,894
0
77,652
L
Sobek
iUpdated
Sobek
4,472
483
2,087
4,673
17,611
11,582
0
939
16,672
14,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,833
Gold Earned
48,243
307
Minions Killed
480
0
Camps Cleared
0
1,809,185
Distance Traveled
1,824,195
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,675
482
85
5
0
434,318
0
L
Neith
6,940
386
80
4
0
378,957
0
L
Poseidon
7,761
431
37
2
0
263,698
0
L
Bellona
8,462
470
89
5
0
340,102
0
W
Jormungandr
9,532
530
79
4
0
334,961
0
W
Pele
10,786
599
132
7
0
420,697
0
W
Bellona
8,007
445
53
3
0
374,025
0
W
Set
10,079
560
94
5
0
369,857
0
W
Heimdallr
9,839
547
122
7
0
324,655
0
L
Sobek
7,995
444
16
1
0
392,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role