Player Matchup

Nu Wa
Nu Wa
Gold IV
Blazingfire420
Nu Wa
Gold IV
Level 107
God Stats
7W - 4L
1,210 SR
Queue Stats
370W - 371L
1,407 MMR
Party 2
Hades
Hades
Silver II
FancyxHawkx
Hades
Silver II
Level 158
God Stats
138W - 102L
1,636 SR
Queue Stats
491W - 501L
1,058 MMR
Party 2
Sol
Sol
Silver II
Fierce_Nite
Sol
Silver II
Level 121
God Stats
1W - 0L
1,531 SR
Queue Stats
22W - 26L
1,279 MMR
Solo
Serqet
Serqet
Gold III
GombocGary
Serqet
Gold III
Level 148
God Stats
6W - 3L
1,666 SR
Queue Stats
67W - 53L
1,535 MMR
Party 1
Horus
Horus
Gold V
LordGenghis
Horus
Gold V
Level 123
God Stats
14W - 9L
1,517 SR
Queue Stats
123W - 125L
1,290 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,512 SR
1,314 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,477 SR
1,302 MMR
Hercules
Hercules
Gold V
ALLBUSTER
Hercules
Gold V
Level 106
God Stats
1W - 4L
1,402 SR
Queue Stats
82W - 93L
1,288 MMR
Solo
Medusa
Medusa
Bronze V
BrasZunda
Medusa
Bronze V
Level 122
God Stats
3W - 4L
1,318 SR
Queue Stats
6W - 19L
1,198 MMR
Solo
Charon
Charon
Silver I
PleasingThony
Charon
Silver I
Level 173
God Stats
37W - 28L
1,629 SR
Queue Stats
189W - 200L
1,199 MMR
Solo
Awilix
Awilix
Gold V
Thenight42
Awilix
Gold V
Level 123
God Stats
15W - 15L
1,536 SR
Queue Stats
84W - 96L
1,374 MMR
Solo
Olorun
Olorun
Silver II
TyroneDaThicc
Olorun
Silver II
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 6
6,681
557
5,603
4,746
1,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 1 / 2
7,733
644
6,100
8,515
4,221
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 3
7,074
590
6,618
6,422
2,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
GombocGary
Serqet
13
7 / 1 / 2
7,490
624
9,800
10,363
5,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 0 / 5
6,983
582
3,401
10,404
8,443
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Bans
AresSusanoAo KuangApolloAthena

VS

Bans
MartichorasSun WukongAh PuchMorgan Le FayScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ALLBUSTER
Hercules
12
1 / 3 / 0
6,671
556
4,192
10,973
7,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
BrasZunda
Medusa
10
0 / 4 / 0
5,738
478
4,857
9,181
2,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 1 / 0
6,143
512
3,881
8,666
5,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
Thenight42
Awilix
11
1 / 2 / 0
6,486
541
3,926
9,902
3,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
0 / 4 / 0
5,825
485
5,583
9,331
2,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
14
Kills
2
2
Deaths
14
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
ALLBUSTER
Hercules
1
3
0
0.33
W
1
0
6
4
L
Medusa
BrasZunda
Medusa
0
4
0
0
W
1
1
2
2
W
2
0
3
3.5
W
Serqet
GombocGary
Serqet
7
1
2
8
W
3
0
5
5.5
L
0
1
0
0
L
Awilix
Thenight42
Awilix
1
2
0
0.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,522
Damage
22,439
40,450
Taken
48,053
21,898
Mitigated
22,499
19,373
Healing
9,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ALLBUSTER
Hercules
4,192
1,342
0
2,991
10,973
7,697
0
5,574
5,327
0
47,788
W
5,603
1,347
0
1,370
4,746
1,631
0
3,167
1,579
41,810
0
L
Medusa
BrasZunda
Medusa
4,857
1,189
176
1,620
9,181
2,990
0
5,162
3,979
0
45,190
W
6,100
302
60
6,217
8,515
4,221
625
116
8,399
59,402
0
W
6,618
2,666
0
3,424
6,422
2,211
0
715
5,707
58,328
4,069
W
Serqet
GombocGary
Serqet
9,800
1,529
0
524
10,363
5,392
0
2,139
8,224
0
59,974
W
3,401
1,565
2,844
4,934
10,404
8,443
0
3,327
7,077
0
13,439
L
3,881
719
0
1,875
8,666
5,804
0
2,209
6,087
20,138
0
L
Awilix
Thenight42
Awilix
3,926
1,758
0
486
9,902
3,272
0
1,831
7,273
0
46,723
L
5,583
3,365
120
2,385
9,331
2,736
1,323
2,855
6,167
52,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,961
Gold Earned
30,863
388
Minions Killed
351
0
Camps Cleared
0
1,183,617
Distance Traveled
1,062,794
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,671
556
83
7
0
209,647
2
W
Nu Wa
6,681
557
73
6
0
216,044
2
L
Medusa
5,738
478
63
5
0
217,188
0
W
Hades
7,733
644
112
9
0
216,068
5
W
Sol
7,074
590
110
9
0
220,029
5
W
Serqet
7,490
624
87
7
0
270,936
0
W
Horus
6,983
582
6
1
0
260,540
4
L
Charon
6,143
512
33
3
0
219,395
3
L
Awilix
6,486
541
82
7
0
221,377
0
L
Olorun
5,825
485
90
8
0
195,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role