Player Matchup

Chiron
Chiron
Amari kaMani
Chiron
Level 145
God Stats
1W - 0L
1,150 SR
Queue Stats
19W - 12L
1,359 Elo+
Party 1
Sylvanus
Sylvanus
Gucierte
Sylvanus
Level 92
God Stats
6W - 12L
1,334 SR
Queue Stats
784W - 782L
1,496 Elo+
Solo
Zhong Kui
Zhong Kui
IsotonicPatioIII
Zhong Kui
Level 109
God Stats
2W - 0L
1,729 SR
Queue Stats
245W - 245L
1,438 Elo+
Solo
Kuzenbo
Kuzenbo
OpenTuna420
Kuzenbo
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 23L
1,403 Elo+
Party 1
Amaterasu
Amaterasu
Slothiselite
Amaterasu
Level 124
God Stats
1W - 0L
1,798 SR
Queue Stats
31W - 30L
1,431 Elo+
Solo
Team Averages
Level 114
1,502 SR
1,425 Elo+

VS

Team Averages
Level 78
1,433 SR
1,428 Elo+
Sobek
Sobek
FUImAPotato
Sobek
Level 28
God Stats
1W - 3L
1,309 SR
Queue Stats
39W - 62L
1,353 Elo+
Solo
Terra
Terra
FenixHealth
Terra
Level 127
God Stats
2W - 4L
1,378 SR
Queue Stats
117W - 91L
1,475 Elo+
Solo
Apollo
Apollo
HerculesJerkules
Apollo
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
228W - 222L
1,620 Elo+
Solo
Amaterasu
Amaterasu
TheOldManJenkins
Amaterasu
Level 124
God Stats
2W - 1L
1,612 SR
Queue Stats
19W - 42L
1,247 Elo+
Solo
Lancelot
Lancelot
guyver123
Lancelot
Level 60
God Stats
8W - 13L
1,368 SR
Queue Stats
495W - 511L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
10 / 3 / 7
11,234
1,021
22,803
14,016
7,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Gucierte
Sylvanus
15
0 / 0 / 14
9,585
871
10,729
14,143
11,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Zhong Kui
17
4 / 1 / 12
9,856
896
18,322
8,980
7,147
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
OpenTuna420
Kuzenbo
13
1 / 4 / 11
8,461
769
6,316
12,835
10,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Slothiselite
Amaterasu
14
3 / 3 / 8
9,055
823
9,409
16,232
15,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
7,818
711
6,455
20,357
19,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
2 / 4 / 7
8,598
782
14,595
23,675
23,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
3 / 5 / 4
8,206
746
10,258
12,288
5,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
16
4 / 3 / 3
8,089
735
8,108
20,035
15,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lancelot
guyver123
Lancelot
5
0 / 0 / 0
5,812
528
0
0
0

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
26
18
Kills
10
11
Deaths
18
52
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chiron
10
3
7
4.5
L
1
6
2
0.33
L
2
4
7
1.38
W
Sylvanus
Gucierte
Sylvanus
0
0
14
7
L
3
5
4
1
W
Zhong Kui
4
1
12
10
W
Kuzenbo
OpenTuna420
Kuzenbo
1
4
11
1.63
W
Amaterasu
Slothiselite
Amaterasu
3
3
8
2.33
L
Amaterasu
4
3
3
1.83
L
Lancelot
guyver123
Lancelot
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,579
Damage
39,416
66,206
Taken
76,355
52,129
Mitigated
63,602
36,057
Healing
27,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
22,803
9,473
2,130
2,399
14,016
7,590
2,405
4,590
9,231
0
43,956
L
6,455
1,214
402
4,609
20,357
19,655
0
8,415
10,920
12,551
0
L
14,595
1,188
5,157
8,373
23,675
23,224
0
11,714
10,980
32,684
0
W
Sylvanus
Gucierte
Sylvanus
10,729
2,159
10,719
8,241
14,143
11,192
1,037
4,017
9,954
16,885
0
L
10,258
4,523
555
1,378
12,288
5,458
0
3,263
8,671
0
22,403
W
Zhong Kui
18,322
2,863
2,207
2,743
8,980
7,147
1,533
3,042
5,848
31,727
0
W
Kuzenbo
OpenTuna420
Kuzenbo
6,316
1,999
675
1,918
12,835
10,480
699
4,592
8,033
12,337
0
W
Amaterasu
Slothiselite
Amaterasu
9,409
3,987
1,012
4,013
16,232
15,720
1,356
4,809
11,142
0
12,646
L
Amaterasu
8,108
2,581
546
6,290
20,035
15,265
0
9,941
9,204
0
12,337
L
Lancelot
guyver123
Lancelot
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,191
Gold Earned
38,523
107
Minions Killed
105
0
Camps Cleared
0
1,102,743
Distance Traveled
829,507
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,234
1,021
51
5
0
204,286
0
L
Sobek
7,818
711
12
1
0
177,099
0
L
Terra
8,598
782
35
3
0
220,820
0
W
Sylvanus
9,585
871
13
1
0
230,247
0
L
Apollo
8,206
746
45
4
0
221,655
0
W
Zhong Kui
9,856
896
24
2
0
221,824
0
W
Kuzenbo
8,461
769
9
1
0
188,800
0
W
Amaterasu
9,055
823
10
1
0
257,586
0
L
Amaterasu
8,089
735
13
1
0
209,933
0
L
Lancelot
5,812
528
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role